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00f0288f06
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dd4b0120f6
36 changed files with 549 additions and 10610 deletions
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/*
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* author: lin hengrui ryan
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* date: 30/7/2024
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* description: ai code for the different ai in the game
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*/
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using System.Collections;
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using UnityEngine;
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using UnityEngine.AI;
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using Random = System.Random;
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public class AI : MonoBehaviour
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{
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/// <summary>
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/// the types of ai that this game object can be
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/// </summary>
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public enum EntityType
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{
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Human,
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Car
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}
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/// <summary>
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/// to save resources when referring to the speed of this ai if its a human
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/// </summary>
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private static readonly int AnimatorSpeed = Animator.StringToHash("Speed");
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/// <summary>
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/// to show the entity types in the inspector as a dropdown
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/// </summary>
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public EntityType entityType;
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/// <summary>
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/// set the layers the AI can be on
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/// </summary>
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public LayerMask walkableLayers;
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/// <summary>
|
|
||||||
/// the destination coordinate of the AI
|
|
||||||
/// </summary>
|
|
||||||
public Vector3 destinationCoord;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// the range that the AI can set as their destination
|
|
||||||
/// </summary>
|
|
||||||
public int movingRange;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// the nav mash agent that is on this AI
|
|
||||||
/// </summary>
|
|
||||||
private NavMeshAgent _agent;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// the animator that is attached to this AI if applicable
|
|
||||||
/// </summary>
|
|
||||||
private Animator _animator;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// the current state that the AI is at this point in time
|
|
||||||
/// </summary>
|
|
||||||
private string _currentState;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// a bool to check if the destination point is set
|
|
||||||
/// </summary>
|
|
||||||
private bool _destinationPointSet;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// the state that the AI will be on the next update
|
|
||||||
/// </summary>
|
|
||||||
private string _nextState;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// to set initial values
|
|
||||||
/// </summary>
|
|
||||||
public void Awake()
|
|
||||||
{
|
|
||||||
_agent = GetComponent<NavMeshAgent>();
|
|
||||||
if (entityType == EntityType.Human)
|
|
||||||
{
|
|
||||||
_animator = GetComponent<Animator>();
|
|
||||||
_currentState = "Strolling";
|
|
||||||
}
|
|
||||||
|
|
||||||
_nextState = _currentState;
|
|
||||||
ChangeState();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// to update the speed of the AI to the animator each frame and to update any state changes to the ai
|
|
||||||
/// </summary>
|
|
||||||
public void Update()
|
|
||||||
{
|
|
||||||
if (entityType == EntityType.Human) _animator.SetFloat(AnimatorSpeed, _agent.velocity.magnitude);
|
|
||||||
_currentState = _nextState;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// to change the scene when needed
|
|
||||||
/// </summary>
|
|
||||||
public void ChangeState()
|
|
||||||
{
|
|
||||||
StartCoroutine(_currentState);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// to set a random x and y coordinate for the AI to go to
|
|
||||||
/// </summary>
|
|
||||||
private void SearchWalkPoint()
|
|
||||||
{
|
|
||||||
var rand = new Random();
|
|
||||||
float randomX = rand.Next(-movingRange * 100, movingRange * 100);
|
|
||||||
float randomZ = rand.Next(-movingRange * 100, movingRange * 100);
|
|
||||||
destinationCoord = new Vector3(
|
|
||||||
transform.position.x + randomX / 100,
|
|
||||||
transform.position.y,
|
|
||||||
transform.position.z + randomZ / 100
|
|
||||||
);
|
|
||||||
if (Physics.Raycast(destinationCoord, -transform.up, 2f, walkableLayers)) _destinationPointSet = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// a state that the AI wonders around using the SearchWalkPoint function to find a location for the AI to go to
|
|
||||||
/// </summary>
|
|
||||||
private IEnumerator Strolling()
|
|
||||||
{
|
|
||||||
SearchWalkPoint();
|
|
