/*
* author: mark joshwel
* date: 11/8/2024
* description: TODO
*/
///
/// TODO
///
public class OverlayPauseMenu : CommonMenu
{
///
/// function to associate a display state with the menu,
/// and subscribe button events to their respective functions
///
public override void OnEnable()
{
// set the associated state and call the base OnEnable
associatedState = GameManager.DisplayState.OverlayPauseMenu;
base.OnEnable();
}
}