/*
* author: mark joshwel
* date: 11/8/2024
* description: script for handling main menu button functions
*/
using UnityEngine;
using UnityEngine.UIElements;
///
/// class managing the main menu and button function invocations
///
public class ScreenMainMenu : CommonMenu
{
///
/// button to quit game
///
private Button _buttonExit;
///
/// button to show the options menu
///
private Button _buttonOptions;
///
/// button to play game
///
private Button _buttonPlay;
///
/// function to associate a display state with the menu,
/// and subscribe button events to their respective functions
///
public override void OnEnable()
{
// set the associated state and call the base OnEnable
associatedState = GameManager.DisplayState.ScreenMainMenu;
base.OnEnable();
// get the start button from the ui root and subscribe appropriate functions
_buttonPlay = UI.Q