||||||
|
|
||||||
while (_currentState == "Strolling")
|
|
||||||
{
|
|
||||||
Debug.Log("strolling");
|
|
||||||
if (!_destinationPointSet)
|
|
||||||
SearchWalkPoint();
|
|
||||||
else
|
|
||||||
_agent.SetDestination(destinationCoord);
|
|
||||||
|
|
||||||
if ((transform.position - destinationCoord).magnitude < 1f) _destinationPointSet = false;
|
|
||||||
|
|
||||||
yield return new WaitForSeconds(1f);
|
|
||||||
}
|
|
||||||
|
|
||||||
ChangeState();
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
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fileFormatVersion: 2
|
|
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guid: f6822f90b5efff04997e5b884d402be8
|
|
||||||
MonoImporter:
|
|
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externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
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executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
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|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,64 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class CarController : MonoBehaviour
|
|
||||||
{
|
|
||||||
public enum Axel
|
|
||||||
{
|
|
||||||
Front,
|
|
||||||
Rear
|
|
||||||
}
|
|
||||||
|
|
||||||
public float acceleration;
|
|
||||||
public float turnAngle;
|
|
||||||
public List<Wheel> wheels;
|
|
||||||
public float brakeForce = 50.0f;
|
|
||||||
private float _currentAcceleration;
|
|
||||||
private float _currentTurn;
|
|
||||||
public bool braking;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private void FixedUpdate()
|
|
||||||
{
|
|
||||||
Move();
|
|
||||||
Steering();
|
|
||||||
Brake();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetInputs(float forwardAmount,float turnAmount)
|
|
||||||
{
|
|
||||||
_currentAcceleration = forwardAmount*acceleration;
|
|
||||||
_currentTurn = turnAmount*turnAngle;
|
|
||||||
}
|
|
||||||
public void Move()
|
|
||||||
{
|
|
||||||
foreach (var wheel in wheels) wheel.wheelCollider.motorTorque = _currentAcceleration;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Brake()
|
|
||||||
{
|
|
||||||
if (braking)
|
|
||||||
foreach (var wheel in wheels)
|
|
||||||
wheel.wheelCollider.brakeTorque = brakeForce;
|
|
||||||
else
|
|
||||||
foreach (var wheel in wheels)
|
|
||||||
wheel.wheelCollider.brakeTorque = 0f;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Steering()
|
|
||||||
{
|
|
||||||
foreach (var wheel in wheels)
|
|
||||||
if (wheel.axel == Axel.Front)
|
|
||||||
wheel.wheelCollider.steerAngle = _currentTurn;
|
|
||||||
}
|
|
||||||
|
|
||||||
[Serializable]
|
|
||||||
public struct Wheel
|
|
||||||
{
|
|
||||||
public GameObject wheelModel;
|
|
||||||
public WheelCollider wheelCollider;
|
|
||||||
public Axel axel;
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
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fileFormatVersion: 2
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MonoImporter:
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assetBundleName:
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assetBundleVariant:
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|
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@ -1,19 +0,0 @@
|
||||||
using System;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class AICar : MonoBehaviour
|
|
||||||
{
|
|
||||||
private CarController _carController;
|
|
||||||
|
|
||||||
private void Awake()
|
|
||||||
{
|
|
||||||
_carController = GetComponent<CarController>();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
float forwardAmount = 1f;
|
|
||||||
float turnAmount = 1f;
|
|
||||||
_carController.SetInputs(forwardAmount,turnAmount);
|
|
||||||
}
|
|
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}
|
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@ -266,6 +360,56 @@ AnimatorState:
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m_MirrorParameter:
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m_MirrorParameter:
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||||||
m_CycleOffsetParameter:
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m_CycleOffsetParameter:
|
||||||
m_TimeParameter:
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m_TimeParameter:
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|
--- !u!1101 &1965893691485178243
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|
AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions: []
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 6904719651407550685}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0.4340285
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m_TransitionOffset: 0.36290926
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m_ExitTime: 0.39948252
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m_HasExitTime: 1
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m_HasFixedDuration: 1
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m_InterruptionSource: 2
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m_OrderedInterruption: 1
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||||||
|
m_CanTransitionToSelf: 1
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||||||
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--- !u!1102 &2316907928501487792
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|
AnimatorState:
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|
serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: JumpStart
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions:
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- {fileID: 1705606405774109490}
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 1
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 7478122292733868173, guid: 98f277b0c8055e143b2fcf058d3c27dc,
