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a03e4ab853
...
4f57041a2a
90 changed files with 18860 additions and 803 deletions
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@ -1,5 +1,5 @@
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||||||
/*
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/*
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||||||
* authors: mark joshwel, ryan lin
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* authors: ryan lin, mark joshwel
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* date: 10/8/2024
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* date: 10/8/2024
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* description: common interactable behaviour class
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* description: common interactable behaviour class
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*/
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*/
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@ -7,17 +7,12 @@
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using UnityEngine;
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using UnityEngine;
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/// <summary>
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/// <summary>
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/// base behaviour class for interactable objects
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/// TODO
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/// </summary>
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/// </summary>
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public class CommonInteractable : MonoBehaviour
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public class CommonInteractable : MonoBehaviour
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{
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{
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/// <summary>
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/// <summary>
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/// the prompt to display when the player is looking at the object
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/// TODO
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/// </summary>
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public string interactionPrompt = "";
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/// <summary>
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/// skeleton function for interacting with the object
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/// </summary>
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/// </summary>
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public virtual void Interact()
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public virtual void Interact()
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{
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{
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@ -21,6 +21,11 @@ public class CommonMenu : MonoBehaviour
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/// </summary>
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/// </summary>
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public GameManager.DisplayState associatedState = GameManager.DisplayState.UnassociatedState;
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public GameManager.DisplayState associatedState = GameManager.DisplayState.UnassociatedState;
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/// <summary>
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/// manager for audio
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/// </summary>
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protected AudioManager Audio;
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/// <summary>
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/// <summary>
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/// manager for the game state
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/// manager for the game state
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/// </summary>
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/// </summary>
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@ -42,6 +47,9 @@ public class CommonMenu : MonoBehaviour
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if (Game == null)
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if (Game == null)
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throw new Exception("CommonMenu: Game not set (was base.OnEnable() or PostEnable() called?)");
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throw new Exception("CommonMenu: Game not set (was base.OnEnable() or PostEnable() called?)");
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if (Audio == null)
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throw new Exception("CommonMenu: Audio not set (was base.OnEnable() or PostEnable() called?)");
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}
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}
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/// <summary>
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/// <summary>
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@ -60,10 +68,10 @@ public class CommonMenu : MonoBehaviour
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{
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{
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// get audio manager singleton instance from the world
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// get audio manager singleton instance from the world
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UI = GetComponent<UIDocument>().rootVisualElement;
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UI = GetComponent<UIDocument>().rootVisualElement;
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// Audio = AudioManager.Instance;
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Audio = AudioManager.Instance;
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Game = GameManager.Instance;
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Game = GameManager.Instance;
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// // subscribe to hover events
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// subscribe to hover events
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UI.RegisterCallback<PointerOverEvent>(HoverListener);
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UI.RegisterCallback<PointerOverEvent>(HoverListener);
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}
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}
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@ -96,8 +104,8 @@ public class CommonMenu : MonoBehaviour
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/// </summary>
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/// </summary>
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public virtual void PlayClick()
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public virtual void PlayClick()
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||||||
{
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{
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// TODO: play click sound
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// play click sound
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// Game.PlayOnSFXChannel(Audio.menuButtonClick);
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Audio.PlayOnSFXChannel(Audio.menuButtonClick);
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}
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}
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/// <summary>
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/// <summary>
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@ -105,7 +113,7 @@ public class CommonMenu : MonoBehaviour
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/// </summary>
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/// </summary>
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public virtual void PlayHover()
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public virtual void PlayHover()
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{
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{
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// TODO: play hover sound
