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2 commits

Author SHA1 Message Date
sippy-thinks e1cdd4a151 modelling: texture bed 2024-08-11 02:23:37 +08:00
Sc0rch-thinks aa64f33805 game: edit buld material 2024-08-11 02:08:21 +08:00
13 changed files with 1165 additions and 85 deletions

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Modelling/Sources/Maya/scenes/Bedframe.ma (Stored with Git LFS)

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@ -2,3 +2,4 @@
[0808/173156.673:WARNING:resource_bundle_qt.cpp(119)] locale_file_path.empty() for locale
[0808/213148.828:WARNING:resource_bundle_qt.cpp(119)] locale_file_path.empty() for locale
[0809/172801.993:WARNING:resource_bundle_qt.cpp(119)] locale_file_path.empty() for locale
[0811/014050.225:WARNING:resource_bundle_qt.cpp(119)] locale_file_path.empty() for locale

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Modelling/Sources/Substance/trimsheet_bedframe.spp (Stored with Git LFS) Normal file

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@ -24,15 +24,20 @@ Material:
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_ValidKeywords:
- _ALPHAPREMULTIPLY_ON
- _EMISSION
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords: []
m_LightmapFlags: 4
m_LightmapFlags: 2
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Opaque
disabledShaderPasses: []
RenderType: Transparent
disabledShaderPasses:
- DepthOnly
- SHADOWCASTER
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
@ -106,8 +111,8 @@ Material:
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
- _DstBlend: 10
- _DstBlendAlpha: 10
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
@ -122,12 +127,12 @@ Material:
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _Surface: 1
- _WorkflowMode: 1
- _ZWrite: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _BaseColor: {r: 0.99607843, g: 0.9921568, b: 0.7019608, a: 0.7019608}
- _Color: {r: 0.99607843, g: 0.9921568, b: 0.7019608, a: 0.7019608}
- _EmissionColor: {r: 0.92452836, g: 0.3999364, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []