/* * author: mark joshwel * date: 11/8/2024 * description: TODO */ /// /// TODO /// public class OverlayFailedOverTimeMenu : CommonMenu { /// /// function to associate a display state with the menu, /// and subscribe button events to their respective functions /// public override void OnEnable() { // set the associated state and call the base OnEnable associatedState = GameManager.DisplayState.OverlayFailedOverTimeMenu; base.OnEnable(); } }