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type: 3}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1101 &2455683505482688366
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--- !u!1101 &2455683505482688366
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AnimatorStateTransition:
|
AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_ObjectHideFlags: 1
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@ -313,6 +457,34 @@ AnimatorStateTransition:
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m_InterruptionSource: 0
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 0
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m_CanTransitionToSelf: 0
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--- !u!1102 &6904719651407550685
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|
AnimatorState:
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|
serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Idle Walk Run Blend
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|
m_Speed: 1
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m_CycleOffset: 0
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m_Transitions:
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- {fileID: -4639224020698590961}
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- {fileID: 8635457214972911529}
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 1
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 1
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 8571049798372811705}
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m_Tag:
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m_SpeedParameter: MotionSpeed
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m_MirrorParameter:
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m_CycleOffsetParameter:
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|
m_TimeParameter: Speed
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--- !u!1101 &7604687646627025577
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--- !u!1101 &7604687646627025577
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AnimatorStateTransition:
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_ObjectHideFlags: 1
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@ -363,29 +535,112 @@ AnimatorStateTransition:
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m_InterruptionSource: 0
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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m_CanTransitionToSelf: 1
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--- !u!1102 &8339175055766481336
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--- !u!206 &8571049798372811705
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AnimatorState:
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BlendTree:
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serializedVersion: 6
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m_ObjectHideFlags: 1
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Blend Tree
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m_Name: Blend Tree
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m_Speed: 1
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m_Childs:
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- serializedVersion: 2
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m_Motion: {fileID: -3100369314251171874, guid: 12e52e465ed793a4d801955e9f964a82,
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type: 3}
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m_Threshold: 0
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m_Position: {x: 0, y: 0}
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m_TimeScale: 1
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m_CycleOffset: 0
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m_CycleOffset: 0
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m_Transitions: []
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m_DirectBlendParameter: Speed
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_Mirror: 0
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m_SpeedParameterActive: 0
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- serializedVersion: 2
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m_MirrorParameterActive: 0
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m_Motion: {fileID: 1657602633327794031, guid: 8269a9f8cf495034c817722ac21f309f,
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m_CycleOffsetParameterActive: 0
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type: 3}
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m_TimeParameterActive: 0
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m_Threshold: 2
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m_Motion: {fileID: -5557379071981553134}
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m_Position: {x: 0, y: 0}
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m_Tag:
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m_TimeScale: 1
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m_SpeedParameter:
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m_CycleOffset: 0
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m_MirrorParameter:
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m_DirectBlendParameter: Speed
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m_CycleOffsetParameter:
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m_Mirror: 0
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m_TimeParameter:
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- serializedVersion: 2
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m_Motion: {fileID: 6564411413370888346, guid: 16114d403eabb53438de032c6f0d1deb,
