/* * author: mark joshwel * date: 11/8/2024 * description: TODO */ /// <summary> /// TODO /// </summary> public class OverlayPauseMenu : CommonMenu { /// <summary> /// function to associate a display state with the menu, /// and subscribe button events to their respective functions /// </summary> public override void OnEnable() { // set the associated state and call the base OnEnable associatedState = GameManager.DisplayState.OverlayPauseMenu; base.OnEnable(); } }