/* * authors: mark joshwel, ryan lin * date: 10/8/2024 * description: lift button behaviour implementation */ using UnityEngine; /// <summary> /// lift button behaviour implementation /// </summary> public class LiftButtonInteractable : CommonInteractable { /// <summary> /// the number of floors the lift will move /// </summary> public int floorsMoved; /// <summary> /// the lift the button is controlling /// </summary> [SerializeField] private LiftController liftController; [SerializeField] private Door door; /// <summary> /// a function to interact with the lift /// </summary> public override void Interact() { if (!liftController.moving && !door.isOpen) StartCoroutine(liftController.Move(floorsMoved)); } }