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type: 3}
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m_Threshold: 6
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m_Position: {x: 0, y: 0}
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m_TimeScale: 1
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m_CycleOffset: 0
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m_DirectBlendParameter: Speed
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m_Mirror: 0
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m_BlendParameter: Speed
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m_BlendParameterY: Speed
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m_MinThreshold: 0
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m_MaxThreshold: 6
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m_UseAutomaticThresholds: 0
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m_NormalizedBlendValues: 0
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m_BlendType: 0
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--- !u!1101 &8635457214972911529
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions:
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- m_ConditionMode: 1
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m_ConditionEvent: Jump
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m_EventTreshold: 0
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 2316907928501487792}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0.07026373
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m_TransitionOffset: 0
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m_ExitTime: 0.03574113
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m_HasExitTime: 0
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!206 &8738420251406115919
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BlendTree:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Blend Tree
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m_Childs:
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- serializedVersion: 2
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m_Motion: {fileID: -9098803823909532060, guid: 98f277b0c8055e143b2fcf058d3c27dc,
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type: 3}
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m_Threshold: 0
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m_Position: {x: 0, y: 0}
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m_TimeScale: 1
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m_CycleOffset: 0
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m_DirectBlendParameter: Speed
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m_Mirror: 0
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- serializedVersion: 2
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m_Motion: {fileID: 3062299877480904481, guid: 325a26d62b61fa94cb3c97c435efebc5,
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type: 3}
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m_Threshold: 2
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m_Position: {x: 0, y: 0}
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m_TimeScale: 1
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m_CycleOffset: 0
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m_DirectBlendParameter: Speed
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m_Mirror: 0
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- serializedVersion: 2
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m_Motion: {fileID: -2817517482862745934, guid: 3c033631149b9c541bcf155cd94cccba,
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type: 3}
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m_Threshold: 6
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m_Position: {x: 0, y: 0}
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m_TimeScale: 1
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m_CycleOffset: 0
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m_DirectBlendParameter: Speed
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m_Mirror: 0
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m_BlendParameter: Speed
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m_BlendParameterY: Speed
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m_MinThreshold: 0
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m_MaxThreshold: 6
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m_UseAutomaticThresholds: 0
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m_NormalizedBlendValues: 0
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m_BlendType: 0
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|
|
@ -32,7 +32,7 @@ Material:
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m_LightmapFlags: 4
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: 2000
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m_CustomRenderQueue: -1
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stringTagMap:
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stringTagMap:
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RenderType: Opaque
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RenderType: Opaque
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disabledShaderPasses:
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disabledShaderPasses:
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@ -137,3 +137,4 @@ Material:
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
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- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
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m_BuildTextureStacks: []