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// play hover sound
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// Game.PlayOnSFXChannel(Audio.menuButtonHover);
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Audio.PlayOnSFXChannel(Audio.menuButtonHover);
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||||||
}
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}
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||||||
}
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}
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@ -5,6 +5,7 @@
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||||||
*/
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*/
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||||||
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||||||
using UnityEngine;
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using UnityEngine;
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||||||
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using UnityEngine.SceneManagement;
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||||||
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||||||
/// <summary>
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/// <summary>
|
||||||
/// singleton class for managing the game state as a single source of truth
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/// singleton class for managing the game state as a single source of truth
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||||||
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@ -17,11 +18,11 @@ public class GameManager : MonoBehaviour
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||||||
public enum DisplayState
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public enum DisplayState
|
||||||
{
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{
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||||||
Game,
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Game,
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||||||
ScreenMainMenu, // done
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ScreenMainMenu,
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||||||
ScreenOptionsMenu, // done
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ScreenOptionsMenu,
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||||||
OverlayPauseMenu, // TODO
|
OverlayPauseMenu,
|
||||||
OverlayCompleteUnderTimeMenu, // TODO
|
OverlayCompleteUnderTimeMenu,
|
||||||
OverlayFailedOverTimeMenu, // TODO
|
OverlayFailedOverTimeMenu,
|
||||||
UnassociatedState
|
UnassociatedState
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -38,8 +39,19 @@ public class GameManager : MonoBehaviour
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// property to check if the game is paused based on the current <c>DisplayState</c>
|
/// property to check if the game is paused based on the current <c>DisplayState</c>
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
// TODO: remove this if not needed
|
||||||
public bool Paused => _state != DisplayState.Game;
|
public bool Paused => _state != DisplayState.Game;
|
||||||
|
|
||||||
|
// /// <summary>
|
||||||
|
// /// the current scene of the game, used for scene switching and state transitions
|
||||||
|
// /// </summary>
|
||||||
|
// private Scene _currentScene;
|
||||||
|
//
|
||||||
|
// /// <summary>
|
||||||
|
// /// the previous scene of the game, used for scene switching and state transitions
|
||||||
|
// /// </summary>
|
||||||
|
// private Scene _previousScene;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// function to set doesn't destroy on load and checks for multiple instances
|
/// function to set doesn't destroy on load and checks for multiple instances
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -72,6 +84,13 @@ public class GameManager : MonoBehaviour
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
SetDisplayState(DisplayState.ScreenMainMenu);
|
SetDisplayState(DisplayState.ScreenMainMenu);
|
||||||
|
|
||||||
|
// _currentScene = SceneManager.GetSceneByName("S2 World");
|
||||||
|
// _previousScene = _currentScene;
|
||||||
|
// if (_currentScene == null)
|
||||||
|
// {
|
||||||
|
// throw new Exception("GameManager.Start: current scene is null");
|
||||||
|
// }
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -80,7 +99,7 @@ public class GameManager : MonoBehaviour
|
||||||
private void HideMenuHelper()
|
private void HideMenuHelper()
|
||||||
{
|
{
|
||||||
// get all child menus in the "Menus" parent object
|
// get all child menus in the "Menus" parent object
|
||||||
foreach (var menu in GameObject.FindGameObjectsWithTag("Interfaces"))
|
foreach (var menu in GameObject.FindGameObjectsWithTag("Menus"))
|
||||||
foreach (Transform menuChild in menu.transform)
|
foreach (Transform menuChild in menu.transform)
|
||||||
{
|
{
|
||||||
// disable the menu if it's currently active
|
// disable the menu if it's currently active
|
||||||
|
@ -127,7 +146,7 @@ public class GameManager : MonoBehaviour
|
||||||
HideMenuHelper();
|
HideMenuHelper();
|
||||||
|
|
||||||
// get all child menus in the "Menus" parent object
|
// get all child menus in the "Menus" parent object
|
||||||
foreach (var menuParent in GameObject.FindGameObjectsWithTag("Interfaces"))
|
foreach (var menuParent in GameObject.FindGameObjectsWithTag("Menus"))
|
||||||
foreach (Transform menu in menuParent.transform)
|
foreach (Transform menu in menuParent.transform)
|
||||||
{
|
{
|
||||||
// show the menu based on the incoming state
|
// show the menu based on the incoming state
|
||||||
|
@ -182,6 +201,9 @@ public class GameManager : MonoBehaviour
|
||||||
/// <param name="displayState">the game menu to show</param>
|
/// <param name="displayState">the game menu to show</param>
|
||||||
public void SetDisplayState(DisplayState displayState)
|
public void SetDisplayState(DisplayState displayState)
|
||||||
{
|
{
|
||||||
|
// boolean check if we're transitioning to the same state
|
||||||
|
var transitioning = _state == displayState;
|
||||||
|
|
||||||
// check if the game is paused or not
|
// check if the game is paused or not
|
||||||
if (displayState is DisplayState.Game or DisplayState.UnassociatedState)
|
if (displayState is DisplayState.Game or DisplayState.UnassociatedState)
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,22 +0,0 @@
|
||||||
/*
|
|
||||||
* author: mark joshwel
|
|
||||||
* date: 11/8/2024
|
|
||||||
* description: TODO
|
|
||||||
*/
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// TODO
|
|
||||||
/// </summary>
|
|
||||||
public class OverlayCompleteUnderTimeMenu : CommonMenu
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// function to associate a display state with the menu,
|
|
||||||
/// and subscribe button events to their respective functions
|
|
||||||
/// </summary>
|
|
||||||
public override void OnEnable()
|
|
||||||
{
|
|
||||||
// set the associated state and call the base OnEnable
|
|
||||||
associatedState = GameManager.DisplayState.OverlayCompleteUnderTimeMenu;
|
|
||||||
base.OnEnable();
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,3 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: d90104adf847428596a24cd16d00676e
|
|
||||||
timeCreated: 1723322846
|
|
|
@ -1,22 +0,0 @@
|
||||||
/*
|
|
||||||
* author: mark joshwel
|
|
||||||
* date: 11/8/2024
|
|
||||||
* description: TODO
|
|
||||||
*/
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// TODO
|
|
||||||
/// </summary>
|
|
||||||
public class OverlayFailedOverTimeMenu : CommonMenu
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// function to associate a display state with the menu,
|
|
||||||
/// and subscribe button events to their respective functions
|
|
||||||
/// </summary>
|
|
||||||
public override void OnEnable()
|
|
||||||
{
|
|
||||||
// set the associated state and call the base OnEnable
|
|
||||||
associatedState = GameManager.DisplayState.OverlayFailedOverTimeMenu;
|
|
||||||
base.OnEnable();
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,3 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 9dda88a82bad4822922db26f7f9f4266
|
|
||||||
timeCreated: 1723322994
|
|
|
@ -1,22 +0,0 @@
|
||||||
/*
|
|
||||||
* author: mark joshwel
|
|
||||||
* date: 11/8/2024
|
|
||||||
* description: TODO
|
|
||||||
*/
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// TODO
|
|
||||||
/// </summary>
|
|
||||||
public class OverlayPauseMenu : CommonMenu
