/*
* author: ryan lin
* date: 15/8/2024
* description: script to handle coffee power up behaviour
*/
public class CoffeePowerUp : CommonInteractable
{
///
/// how much to increase the player's speed by in m/2
///
public float speedBoost;
///
/// the interaction prompt for the player
///
public string InteractionPrompt => "Press [E] to drink coffee";
///
/// to call the add speed function from the game manager
///
public override void Interact()
{
GameManager.Instance.AddSpeed(speedBoost);
Destroy(gameObject);
}
}