/* * author: mark joshwel, sai puay * date: 11/8/2024 * description: script for handling win failure/dnf overlay functions */ using UnityEngine.UIElements; /// /// class managing the win failure/dnf overlay and button function invocations /// public class OverlayFailedOverTimeMenu : CommonMenu { /// /// button to retry the run /// private Button _buttonRetry; /// /// button to return to the main menu /// private Button _buttonReturn; /// /// function to associate a display state with the menu, /// and subscribe button events to their respective functions /// public override void OnEnable() { // set the associated state and call the base OnEnable associatedState = GameManager.DisplayState.OverlayFailedOverTimeMenu; base.OnEnable(); // get the retry button from the ui root and subscribe appropriate functions _buttonRetry = UI.Q