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// function to associate a display state with the menu,
|
|
||||||
/// and subscribe button events to their respective functions
|
|
||||||
/// </summary>
|
|
||||||
public override void OnEnable()
|
|
||||||
{
|
|
||||||
// set the associated state and call the base OnEnable
|
|
||||||
associatedState = GameManager.DisplayState.OverlayPauseMenu;
|
|
||||||
base.OnEnable();
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,3 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 06af012c6fb2403484f6b955d96c91db
|
|
||||||
timeCreated: 1723323029
|
|
|
@ -76,7 +76,10 @@ public class Player : MonoBehaviour
|
||||||
|
|
||||||
// show an interaction prompt if we're looking at an interactable object
|
// show an interaction prompt if we're looking at an interactable object
|
||||||
var prompt = Hit.collider.GetComponent<CommonInteractable>()?.interactionPrompt;
|
var prompt = Hit.collider.GetComponent<CommonInteractable>()?.interactionPrompt;
|
||||||
if (prompt != "") Debug.Log(prompt);
|
if (prompt != "")
|
||||||
|
{
|
||||||
|
Debug.Log(prompt);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -1,86 +0,0 @@
|
||||||
/*
|
|
||||||
* author: mark joshwel
|
|
||||||
* date: 11/8/2024
|
|
||||||
* description: script for handling main menu button functions
|
|
||||||
*/
|
|
||||||
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UIElements;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// class managing the main menu and button function invocations
|
|
||||||
/// </summary>
|
|
||||||
public class ScreenMainMenu : CommonMenu
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// button to quit game
|
|
||||||
/// </summary>
|
|
||||||
public Button ButtonExit;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// button to show the options menu
|
|
||||||
/// </summary>
|
|
||||||
public Button ButtonOptions;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// button to play game
|
|
||||||
/// </summary>
|
|
||||||
public Button ButtonPlay;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// function to associate a display state with the menu,
|
|
||||||
/// and subscribe button events to their respective functions
|
|
||||||
/// </summary>
|
|
||||||
public override void OnEnable()
|
|
||||||
{
|
|
||||||
// set the associated state and call the base OnEnable
|
|
||||||
associatedState = GameManager.DisplayState.ScreenMainMenu;
|
|
||||||
base.OnEnable();
|
|
||||||
|
|
||||||
// get the start button from the ui root and subscribe appropriate functions
|
|
||||||
ButtonPlay = UI.Q<Button>("ButtonPlay");
|
|
||||||
ButtonPlay.clicked += PlayClick;
|
|
||||||
ButtonPlay.clicked += OptionStartGame;
|
|
||||||
|
|
||||||
// get the options button from the ui root and subscribe appropriate functions
|
|
||||||
ButtonOptions = UI.Q<Button>("ButtonOptions");
|
|
||||||
ButtonOptions.clicked += PlayClick;
|
|
||||||
ButtonOptions.clicked += OptionShowOptions;
|
|
||||||
|
|
||||||
// get the quit button from the ui root and subscribe appropriate functions
|
|
||||||
ButtonExit = UI.Q<Button>("ButtonExit");
|
|
||||||
ButtonExit.clicked += PlayClick;
|
|
||||||
ButtonExit.clicked += OptionQuitGame;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// handles start button press,
|
|
||||||
/// signals the game manager appropriately
|
|
||||||
/// </summary>
|
|
||||||
private void OptionStartGame()
|
|
||||||
{
|
|
||||||
// start game
|
|
||||||
Game.NewGame();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// handles options button press,
|
|
||||||
/// signals the game manager appropriately
|
|
||||||
/// </summary>
|
|
||||||
private void OptionShowOptions()
|
|
||||||
{
|
|
||||||
// show the option menu
|
|
||||||
Game.SetDisplayState(GameManager.DisplayState.ScreenOptionsMenu);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// handles quit button press,
|
|
||||||
/// signals the game manager appropriately
|
|
||||||
/// </summary>
|
|
||||||
private void OptionQuitGame()
|
|
||||||
{
|
|
||||||
// quit game
|
|
||||||
Debug.Log("MainMenu.OptionQuitGame: exiting");
|
|
||||||
Game.Quit();
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,3 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: f7d3d52857e7418c805c0237b4c86485
|
|
||||||
timeCreated: 1723321636
|
|
|
@ -1,90 +0,0 @@
|
||||||
/*
|
|
||||||
* author: mark joshwel
|
|
||||||
* date: 11/8/2024
|
|
||||||
* description: option menu script for handling credits menu button functions
|
|
||||||
*/
|
|
||||||
|
|
||||||
using UnityEngine.UIElements;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// class managing the credits menu and button function invocations
|
|
||||||
/// </summary>
|
|
||||||
public class ScreenOptionsMenu : CommonMenu
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// button to return to the main menu
|
|
||||||
/// </summary>
|
|
||||||
public Button ButtonReturn;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// slider for music volume
|
|
||||||
/// </summary>
|
|
||||||
public Slider SliderAudioMusic;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// slider for sfx volume
|
|
||||||
/// </summary>
|
|
||||||
public Slider SliderAudioSfx;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// function to associate a display state with the menu,
|
|
||||||
/// and subscribe button events to their respective functions
|
|
||||||
/// </summary>
|
|
||||||
public override void OnEnable()
|
|
||||||
{
|
|
||||||
// set the associated state and call the base OnEnable
|
|
||||||
associatedState = GameManager.DisplayState.ScreenOptionsMenu;
|
|
||||||
base.OnEnable();
|
|
||||||
|
|
||||||
// get the start button from the ui root and subscribe appropriate functions
|
|
||||||
ButtonReturn = UI.Q<Button>("ButtonReturn");
|
|
||||||
ButtonReturn.clicked += PlayClick;
|
|
||||||
ButtonReturn.clicked += OptionReturnToMainMenu;
|
|
||||||
|
|
||||||
// get the music slider from the ui root
|
|
||||||
SliderAudioMusic = UI.Q<Slider>("Music");
|
|
||||||
// TODO: and set the initial value to the current music volume
|
|
||||||
// SliderAudioMusic.value = Audio.GetMusicVolume() * 100;
|
|
||||||
// and subscribe appropriate functions
|
|
||||||
SliderAudioMusic.RegisterCallback<ChangeEvent<float>>(OptionSetMusicVolume);
|
|
||||||
|
|
||||||
// get the sfx slider from the ui root
|
|
||||||
SliderAudioSfx = UI.Q<Slider>("SFX");
|
|
||||||
// TODO: and set the initial value to the current sfx volume
|
|
||||||
// SliderAudioSfx.value = Audio.GetSfxVolume() * 100;
|
|
||||||
// and subscribe appropriate functions
|
|
||||||
SliderAudioSfx.RegisterCallback<ChangeEvent<float>>(OptionSetSfxVolume);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// handles return to the main menu button press,
|
|
||||||
/// signals the game manager appropriately
|
|
||||||
/// </summary>
|
|
||||||
private void OptionReturnToMainMenu()
|
|
||||||
{
|
|
||||||
// return to the main menu
|
|
||||||
Game.SetDisplayState(GameManager.DisplayState.ScreenMainMenu);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// handle music volume slider change,
|
|
||||||
/// sets the music channel volume in the audio manager appropriately
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="evt"></param>
|
|
||||||
private void OptionSetMusicVolume(ChangeEvent<float> evt)
|
|
||||||
{
|
|
||||||
// TODO: slider is from 0 to 100, convert to 0 to 1, and set
|
|
||||||
// Audio.SetMusicVolume(evt.newValue / 100);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// handle sfx volume slider change,
|
|
||||||
/// sets the sfx channel volume in the audio manager appropriately
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="evt"></param>
|
|
||||||
private void OptionSetSfxVolume(ChangeEvent<float> evt)
|
|
||||||
{
|
|
||||||
// TODO: slider is from 0 to 100, convert to 0 to 1, and set
|
|
||||||
// Audio.SetSfxVolume(evt.newValue / 100);
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,3 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 81b14085a75c30f4fb71c2f8c4429547
|
|
||||||
timeCreated: 1723321636
|
|
|
@ -1,5 +1,5 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: e21847760ce6f1d469cb820db2e9cdfd
|
guid: 6ab70aee4d56447429c680537fbf93ed
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
BIN
RunningLateGame/Assets/UI Toolkit/Fonts/Acrylic-1.0.0.otf
Normal file
BIN
RunningLateGame/Assets/UI Toolkit/Fonts/Acrylic-1.0.0.otf
Normal file
Binary file not shown.