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m_BuildTextureStacks: []
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|
m_AllowLocking: 1
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|
|
@ -119,10 +119,11 @@ Material:
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- _ZWrite: 1
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- _ZWrite: 1
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m_Colors:
|
m_Colors:
|
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- _BaseColor: {r: 0.5110952, g: 0.62652487, b: 0.6886792, a: 1}
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- _BaseColor: {r: 0.5110952, g: 0.62652487, b: 0.6886792, a: 1}
|
||||||
- _Color: {r: 0.51109517, g: 0.62652487, b: 0.6886792, a: 1}
|
- _Color: {r: 0.5110952, g: 0.62652487, b: 0.6886792, a: 1}
|
||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
|
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
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m_BuildTextureStacks: []
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m_BuildTextureStacks: []
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|
m_AllowLocking: 1
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--- !u!114 &8179846364062491463
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--- !u!114 &8179846364062491463
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MonoBehaviour:
|
MonoBehaviour:
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m_ObjectHideFlags: 11
|
m_ObjectHideFlags: 11
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|
|
@ -17,25 +17,15 @@ MonoBehaviour:
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m_MaterialReferences: []
|
m_MaterialReferences: []
|
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--- !u!21 &2100000
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--- !u!21 &2100000
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Material:
|
Material:
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serializedVersion: 8
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Heather
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m_Name: Heather
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m_Shader: {fileID: -6465566751694194690, guid: dfa3b96612ed4df4a97b7fd06217ba23,
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m_Shader: {fileID: -6465566751694194690, guid: dfa3b96612ed4df4a97b7fd06217ba23, type: 3}
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type: 3}
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m_ShaderKeywords: _ALPHATEST_ON _BUILTIN_ALPHATEST_ON _BUILTIN_AlphaClip _DISABLE_DECALS
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m_Parent: {fileID: 0}
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_DISABLE_SSR _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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- _ALPHATEST_ON
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|
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- _BUILTIN_ALPHATEST_ON
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|
||||||
- _BUILTIN_AlphaClip
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|
||||||
- _DISABLE_DECALS
|
|
||||||
- _DISABLE_SSR
|
|
||||||
- _DISABLE_SSR_TRANSPARENT
|
|
||||||
- _DOUBLESIDED_ON
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|
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m_InvalidKeywords: []
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m_LightmapFlags: 2
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m_LightmapFlags: 2
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m_EnableInstancingVariants: 1
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m_EnableInstancingVariants: 1
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m_DoubleSidedGI: 1
|
m_DoubleSidedGI: 1
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|
@ -50,7 +40,6 @@ Material:
|
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- RayTracingPrepass
|
- RayTracingPrepass
|
||||||
- ForwardEmissiveForDeferred
|
- ForwardEmissiveForDeferred
|
||||||
- MOTIONVECTORS
|
- MOTIONVECTORS
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m_LockedProperties:
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m_SavedProperties:
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m_SavedProperties:
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serializedVersion: 3
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serializedVersion: 3
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m_TexEnvs:
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m_TexEnvs:
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@ -67,13 +56,11 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 707188533860266558, guid: dfce0fe87ba57ef449f748baa61f1cc2,
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m_Texture: {fileID: 707188533860266558, guid: dfce0fe87ba57ef449f748baa61f1cc2, type: 2}
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type: 2}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- Terrain_Splatmap:
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m_Texture: {fileID: 707188533860266558, guid: dfce0fe87ba57ef449f748baa61f1cc2,
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m_Texture: {fileID: 707188533860266558, guid: dfce0fe87ba57ef449f748baa61f1cc2, type: 2}
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type: 2}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- Terrain_Splatmap_0:
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- Terrain_Splatmap_0:
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@ -81,8 +68,7 @@ Material:
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m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- Terrain_Splatmap_1:
