/* * author: mark joshwel * date: 10/8/2024 * description: trigger to detect if the player has jumped out of play area */ using UnityEngine; /// /// detection behaviour class /// public class AerialFaithJumpTrigger : MonoBehaviour { /// /// bool to check if player is airborne /// public bool isPlayerInAir; /// /// detect if player has jumped out of the trigger /// /// colliding game object private void OnTriggerExit(Collider other) { if (other.CompareTag("Player")) isPlayerInAir = true; Debug.Log("AerialFaithJumpTrigger: player is airborne"); } }