|
@ -0,0 +1,21 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4ed76fc5403d4cf46abb40fe85a81eeb
|
||||||
|
TrueTypeFontImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 4
|
||||||
|
fontSize: 16
|
||||||
|
forceTextureCase: -2
|
||||||
|
characterSpacing: 0
|
||||||
|
characterPadding: 1
|
||||||
|
includeFontData: 1
|
||||||
|
fontNames:
|
||||||
|
- Acrylic
|
||||||
|
fallbackFontReferences: []
|
||||||
|
customCharacters:
|
||||||
|
fontRenderingMode: 0
|
||||||
|
ascentCalculationMode: 1
|
||||||
|
useLegacyBoundsCalculation: 0
|
||||||
|
shouldRoundAdvanceValue: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
3108
RunningLateGame/Assets/UI Toolkit/Fonts/Acrylic-1.0.asset
Normal file
3108
RunningLateGame/Assets/UI Toolkit/Fonts/Acrylic-1.0.asset
Normal file
File diff suppressed because one or more lines are too long
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c8274c96b92a1e04d8ff066162cf17e5
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
90
RunningLateGame/Assets/UI Toolkit/Fonts/Acrylic-OFL.txt
Normal file
90
RunningLateGame/Assets/UI Toolkit/Fonts/Acrylic-OFL.txt
Normal file
|
@ -0,0 +1,90 @@
|
||||||
|
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
||||||
|
This license is copied below, and is also available with a FAQ at:
|
||||||
|
http://scripts.sil.org/OFL
|
||||||
|
|
||||||
|
-----------------------------------------------------------
|
||||||
|
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||||
|
-----------------------------------------------------------
|
||||||
|
|
||||||
|
PREAMBLE
|
||||||
|
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||||
|
development of collaborative font projects, to support the font creation
|
||||||
|
efforts of academic and linguistic communities, and to provide a free and
|
||||||
|
open framework in which fonts may be shared and improved in partnership
|
||||||
|
with others.
|
||||||
|
|
||||||
|
The OFL allows the licensed fonts to be used, studied, modified and
|
||||||
|
redistributed freely as long as they are not sold by themselves. The
|
||||||
|
fonts, including any derivative works, can be bundled, embedded,
|
||||||
|
redistributed and/or sold with any software provided that any reserved
|
||||||
|
names are not used by derivative works. The fonts and derivatives,
|
||||||
|
however, cannot be released under any other type of license. The
|
||||||
|
requirement for fonts to remain under this license does not apply
|
||||||
|
to any document created using the fonts or their derivatives.
|
||||||
|
|
||||||
|
DEFINITIONS
|
||||||
|
"Font Software" refers to the set of files released by the Copyright
|
||||||
|
Holder(s) under this license and clearly marked as such. This may
|
||||||
|
include source files, build scripts and documentation.
|
||||||
|
|
||||||
|
"Reserved Font Name" refers to any names specified as such after the
|
||||||
|
copyright statement(s).
|
||||||
|
|
||||||
|
"Original Version" refers to the collection of Font Software components as
|
||||||
|
distributed by the Copyright Holder(s).
|
||||||
|
|
||||||
|
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||||
|
or substituting -- in part or in whole -- any of the components of the
|
||||||
|
Original Version, by changing formats or by porting the Font Software to a
|
||||||
|
new environment.
|
||||||
|
|
||||||
|
"Author" refers to any designer, engineer, programmer, technical
|
||||||
|
writer or other person who contributed to the Font Software.
|
||||||
|
|
||||||
|
PERMISSION & CONDITIONS
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining
|
||||||
|
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||||
|
redistribute, and sell modified and unmodified copies of the Font
|
||||||
|
Software, subject to the following conditions:
|
||||||
|
|
||||||
|
1) Neither the Font Software nor any of its individual components,
|
||||||
|
in Original or Modified Versions, may be sold by itself.
|
||||||
|
|
||||||
|
2) Original or Modified Versions of the Font Software may be bundled,
|
||||||
|
redistributed and/or sold with any software, provided that each copy
|
||||||
|
contains the above copyright notice and this license. These can be
|
||||||
|
included either as stand-alone text files, human-readable headers or
|
||||||
|
in the appropriate machine-readable metadata fields within text or
|
||||||
|
binary files as long as those fields can be easily viewed by the user.
|
||||||
|
|
||||||
|
3) No Modified Version of the Font Software may use the Reserved Font
|
||||||
|
Name(s) unless explicit written permission is granted by the corresponding
|
||||||
|
Copyright Holder. This restriction only applies to the primary font name as
|
||||||
|
presented to the users.
|
||||||
|
|
||||||
|
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
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||||||
|
Software shall not be used to promote, endorse or advertise any
|
||||||
|
Modified Version, except to acknowledge the contribution(s) of the
|
||||||
|
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||||
|
permission.
|
||||||
|
|
||||||
|
5) The Font Software, modified or unmodified, in part or in whole,
|
||||||
|
must be distributed entirely under this license, and must not be
|
||||||
|
distributed under any other license. The requirement for fonts to
|
||||||
|
remain under this license does not apply to any document created
|
||||||
|
using the Font Software.
|
||||||
|
|
||||||
|
TERMINATION
|
||||||
|
This license becomes null and void if any of the above conditions are
|
||||||
|
not met.
|
||||||
|
|
||||||
|
DISCLAIMER
|
||||||
|
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||||
|
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||||
|
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||||
|
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||||
|
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||||
|
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||||
|
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||||
|
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||||
|
OTHER DEALINGS IN THE FONT SOFTWARE.
|
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This Font Software is licensed under the SIL Open Font License, Version 1.1.
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||||||
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http://scripts.sil.org/OFL
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SIL Open Font License v1.1
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====================================================
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||||||
|
|
||||||
|
|
||||||
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Preamble
|
||||||
|
----------
|
||||||
|
|
||||||
|
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||||
|
development of collaborative font projects, to support the font creation
|
||||||
|
efforts of academic and linguistic communities, and to provide a free and
|
||||||
|
open framework in which fonts may be shared and improved in partnership
|
||||||
|
with others.
|
||||||
|
|
||||||
|
The OFL allows the licensed fonts to be used, studied, modified and
|
||||||
|
redistributed freely as long as they are not sold by themselves. The
|
||||||
|
fonts, including any derivative works, can be bundled, embedded,
|
||||||
|
redistributed and/or sold with any software provided that any reserved
|
||||||
|
names are not used by derivative works. The fonts and derivatives,
|
||||||
|
however, cannot be released under any other type of license. The
|
||||||
|
requirement for fonts to remain under this license does not apply
|
||||||
|
to any document created using the fonts or their derivatives.
|
||||||
|
|
||||||
|
|
||||||
|
Definitions
|
||||||
|
-------------
|
||||||
|
|
||||||
|
`"Font Software"` refers to the set of files released by the Copyright
|
||||||
|
Holder(s) under this license and clearly marked as such. This may
|
||||||
|
include source files, build scripts and documentation.
|
||||||
|
|
||||||
|
`"Reserved Font Name"` refers to any names specified as such after the
|
||||||
|
copyright statement(s).
|
||||||
|
|
||||||
|
`"Original Version"` refers to the collection of Font Software components as
|
||||||
|
distributed by the Copyright Holder(s).
|
||||||
|
|
||||||
|
`"Modified Version"` refers to any derivative made by adding to, deleting,
|
||||||
|
or substituting -- in part or in whole -- any of the components of the
|
||||||
|
Original Version, by changing formats or by porting the Font Software to a
|
||||||
|
new environment.
|
||||||
|
|
||||||
|
`"Author"` refers to any designer, engineer, programmer, technical
|
||||||
|
writer or other person who contributed to the Font Software.
|
||||||
|
|
||||||
|
|
||||||
|
Permission & Conditions
|
||||||
|
------------------------
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining
|
||||||
|
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||||
|
redistribute, and sell modified and unmodified copies of the Font
|
||||||
|
Software, subject to the following conditions:
|
||||||
|
|
||||||
|
1. Neither the Font Software nor any of its individual components,
|
||||||
|
in Original or Modified Versions, may be sold by itself.
|
||||||
|
|
||||||
|
2. Original or Modified Versions of the Font Software may be bundled,
|
||||||
|
redistributed and/or sold with any software, provided that each copy
|
||||||
|
contains the above copyright notice and this license. These can be
|
||||||
|
included either as stand-alone text files, human-readable headers or
|
||||||
|
in the appropriate machine-readable metadata fields within text or
|
||||||
|
binary files as long as those fields can be easily viewed by the user.
|
||||||
|
|
||||||
|
3. No Modified Version of the Font Software may use the Reserved Font
|
||||||
|
Name(s) unless explicit written permission is granted by the corresponding
|
||||||
|
Copyright Holder. This restriction only applies to the primary font name as
|
||||||
|
presented to the users.
|
||||||
|
|
||||||
|
4. The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||||
|
Software shall not be used to promote, endorse or advertise any
|
||||||
|
Modified Version, except to acknowledge the contribution(s) of the
|
||||||
|
Copyright Holder(s) and the Author(s) or with their explicit written
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||||||
|
permission.
|
||||||
|
|
||||||
|
5. The Font Software, modified or unmodified, in part or in whole,
|
||||||
|
must be distributed entirely under this license, and must not be
|
||||||
|
distributed under any other license. The requirement for fonts to
|
||||||
|
remain under this license does not apply to any document created
|
||||||
|
using the Font Software.
|
||||||
|
|
||||||
|
|
||||||
|
Termination
|
||||||
|
-----------
|
||||||
|
|
||||||
|
This license becomes null and void if any of the above conditions are
|
||||||
|
not met.
|
||||||
|
|
||||||
|
|
||||||
|
DISCLAIMER
|
||||||
|
|
||||||
|
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||||
|
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||||
|
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||||
|
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
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||||||
|
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||||
|
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||||
|
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||||
|
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
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||||||
|
OTHER DEALINGS IN THE FONT SOFTWARE.
|
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Copyright © 2021 GGBot (https://ggbot.net/fonts/), with Reserved Font Name "Help Me".