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m_Texture: {fileID: 6456901915053530685, guid: dfce0fe87ba57ef449f748baa61f1cc2,
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m_Texture: {fileID: 6456901915053530685, guid: dfce0fe87ba57ef449f748baa61f1cc2, type: 2}
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type: 2}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- Texture2D_8713F080:
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@ -173,7 +159,7 @@ Material:
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|
@ -188,7 +174,6 @@ Material:
|
||||||
- _BUILTIN_ZWriteControl: 0
|
- _BUILTIN_ZWriteControl: 0
|
||||||
- _Blend: 0
|
- _Blend: 0
|
||||||
- _BlendMode: 0
|
- _BlendMode: 0
|
||||||
- _BlendModePreserveSpecular: 0
|
|
||||||
- _CastShadows: 1
|
- _CastShadows: 1
|
||||||
- _ConservativeDepthOffsetEnable: 0
|
- _ConservativeDepthOffsetEnable: 0
|
||||||
- _Cull: 0
|
- _Cull: 0
|
||||||
|
@ -203,7 +188,6 @@ Material:
|
||||||
- _DstBlend: 0
|
- _DstBlend: 0
|
||||||
- _EnableBlendModePreserveSpecularLighting: 1
|
- _EnableBlendModePreserveSpecularLighting: 1
|
||||||
- _EnableFogOnTransparent: 1
|
- _EnableFogOnTransparent: 1
|
||||||
- _ExcludeFromTUAndAA: 0
|
|
||||||
- _FadeBias: 1
|
- _FadeBias: 1
|
||||||
- _ForceForwardEmissive: 0
|
- _ForceForwardEmissive: 0
|
||||||
- _OpaqueCullMode: 2
|
- _OpaqueCullMode: 2
|
||||||
|
@ -248,8 +232,7 @@ Material:
|
||||||
- use_terrain_texture: 0
|
- use_terrain_texture: 0
|
||||||
m_Colors:
|
m_Colors:
|
||||||
- Color_1: {r: 1, g: 1, b: 1, a: 0}
|
- Color_1: {r: 1, g: 1, b: 1, a: 0}
|
||||||
- Color_5108e9ce42374b88877d5b6d32008f57: {r: 0.4245283, g: 0.3904859, b: 0.3224012,
|
- Color_5108e9ce42374b88877d5b6d32008f57: {r: 0.4245283, g: 0.3904859, b: 0.3224012, a: 1}
|
||||||
a: 1}
|
|
||||||
- Color_98d740f37ee94393862968e06dd248d6: {r: 1, g: 1, b: 1, a: 0}
|
- Color_98d740f37ee94393862968e06dd248d6: {r: 1, g: 1, b: 1, a: 0}
|
||||||
- Fade_Color: {r: 0, g: 0, b: 0, a: 0}
|
- Fade_Color: {r: 0, g: 0, b: 0, a: 0}
|
||||||
- SplatA: {r: 0, g: 0, b: 0, a: 1}
|
- SplatA: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
@ -262,10 +245,8 @@ Material:
|
||||||
- Terrain_Scale: {r: 100, g: 100, b: 0, a: 0}
|
- Terrain_Scale: {r: 100, g: 100, b: 0, a: 0}
|
||||||
- Vector2_1a286d49dc7b437fb4f1ea99b04e2664: {r: 0.05, g: 0.5, b: 0, a: 0}
|
- Vector2_1a286d49dc7b437fb4f1ea99b04e2664: {r: 0.05, g: 0.5, b: 0, a: 0}
|
||||||
- Vector2_98F9C2DA: {r: 0.2, g: 0.2, b: 0, a: 0}
|
- Vector2_98F9C2DA: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||||
- _DiffusionProfileAsset: {r: -0.00000002060262, g: 7.3194675e-27, b: 69972056,
|
- _DiffusionProfileAsset: {r: -0.00000002060262, g: 7.3194675e-27, b: 69972056, a: -3.7115523e+9}
|
||||||
a: -3.7115523e+9}
|
- _Diffusion_Profile_Asset: {r: -0.00000002060262, g: 7.3194675e-27, b: 69972056, a: -3.7115523e+9}
|
||||||
- _Diffusion_Profile_Asset: {r: -0.00000002060262, g: 7.3194675e-27, b: 69972056,
|
|
||||||
a: -3.7115523e+9}
|
|
||||||
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
|
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
|
||||||
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
|
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _SSSColor: {r: 0.95744157, g: 1, b: 0.5424528, a: 0}
|
- _SSSColor: {r: 0.95744157, g: 1, b: 0.5424528, a: 0}
|
||||||
|
|
|
@ -12,14 +12,13 @@ MonoBehaviour:
|
||||||
m_Script: {fileID: 11500000, guid: b2686e09ec7aef44bad2843e4416f057, type: 3}
|
m_Script: {fileID: 11500000, guid: b2686e09ec7aef44bad2843e4416f057, type: 3}
|
||||||
m_Name: FoliageDiffusionProfile
|
m_Name: FoliageDiffusionProfile
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
|
m_Version: 1
|
||||||
profile:
|
profile:
|
||||||
scatteringDistance: {r: 0.7490196, g: 0.69468653, b: 0.24061768, a: 1}
|
scatteringDistance: {r: 0.7568628, g: 0.7019608, b: 0.24313727, a: 1}
|
||||||
scatteringDistanceMultiplier: 1.0104713
|
|
||||||
transmissionTint: {r: 1, g: 1, b: 1, a: 1}
|
transmissionTint: {r: 1, g: 1, b: 1, a: 1}
|
||||||
texturingMode: 0
|
texturingMode: 0
|
||||||
transmissionMode: 1
|
transmissionMode: 1
|
||||||
thicknessRemap: {x: 0, y: 0.2873168}
|
thicknessRemap: {x: 0, y: 0.2873168}
|
||||||
worldScale: 1
|
worldScale: 1
|
||||||
ior: 1.4
|
ior: 1.4
|
||||||
hash: 1074823563
|
hash: 1081692787
|
||||||
m_Version: 2
|
|
||||||
|
|
|
@ -69,9 +69,9 @@ NavMeshProjectSettings:
|
||||||
cost: 1
|
cost: 1
|
||||||
- name:
|
- name:
|
||||||
cost: 1
|
cost: 1
|
||||||
m_LastAgentTypeID: -1372625422
|
m_LastAgentTypeID: -887442657
|
||||||
m_Settings:
|
m_Settings:
|
||||||
- serializedVersion: 3
|
- serializedVersion: 2
|
||||||
agentTypeID: 0
|
agentTypeID: 0
|
||||||
agentRadius: 0.5
|
agentRadius: 0.5
|
||||||
agentHeight: 2
|
agentHeight: 2
|
||||||
|
@ -84,9 +84,7 @@ NavMeshProjectSettings:
|
||||||
cellSize: 0.16666667
|
cellSize: 0.16666667
|
||||||
manualTileSize: 0
|
manualTileSize: 0
|
||||||
tileSize: 256
|
tileSize: 256
|
||||||
buildHeightMesh: 0
|
accuratePlacement: 0
|
||||||
maxJobWorkers: 0
|
|
||||||
preserveTilesOutsideBounds: 0
|
|
||||||
debug:
|
debug:
|
||||||
m_Flags: 0
|
m_Flags: 0
|
||||||
m_SettingNames:
|
m_SettingNames:
|
||||||
|
|
|
@ -1,5 +0,0 @@
|
||||||
{
|
|
||||||
"m_Dictionary": {
|
|
||||||
"m_DictionaryValues": []
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -3,8 +3,7 @@
|
||||||
--- !u!78 &1
|
--- !u!78 &1
|
||||||
TagManager:
|
TagManager:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
tags:
|
tags: []
|
||||||
- CinemachineTarget
|
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
@ -12,7 +11,7 @@ TagManager:
|
||||||
-
|
-
|
||||||
- Water
|
- Water
|
||||||
- UI
|
- UI
|
||||||
- Player
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
|
|
Reference in a new issue