/* * author: sai puay * date: 11/8/2024 * description: game run failure trigger collision */ using UnityEngine; /// <summary> /// game run failure trigger collision /// </summary> public class RunFailureTrigger : MonoBehaviour { private void OnTriggerEnter(Collider other) { GameManager.Instance.SetDisplayState(GameManager.DisplayState.OverlayFailedOverTimeMenu); } }