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http://scripts.sil.org/OFL
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-----------------------------------------------------------
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SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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-----------------------------------------------------------
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10
RunningLateGame/Assets/UI Toolkit/Menus/CaughtMenu.uxml
Normal file
10
RunningLateGame/Assets/UI Toolkit/Menus/CaughtMenu.uxml
Normal file
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15
RunningLateGame/Assets/UI Toolkit/Menus/CreditsMenu.uxml
Normal file
15
RunningLateGame/Assets/UI Toolkit/Menus/CreditsMenu.uxml
Normal file
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10
RunningLateGame/Assets/UI Toolkit/Menus/EscapedMenu.uxml
Normal file
10
RunningLateGame/Assets/UI Toolkit/Menus/EscapedMenu.uxml
Normal file
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<ui:Label tabindex="-1" text="escaped!" parse-escape-sequences="true" display-tooltip-when-elided="true" name="Title" style="-unity-font: url("project://database/Assets/UI%20Toolkit/Fonts/Acrylic-1.0.0.otf?fileID=12800000&guid=4ed76fc5403d4cf46abb40fe85a81eeb&type=3#Acrylic-1.0.0"); font-size: 80%; -unity-text-align: middle-center; -unity-font-definition: url("project://database/Assets/UI%20Toolkit/Fonts/Acrylic-1.0.asset?fileID=11400000&guid=c8274c96b92a1e04d8ff066162cf17e5&type=2#Acrylic-1.0"); color: rgb(255, 255, 255); margin-bottom: initial;" />
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<ui:Label tabindex="-1" text="congrats!" parse-escape-sequences="true" display-tooltip-when-elided="true" style="font-size: 30%; -unity-font: url("project://database/Assets/UI%20Toolkit/Fonts/GENSCO-conf_0-15.otf?fileID=12800000&guid=8a17253f5f4d69f43840b0286bf72aba&type=3#GENSCO-conf_0-15"); -unity-font-definition: url("project://database/Assets/UI%20Toolkit/Fonts/Format-Italic%20SDF.asset?fileID=11400000&guid=8de84222719caea4ab2fce3f9bad631a&type=2#Format-Italic SDF"); color: rgb(255, 255, 255); margin-bottom: 5%; -unity-text-align: upper-center;" />
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|
<ui:Button text="Exit to Desktop" parse-escape-sequences="true" display-tooltip-when-elided="true" name="ButtonExit" class="button" />
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<ui:Label tabindex="-1" parse-escape-sequences="true" display-tooltip-when-elided="true" text="Press E to Interact" style="background-color: rgba(0, 0, 0, 0.33); color: rgb(255, 255, 255); -unity-text-align: upper-center; padding-right: 8px; padding-left: 8px; padding-top: 8px; padding-bottom: 8px; border-top-left-radius: 5px; border-top-right-radius: 5px; border-bottom-right-radius: 5px; border-bottom-left-radius: 5px; white-space: normal;" />
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|
13
RunningLateGame/Assets/UI Toolkit/Menus/MainMenu.uxml
Normal file
13
RunningLateGame/Assets/UI Toolkit/Menus/MainMenu.uxml
Normal file
|
@ -0,0 +1,13 @@
|
||||||
|
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
|
||||||
|
<Style src="project://database/Assets/UI%20Toolkit/MenuCommons.uss?fileID=7433441132597879392&guid=78f23a9dc1b16f346824b15a698070d9&type=3#MenuCommons" />
|
||||||
|
<ui:VisualElement name="MainMenu" class="bg hero" style="align-items: center; align-self: stretch; justify-content: space-around;">
|
||||||
|
<ui:VisualElement name="Content" style="flex-grow: 1; align-self: stretch; justify-content: center; align-items: center; flex-direction: column;">
|
||||||
|
<ui:Label tabindex="-1" text="skwyath" parse-escape-sequences="true" display-tooltip-when-elided="true" name="Title" style="-unity-font: url("project://database/Assets/UI%20Toolkit/Fonts/Acrylic-1.0.0.otf?fileID=12800000&guid=4ed76fc5403d4cf46abb40fe85a81eeb&type=3#Acrylic-1.0.0"); font-size: 80%; -unity-text-align: middle-center; -unity-font-definition: url("project://database/Assets/UI%20Toolkit/Fonts/Acrylic-1.0.asset?fileID=11400000&guid=c8274c96b92a1e04d8ff066162cf17e5&type=2#Acrylic-1.0"); color: rgb(255, 255, 255); margin-bottom: 5%;" />
|
||||||
|
<ui:VisualElement name="Buttons" />
|
||||||
|
<ui:Button text="Start" parse-escape-sequences="true" display-tooltip-when-elided="true" name="ButtonPlay" class="button" />
|
||||||
|
<ui:Button text="Options" parse-escape-sequences="true" display-tooltip-when-elided="true" name="ButtonOptions" class="button" />
|
||||||
|
<ui:Button text="Credits" parse-escape-sequences="true" display-tooltip-when-elided="true" name="ButtonCredits" class="button" />
|
||||||
|
<ui:Button text="Exit to Desktop" parse-escape-sequences="true" display-tooltip-when-elided="true" name="ButtonExit" class="button" />
|
||||||
|
</ui:VisualElement>
|
||||||
|
</ui:VisualElement>
|
||||||
|
</ui:UXML>
|
10
RunningLateGame/Assets/UI Toolkit/Menus/MainMenu.uxml.meta
Normal file
10
RunningLateGame/Assets/UI Toolkit/Menus/MainMenu.uxml.meta
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a977416733e383f4ba2d60c04e23fca9
|
||||||
|
ScriptedImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}
|
11
RunningLateGame/Assets/UI Toolkit/Menus/OptionsMenu.uxml
Normal file
11
RunningLateGame/Assets/UI Toolkit/Menus/OptionsMenu.uxml
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
