Sc0rch-thinks
0c615b206c
game: implement vending machine
2024-08-15 19:04:52 +08:00
Sc0rch-thinks
4f2a1290cb
game: applying layer changes to prefabs
...
changed to AIWalkable layer to allow the ai to nav mesh over
# Conflicts:
# RunningLateGame/Assets/Scenes/Playgrounds/RyanAIPlaygroundA/playgroundTestingGround.asset
2024-08-15 17:05:54 +08:00
5c1af00c1e
game: create VehicularPlayground scene
2024-08-15 15:31:52 +08:00
Sc0rch-thinks
fbb6d13888
game: redid the hdb block
2024-08-12 23:00:21 +08:00
Sc0rch-thinks
7e42a690f7
game: setting the player house
2024-08-12 00:26:15 +08:00
537d2173a3
game(ui): very-close-to-done ui
2024-08-11 19:57:50 +08:00
Sc0rch-thinks
fc5ff13fc6
game: interim audio mixer
2024-08-11 16:27:33 +08:00
c800b72ef1
game(ui): interim menu commit
2024-08-11 15:51:21 +08:00
a00f8c9b7c
unity: oddities
2024-08-11 13:05:36 +08:00
a03e4ab853
unity: oddities + packaging update
2024-08-11 07:21:46 +08:00
Sc0rch-thinks
795cbe7a18
modelling: texture+export assets(4)
...
assets are the dining table and chair, couch and desk setup
2024-08-11 00:38:02 +08:00
158816fbc5
unity: oddities
2024-08-10 20:10:57 +08:00
a00c166f94
unity: probuilder settings update
2024-08-10 15:04:48 +08:00
0e6928ae37
unity: probuilder settings update
...
commiting this separately because we all love vcs clashes
(c-can we just move to pijul >~<)
2024-08-10 02:46:29 +08:00
Sc0rch-thinks
c2350c0912
game: first iteration of passive ai
2024-08-02 16:50:21 +08:00
Sc0rch-thinks
1df2624133
game: adding unity packages (2)
...
added ai navigaion, input system, postprocessing and adding the starter asset charactor controler
2024-07-28 13:34:47 +08:00
Sc0rch-thinks
76b09f88ad
game: adding unity packages (1)
...
added probuilder, terrain tools, terrain asset pack and fbx exporter
2024-07-28 13:16:27 +08:00