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No commits in common. "12e433e0a6fdd9f362d34ab776d28f1031fc7830" and "a648009e442064b776efa9e5afc9f5745bf24a49" have entirely different histories.
12e433e0a6
...
a648009e44
20 changed files with 64 additions and 1849 deletions
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m_TargetTexture: {fileID: 0}
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m_TargetDisplay: 0
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m_TargetEye: 3
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m_HDR: 1
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m_AllowMSAA: 1
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m_AllowDynamicResolution: 0
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m_ForceIntoRT: 0
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m_OcclusionCulling: 1
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m_StereoConvergence: 10
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m_StereoSeparation: 0.022
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--- !u!4 &1675560307
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1675560304}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 1, z: -10}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1660057539 &9223372036854775807
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SceneRoots:
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m_ObjectHideFlags: 0
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m_Roots:
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- {fileID: 1675560307}
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- {fileID: 1574903496}
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@ -1,7 +0,0 @@
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fileFormatVersion: 2
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guid: bb465dc20b3dbbc4e9a6bdacc264e923
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -84,12 +84,7 @@ public class GameManager : MonoBehaviour
|
||||||
/// property to check if the game is paused based on the current <c>DisplayState</c>
|
/// property to check if the game is paused based on the current <c>DisplayState</c>
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool Paused => _state != DisplayState.Game;
|
public bool Paused => _state != DisplayState.Game;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// a property to check how many coffees the player has had
|
|
||||||
/// </summary>
|
|
||||||
public int hadCoffee = 0;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// function to set doesn't destroy on load and checks for multiple instances
|
/// function to set doesn't destroy on load and checks for multiple instances
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -1,39 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.Serialization;
|
|
||||||
using Random = System.Random;
|
|
||||||
|
|
||||||
|
|
||||||
public class VendingMachine : CommonInteractable
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// prefab to spawn when the player interacts with the vending machine
|
|
||||||
/// </summary>
|
|
||||||
public GameObject coffee;
|
|
||||||
/// <summary>
|
|
||||||
/// the amount of stock the vending machine has
|
|
||||||
/// </summary>
|
|
||||||
private int _stock;
|
|
||||||
private GameObject _instance;
|
|
||||||
public void Start()
|
|
||||||
{
|
|
||||||
var rand = new Random();
|
|
||||||
_stock = rand.Next(1, 3);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// to spawn the coffee prefab if there is stock
|
|
||||||
/// </summary>
|
|
||||||
public override void Interact()
|
|
||||||
{
|
|
||||||
if (_stock > 0)
|
|
||||||
{
|
|
||||||
_instance = Instantiate(coffee, transform.position, Quaternion.identity);
|
|
||||||
_instance.GetComponent<Rigidbody>().AddForce(Vector3.up * 5, ForceMode.Impulse);
|
|
||||||
_instance.GetComponent<Rigidbody>().AddForce(Vector3.forward * 5, ForceMode.Impulse);
|
|
||||||
_stock--;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: a62fca1ecd183554aa5287e1f5a4e75b
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
|
@ -91,6 +91,11 @@
|
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"key": "editor.selectMode",
|
"key": "editor.selectMode",
|
||||||
"value": "{\"m_Value\":1}"
|
"value": "{\"m_Value\":1}"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
"key": "editor.lastMeshSelectMode",
|
||||||
|
"value": "{\"m_Value\":2}"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"type": "UnityEngine.ProBuilder.SelectionModifierBehavior, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
"type": "UnityEngine.ProBuilder.SelectionModifierBehavior, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
"key": "editor.rectSelectModifier",
|
"key": "editor.rectSelectModifier",
|
||||||
|
|
Reference in a new issue