|
||||||
|
<Style src="project://database/Assets/UI%20Toolkit/commonStyle.uss?fileID=7433441132597879392&guid=78f23a9dc1b16f346824b15a698070d9&type=3#MenuCommons" />
|
||||||
|
<ui:VisualElement name="MainMenu" class="bg hero" style="align-items: center; align-self: stretch; justify-content: space-around;">
|
||||||
|
<ui:VisualElement name="Content" style="flex-grow: 1; align-self: stretch; justify-content: center; align-items: center; flex-direction: column;">
|
||||||
|
<ui:Label tabindex="-1" text="options" parse-escape-sequences="true" display-tooltip-when-elided="true" name="Title" style="-unity-font: url("project://database/Assets/UI%20Toolkit/Fonts/Acrylic-1.0.0.otf?fileID=12800000&guid=4ed76fc5403d4cf46abb40fe85a81eeb&type=3#Acrylic-1.0.0"); font-size: 80%; -unity-text-align: middle-center; -unity-font-definition: url("project://database/Assets/UI%20Toolkit/Fonts/Acrylic-1.0.asset?fileID=11400000&guid=c8274c96b92a1e04d8ff066162cf17e5&type=2#Acrylic-1.0"); color: rgb(255, 255, 255); margin-bottom: 5%;" />
|
||||||
|
<ui:Slider label="Music" high-value="100" name="Music" class="slider" />
|
||||||
|
<ui:Slider label="SFX" high-value="100" name="SFX" class="slider" style="justify-content: center;" />
|
||||||
|
<ui:Button text="Return to Main Menu" parse-escape-sequences="true" display-tooltip-when-elided="true" name="ButtonReturn" class="button" style="margin-top: 3%;" />
|
||||||
|
</ui:VisualElement>
|
||||||
|
</ui:VisualElement>
|
||||||
|
</ui:UXML>
|
|
@ -0,0 +1,10 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d1d8f66cd6fc1254c88f9dd426ec316d
|
||||||
|
ScriptedImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}
|
10
RunningLateGame/Assets/UI Toolkit/Menus/PausedMenu.uxml
Normal file
10
RunningLateGame/Assets/UI Toolkit/Menus/PausedMenu.uxml
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
|
||||||
|
<Style src="project://database/Assets/UI%20Toolkit/commonStyle.uss?fileID=7433441132597879392&guid=78f23a9dc1b16f346824b15a698070d9&type=3#commonStyle" />
|
||||||
|
<ui:VisualElement name="MenuPaused" class="bg" style="align-items: center; align-self: stretch; justify-content: space-around;">
|
||||||
|
<ui:VisualElement name="Content" style="flex-grow: 1; align-self: stretch; justify-content: center; align-items: center; flex-direction: column;">
|
||||||
|
<ui:Label tabindex="-1" text="paused..." parse-escape-sequences="true" display-tooltip-when-elided="true" name="Title" style="-unity-font: url("project://database/Assets/UI%20Toolkit/Fonts/Acrylic-1.0.0.otf?fileID=12800000&guid=4ed76fc5403d4cf46abb40fe85a81eeb&type=3#Acrylic-1.0.0"); font-size: 80%; -unity-text-align: middle-center; -unity-font-definition: url("project://database/Assets/UI%20Toolkit/Fonts/Acrylic-1.0.asset?fileID=11400000&guid=c8274c96b92a1e04d8ff066162cf17e5&type=2#Acrylic-1.0"); color: rgb(255, 255, 255); margin-bottom: 5%;" />
|
||||||
|
<ui:Button text="Resume" parse-escape-sequences="true" display-tooltip-when-elided="true" name="ButtonResume" class="button" />
|
||||||
|
<ui:Button text="Exit to Desktop" parse-escape-sequences="true" display-tooltip-when-elided="true" name="ButtonExit" class="button" />
|
||||||
|
</ui:VisualElement>
|
||||||
|
</ui:VisualElement>
|
||||||
|
</ui:UXML>
|
10
RunningLateGame/Assets/UI Toolkit/Menus/PausedMenu.uxml.meta
Normal file
10
RunningLateGame/Assets/UI Toolkit/Menus/PausedMenu.uxml.meta
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6fb9899eb5bee0e4eb51c79492ca298e
|
||||||
|
ScriptedImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}
|
|
@ -12,8 +12,7 @@ MonoBehaviour:
|
||||||
m_Script: {fileID: 19101, guid: 0000000000000000e000000000000000, type: 0}
|
m_Script: {fileID: 19101, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
m_Name: PanelSettings
|
m_Name: PanelSettings
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
themeUss: {fileID: -4733365628477956816, guid: 405b5bdfd93e8ec45816d5af47978eaa,
|
themeUss: {fileID: -4733365628477956816, guid: 405b5bdfd93e8ec45816d5af47978eaa, type: 3}
|
||||||
type: 3}
|
|
||||||
m_TargetTexture: {fileID: 0}
|
m_TargetTexture: {fileID: 0}
|
||||||
m_ScaleMode: 1
|
m_ScaleMode: 1
|
||||||
m_ReferenceSpritePixelsPerUnit: 100
|
m_ReferenceSpritePixelsPerUnit: 100
|
||||||
|
@ -32,7 +31,7 @@ MonoBehaviour:
|
||||||
m_MinAtlasSize: 64
|
m_MinAtlasSize: 64
|
||||||
m_MaxAtlasSize: 4096
|
m_MaxAtlasSize: 4096
|
||||||
m_MaxSubTextureSize: 64
|
m_MaxSubTextureSize: 64
|
||||||
m_ActiveFilters: -1
|
m_ActiveFilters: 31
|
||||||
m_AtlasBlitShader: {fileID: 9101, guid: 0000000000000000f000000000000000, type: 0}
|
m_AtlasBlitShader: {fileID: 9101, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
m_RuntimeShader: {fileID: 9100, guid: 0000000000000000f000000000000000, type: 0}
|
m_RuntimeShader: {fileID: 9100, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
m_RuntimeWorldShader: {fileID: 9102, guid: 0000000000000000f000000000000000, type: 0}
|
m_RuntimeWorldShader: {fileID: 9102, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
|
50
RunningLateGame/Assets/UI Toolkit/commonStyle.uss
Normal file
50
RunningLateGame/Assets/UI Toolkit/commonStyle.uss
Normal file
|
@ -0,0 +1,50 @@
|
||||||
|
.button {
|
||||||
|
-unity-font: url("project://database/Assets/UI%20Toolkit/Fonts/Format-Regular.otf?fileID=12800000&guid=1db697715fb2e204e870ce11aa816c82&type=3#Format-Regular");
|
||||||
|
-unity-font-definition: url("project://database/Assets/UI%20Toolkit/Fonts/Format-Regular%20SDF.asset?fileID=11400000&guid=b6f8b9a6e0d58cf4da9701cbebda4774&type=2#Format-Regular SDF");
|
||||||
|
border-left-color: rgba(0, 0, 0, 0);
|
||||||
|
border-right-color: rgba(0, 0, 0, 0);
|
||||||
|
border-top-color: rgba(0, 0, 0, 0);
|
||||||
|
border-bottom-color: rgba(0, 0, 0, 0);
|
||||||
|
background-color: rgba(0, 0, 0, 0);
|
||||||
|
font-size: 300%;
|
||||||
|
color: rgb(255, 255, 255);
|
||||||
|
}
|
||||||
|
|
||||||
|
.button:hover {
|
||||||
|
color: rgb(161, 224, 255);
|
||||||
|
}
|
||||||
|
|
||||||
|
.button:focus {
|
||||||
|
color: rgb(107, 206, 255);
|
||||||
|
}
|
||||||
|
|
||||||
|
.bg {
|
||||||
|
background-image: none;
|
||||||
|
-unity-background-scale-mode: scale-and-crop;
|
||||||
|
width: 100%;
|
||||||
|
height: 100%;
|
||||||
|
background-color: rgba(0, 0, 0, 0.26);
|
||||||
|
-unity-background-image-tint-color: rgba(0, 0, 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
.hero {
|
||||||
|
background-image: none;
|
||||||
|
-unity-background-image-tint-color: rgb(255, 255, 255);
|
||||||
|
}
|
||||||
|
|
||||||
|
.slider {
|
||||||
|
width: 50%;
|
||||||
|
-unity-font: url("project://database/Assets/UI%20Toolkit/Fonts/Format-Regular.otf?fileID=12800000&guid=1db697715fb2e204e870ce11aa816c82&type=3#Format-Regular");
|
||||||
|
-unity-font-definition: url("project://database/Assets/UI%20Toolkit/Fonts/Format-Regular%20SDF.asset?fileID=11400000&guid=b6f8b9a6e0d58cf4da9701cbebda4774&type=2#Format-Regular SDF");
|
||||||
|
font-size: 300%;
|
||||||
|
color: rgb(255, 255, 255);
|
||||||
|
}
|
||||||
|
|
||||||
|
.credit {
|
||||||
|
color: rgb(243, 243, 243);
|
||||||
|
-unity-font: url("project://database/Assets/UI%20Toolkit/Fonts/Format-Regular.otf?fileID=12800000&guid=1db697715fb2e204e870ce11aa816c82&type=3#Format-Regular");
|
||||||
|
-unity-font-definition: url("project://database/Assets/UI%20Toolkit/Fonts/Format-Regular%20SDF.asset?fileID=11400000&guid=b6f8b9a6e0d58cf4da9701cbebda4774&type=2#Format-Regular SDF");
|
||||||
|
font-size: 200%;
|
||||||
|
text-overflow: ellipsis;
|
||||||
|
white-space: normal;
|
||||||
|
}
|
11
RunningLateGame/Assets/UI Toolkit/commonStyle.uss.meta
Normal file
11
RunningLateGame/Assets/UI Toolkit/commonStyle.uss.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 78f23a9dc1b16f346824b15a698070d9
|
||||||
|
ScriptedImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
script: {fileID: 12385, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
|
disableValidation: 0
|
|
@ -12,11 +12,10 @@ MonoBehaviour:
|
||||||
m_Script: {fileID: 13964, guid: 0000000000000000e000000000000000, type: 0}
|
m_Script: {fileID: 13964, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
m_EnablePreReleasePackages: 0
|
m_EnablePreviewPackages: 0
|
||||||
|
m_EnablePackageDependencies: 0
|
||||||
m_AdvancedSettingsExpanded: 1
|
m_AdvancedSettingsExpanded: 1
|
||||||
m_ScopedRegistriesSettingsExpanded: 1
|
m_ScopedRegistriesSettingsExpanded: 1
|
||||||
m_SeeAllPackageVersions: 0
|
|
||||||
m_DismissPreviewPackagesInUse: 1
|
|
||||||
oneTimeWarningShown: 0
|
oneTimeWarningShown: 0
|
||||||
m_Registries:
|
m_Registries:
|
||||||
- m_Id: main
|
- m_Id: main
|
||||||
|
@ -25,12 +24,20 @@ MonoBehaviour:
|
||||||
m_Scopes: []
|
m_Scopes: []
|
||||||
m_IsDefault: 1
|
m_IsDefault: 1
|
||||||
m_Capabilities: 7
|
m_Capabilities: 7
|
||||||
m_ConfigSource: 0
|
|
||||||
m_UserSelectedRegistryName:
|
m_UserSelectedRegistryName:
|
||||||
m_UserAddingNewScopedRegistry: 0
|
m_UserAddingNewScopedRegistry: 0
|
||||||
m_RegistryInfoDraft:
|
m_RegistryInfoDraft:
|
||||||
m_Modified: 0
|
|
||||||
m_ErrorMessage:
|
m_ErrorMessage:
|
||||||
m_UserModificationsInstanceId: -830
|
m_Original:
|
||||||
m_OriginalInstanceId: -832
|
m_Id:
|
||||||
m_LoadAssets: 0
|
m_Name:
|
||||||
|
m_Url:
|
||||||
|
m_Scopes: []
|
||||||
|
m_IsDefault: 0
|
||||||
|
m_Capabilities: 0
|
||||||
|
m_Modified: 0
|
||||||
|
m_Name:
|
||||||
|
m_Url:
|
||||||
|
m_Scopes:
|
||||||
|
-
|
||||||
|
m_SelectedScopeIndex: 0
|
||||||
|
|
|
@ -99,7 +99,7 @@
|
||||||
{
|
{
|
||||||
"type": "System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
"type": "System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
"key": "ShapeBuilder.ActiveShapeIndex",
|
"key": "ShapeBuilder.ActiveShapeIndex",
|
||||||
"value": "{\"m_Value\":1}"
|
"value": "{\"m_Value\":6}"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
"type": "System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
@ -119,7 +119,7 @@
|
||||||
{
|
{
|
||||||
"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
"key": "ShapeBuilder.LastSize",
|
"key": "ShapeBuilder.LastSize",
|
||||||
"value": "{\"m_Value\":{\"x\":-32.693790435791019,\"y\":0.0,\"z\":19.31177520751953}}"
|
"value": "{\"m_Value\":{\"x\":-1.2044639587402344,\"y\":1.0023797750473023,\"z\":1.2235469818115235}}"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "UnityEngine.Quaternion, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
"type": "UnityEngine.Quaternion, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
|
|
@ -7,7 +7,7 @@ TagManager:
|
||||||
- CinemachineTarget
|
- CinemachineTarget
|
||||||
- Interactable
|
- Interactable
|
||||||
- AIs
|
- AIs
|
||||||
- Interfaces
|
- Menus
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
|
Reference in a new issue