Commit graph

262 commits

Author SHA1 Message Date
Sc0rch-thinks d909230e6c game: making the asset files prefabs 2024-08-11 01:47:59 +08:00
Mark Joshwel 9557f6401b game: add faithleaptrigger tag 2024-08-11 01:45:37 +08:00
Mark Joshwel ae7c63d171 game: merge playgrounds, again 2024-08-11 01:45:36 +08:00
Mark Joshwel 4734b5c029 Revert "game: merge playgrounds"
This reverts commit 8396078d03.
2024-08-11 01:43:54 +08:00
Mark Joshwel 8396078d03 game: merge playgrounds 2024-08-11 01:35:48 +08:00
sippy-thinks cc5742cf16 modelling: ignore painter_lock-s
GRAAAHHHH SUBSTANCE PAINTER WE <3 YOU

and maya too PTN
2024-08-11 01:32:47 +08:00
Mark Joshwel f5a15c8403 modelling: add gitignore and remove ignored files
a littttttttttle bit late

future me: update forge.joshwel.co/mark/common
2024-08-11 00:51:45 +08:00
Sc0rch-thinks a3bb3ce06e game: import prop assets 2024-08-11 00:46:48 +08:00
Sc0rch-thinks 795cbe7a18 modelling: texture+export assets(4)
assets are the dining table and chair, couch and desk setup
2024-08-11 00:38:02 +08:00
Sc0rch-thinks 983a4103b7 modelling: texture and export asset (3)
assets are the pots pans and lamp
2024-08-10 21:42:57 +08:00
Sc0rch-thinks 165369d4c2 modelling: texture and export assets(2)
assets are the kitchen counters and the fridge
2024-08-10 21:22:04 +08:00
Sc0rch-thinks 09dc42a2a3 modelling: texture and export assets
assets are the bedside table and office chair
2024-08-10 21:04:21 +08:00
Sc0rch-thinks e0e7c63955 modelling: texture and export wardrobe 2024-08-10 20:55:46 +08:00
sippy-thinks 417b631df7 modelling: import new texture 2024-08-10 20:55:10 +08:00
Mark Joshwel d56c523cfb game: flesh out LiftPlayground scene 2024-08-10 20:11:52 +08:00
Mark Joshwel 009ca4053c game(scripts): lift groundwork 2024-08-10 20:11:35 +08:00
Mark Joshwel 158816fbc5 unity: oddities 2024-08-10 20:10:57 +08:00
Mark Joshwel d2c73e02b5 game: add interaction prompt ui 2024-08-10 20:10:47 +08:00
sippy-thinks 441d488ea6 modelling: texture kerb 2024-08-10 20:04:12 +08:00
Sc0rch-thinks 8a4082e298 modelling: master asset trimsheet textures + export 2024-08-10 20:02:58 +08:00
sippy-thinks dc8da93115 modelling: create variant trimsheet 2024-08-10 15:37:06 +08:00
Mark Joshwel 803401dd84 game: organise playground scenes into its own dir 2024-08-10 15:13:01 +08:00
Mark Joshwel b1afdec533 game: add LiftPlayground
moi moi moi moi moi moi moi moi moi moi moi moi moi moi moi moi

i uhhhh

will do like basic speedrun (SRPlayground) after this and then ai (EntityPlayground)

im pretty sure thats it (PLEASE PLEASE PLEASE MY HEART IS GOING TO EXPLODE)
2024-08-10 15:09:59 +08:00
Mark Joshwel a00c166f94 unity: probuilder settings update 2024-08-10 15:04:48 +08:00
Mark Joshwel fbea2d117d game: RLPlayground is now AerialFaithPlayground
for now im really indecisive
2024-08-10 15:04:33 +08:00
Mark Joshwel 3b7ed3694b game(scripts/af): rename jump to leap
geddit... leap of faith... ha... ha...
2024-08-10 15:04:02 +08:00
Mark Joshwel 11f36b94aa game(scripts): add aerial faith detection scripts
wheeeeeeeee!
2024-08-10 13:20:53 +08:00
Mark Joshwel 5d4583caca game(scripts): refmt door and player 2024-08-10 13:14:03 +08:00
Mark Joshwel db13087900 game(scripts): add old scripts from everellia 2024-08-10 13:13:40 +08:00
Mark Joshwel e74332781d Revert "game(ai): use System.Random directly in ChangeState"
This reverts commit 2c6ee68988.
2024-08-10 13:12:09 +08:00
Mark Joshwel 2c6ee68988 game(ai): use System.Random directly in ChangeState 2024-08-10 12:30:51 +08:00
Mark Joshwel 0e6928ae37 unity: probuilder settings update
commiting this separately because we all love vcs clashes
(c-can we just move to pijul >~<)
2024-08-10 02:46:29 +08:00
Mark Joshwel eb8623d4f0 game: add RLPlayground scene
rapid proto speedrun ip% (my mental health will TANK)
2024-08-10 02:46:29 +08:00
Mark Joshwel a125803f52 unity: weird floating point recalcs
wah ptn unity... </3
2024-08-10 02:46:27 +08:00
Mark Joshwel 15ac78b26a game: simplify if expr for OpenDoor() 2024-08-10 02:28:59 +08:00
Mark Joshwel 327d51a7e3 game(ai): linq the foreach in Steering() 2024-08-10 02:28:26 +08:00
Mark Joshwel e38602910d game(ai): comment out useless (for now) stmt 2024-08-10 02:27:50 +08:00
Mark Joshwel 98b9bfae92 game(ai): nicen car code 2024-08-10 02:27:32 +08:00
Mark Joshwel 51148ef5e2 game(scripts): [big] standardise
just format and add placeholder xml comments where not placed
2024-08-10 02:25:46 +08:00
Sc0rch-thinks 6f91c582c3 modelling: uv unwrap chair 2024-08-10 00:12:48 +08:00
Sc0rch-thinks e97b40f589 modelling: uv unwrap the closet 2024-08-09 21:34:29 +08:00
Sc0rch-thinks 6ae837584f modelling: edit trim sheet for master assets 2024-08-09 20:07:12 +08:00
Mark Joshwel cf6f42c059 ci: sync every hour 2024-08-09 19:29:44 +08:00
Mark Joshwel 9bb0a5808a ci: dont checkout + free up space 2024-08-09 18:39:57 +08:00
Mark Joshwel 3e74eca773 modelling(substance): stop tracking autosaves 2024-08-08 22:55:35 +08:00
sippy-thinks 1e3cab8302 modelling: export trimsheet textures 2024-08-08 21:33:23 +08:00
Mark Joshwel 3b8181006b tooling(restep): merge neuter+add step, add fetch step 2024-08-08 20:13:29 +08:00
Mark Joshwel 8cab070593 Revert "tooling(restep): postmanual arg"
This reverts commit d3dfd3fc8b.
2024-08-08 19:07:33 +08:00
Mark Joshwel d3dfd3fc8b tooling(restep): postmanual arg 2024-08-08 18:48:44 +08:00
Sc0rch-thinks 9d44c2f928 game: bug fix
the ai person was able to fing the car like it has no mass
add rigidbody with capsule collider to the ai person
2024-08-08 18:25:45 +08:00