Sc0rch-thinks
d909230e6c
game: making the asset files prefabs
2024-08-11 01:47:59 +08:00
9557f6401b
game: add faithleaptrigger tag
2024-08-11 01:45:37 +08:00
ae7c63d171
game: merge playgrounds, again
2024-08-11 01:45:36 +08:00
4734b5c029
Revert "game: merge playgrounds"
...
This reverts commit 8396078d03
.
2024-08-11 01:43:54 +08:00
8396078d03
game: merge playgrounds
2024-08-11 01:35:48 +08:00
cc5742cf16
modelling: ignore painter_lock-s
...
GRAAAHHHH SUBSTANCE PAINTER WE <3 YOU
and maya too PTN
2024-08-11 01:32:47 +08:00
f5a15c8403
modelling: add gitignore and remove ignored files
...
a littttttttttle bit late
future me: update forge.joshwel.co/mark/common
2024-08-11 00:51:45 +08:00
Sc0rch-thinks
a3bb3ce06e
game: import prop assets
2024-08-11 00:46:48 +08:00
Sc0rch-thinks
795cbe7a18
modelling: texture+export assets(4)
...
assets are the dining table and chair, couch and desk setup
2024-08-11 00:38:02 +08:00
Sc0rch-thinks
983a4103b7
modelling: texture and export asset (3)
...
assets are the pots pans and lamp
2024-08-10 21:42:57 +08:00
Sc0rch-thinks
165369d4c2
modelling: texture and export assets(2)
...
assets are the kitchen counters and the fridge
2024-08-10 21:22:04 +08:00
Sc0rch-thinks
09dc42a2a3
modelling: texture and export assets
...
assets are the bedside table and office chair
2024-08-10 21:04:21 +08:00
Sc0rch-thinks
e0e7c63955
modelling: texture and export wardrobe
2024-08-10 20:55:46 +08:00
417b631df7
modelling: import new texture
2024-08-10 20:55:10 +08:00
d56c523cfb
game: flesh out LiftPlayground scene
2024-08-10 20:11:52 +08:00
009ca4053c
game(scripts): lift groundwork
2024-08-10 20:11:35 +08:00
158816fbc5
unity: oddities
2024-08-10 20:10:57 +08:00
d2c73e02b5
game: add interaction prompt ui
2024-08-10 20:10:47 +08:00
441d488ea6
modelling: texture kerb
2024-08-10 20:04:12 +08:00
Sc0rch-thinks
8a4082e298
modelling: master asset trimsheet textures + export
2024-08-10 20:02:58 +08:00
dc8da93115
modelling: create variant trimsheet
2024-08-10 15:37:06 +08:00
803401dd84
game: organise playground scenes into its own dir
2024-08-10 15:13:01 +08:00
b1afdec533
game: add LiftPlayground
...
moi moi moi moi moi moi moi moi moi moi moi moi moi moi moi moi
i uhhhh
will do like basic speedrun (SRPlayground) after this and then ai (EntityPlayground)
im pretty sure thats it (PLEASE PLEASE PLEASE MY HEART IS GOING TO EXPLODE)
2024-08-10 15:09:59 +08:00
a00c166f94
unity: probuilder settings update
2024-08-10 15:04:48 +08:00
fbea2d117d
game: RLPlayground is now AerialFaithPlayground
...
for now im really indecisive
2024-08-10 15:04:33 +08:00
3b7ed3694b
game(scripts/af): rename jump to leap
...
geddit... leap of faith... ha... ha...
2024-08-10 15:04:02 +08:00
11f36b94aa
game(scripts): add aerial faith detection scripts
...
wheeeeeeeee!
2024-08-10 13:20:53 +08:00
5d4583caca
game(scripts): refmt door and player
2024-08-10 13:14:03 +08:00
db13087900
game(scripts): add old scripts from everellia
2024-08-10 13:13:40 +08:00
e74332781d
Revert "game(ai): use System.Random directly in ChangeState"
...
This reverts commit 2c6ee68988
.
2024-08-10 13:12:09 +08:00
2c6ee68988
game(ai): use System.Random directly in ChangeState
2024-08-10 12:30:51 +08:00
0e6928ae37
unity: probuilder settings update
...
commiting this separately because we all love vcs clashes
(c-can we just move to pijul >~<)
2024-08-10 02:46:29 +08:00
eb8623d4f0
game: add RLPlayground scene
...
rapid proto speedrun ip% (my mental health will TANK)
2024-08-10 02:46:29 +08:00
a125803f52
unity: weird floating point recalcs
...
wah ptn unity... </3
2024-08-10 02:46:27 +08:00
15ac78b26a
game: simplify if expr for OpenDoor()
2024-08-10 02:28:59 +08:00
327d51a7e3
game(ai): linq the foreach in Steering()
2024-08-10 02:28:26 +08:00
e38602910d
game(ai): comment out useless (for now) stmt
2024-08-10 02:27:50 +08:00
98b9bfae92
game(ai): nicen car code
2024-08-10 02:27:32 +08:00
51148ef5e2
game(scripts): [big] standardise
...
just format and add placeholder xml comments where not placed
2024-08-10 02:25:46 +08:00
Sc0rch-thinks
6f91c582c3
modelling: uv unwrap chair
2024-08-10 00:12:48 +08:00
Sc0rch-thinks
e97b40f589
modelling: uv unwrap the closet
2024-08-09 21:34:29 +08:00
Sc0rch-thinks
6ae837584f
modelling: edit trim sheet for master assets
2024-08-09 20:07:12 +08:00
cf6f42c059
ci: sync every hour
2024-08-09 19:29:44 +08:00
9bb0a5808a
ci: dont checkout + free up space
2024-08-09 18:39:57 +08:00
3e74eca773
modelling(substance): stop tracking autosaves
2024-08-08 22:55:35 +08:00
1e3cab8302
modelling: export trimsheet textures
2024-08-08 21:33:23 +08:00
3b8181006b
tooling(restep): merge neuter+add step, add fetch step
2024-08-08 20:13:29 +08:00
8cab070593
Revert "tooling(restep): postmanual arg"
...
This reverts commit d3dfd3fc8b
.
2024-08-08 19:07:33 +08:00
d3dfd3fc8b
tooling(restep): postmanual arg
2024-08-08 18:48:44 +08:00
Sc0rch-thinks
9d44c2f928
game: bug fix
...
the ai person was able to fing the car like it has no mass
add rigidbody with capsule collider to the ai person
2024-08-08 18:25:45 +08:00