diff --git a/README.md b/README.md
index 8064255..9cb3c35 100644
--- a/README.md
+++ b/README.md
@@ -1,17 +1,17 @@
-
+
-# The sota staircase Monorepository
+# The sota staircase Mono-repository
Primary Repository:
Submission Mirror:
-| **Name** | **Primary Role** | **Secondary Role** | **Forge** | **GitHub** |
-|:--------:|:-------------------------------:|:------------------:|:-------------:|:--------------:|
-| mark | creative and technical director | senior programmer | @mark | @markjoshwel |
-| ryan | programmer | generalist | @ryan | @sc0rch-thinks |
-| sai | lead 3d artist | quality checker | @sai-thinks | @sippy-thinks |
+| **Name** | **Primary Role** | **Secondary Role** | **Forge** | **GitHub** |
+|:--------:|:-------------------------------:|:------------------:|:-----------:|:--------------:|
+| mark | creative and technical director | senior programmer | @mark | @markjoshwel |
+| ryan | programmer | generalist | @ryan | @sc0rch-thinks |
+| sai | lead 3d artist | quality checker | @sai-thinks | @sippy-thinks |
- [Handbook](#handbook)
- [on 3D Modelling (Maya, Blender, ZBrush, etc.)](#on-3d-modelling-maya-blender-zbrush-etc)
@@ -27,8 +27,8 @@ Submission Mirror:
### on 3D Modelling (Maya, Blender, ZBrush, etc.)
-| Lead | Sai |
-| :--: | :--: |
+| Lead | Sai |
+|:----:|:---:|
design-as-in-modelling your assets with modularity in mind, anything that can
be modular should be modular
@@ -51,7 +51,7 @@ Modelling
├── Modulars
│ ├── _lowpoly
│ └── _highpoly
-└── Heros
+└── Heroes
├── _lowpoly
│ └── *.fbx
└── _highpoly
@@ -60,9 +60,10 @@ Modelling
### on Graphic and UI/UX Design
| Lead | Mark |
-| :--: | :--: |
+|:----:|:----:|
-if it involves the brand: follow the brand guidelines at [Documents/sota staircase Brand Guidelines.pdf](Documents/sota%20staircase%20Brand%20Guidelines.pdf)
+if it involves the brand:
+follow the brand guidelines at [Documentation/sota staircase Brand Guidelines.pdf](Documentation/sota%20staircase%20Brand%20Guidelines.pdf)
and then send it to mark for approval (●'◡'●)
@@ -74,7 +75,7 @@ organise as you wish but make sure it's logical
### on Game Development
| Lead | Mark |
-| :--: | :--: |
+|:----:|:----:|
1. make changes
@@ -89,35 +90,35 @@ organise as you wish but make sure it's logical
![example](Documentation/Examples/reformat.png)
-5. push **to the forge**, or branch off and make a pull request if there's conflicts
+5. push **to the forge**, or branch off and make a pull request if there are conflicts
### on Game and Level Design
-| Lead | kinda everyone moreso mark |
-| :--: | :------------------------: |
+| Lead | kinda everyone more so mark |
+|:----:|:---------------------------:|
-this just discuss with the group; either through the telegram group or through an issue
+for this, just discuss with the group; either through the telegram group or through an issue
on [the forge](https://forge.joshwel.co/mark/sota/issues)
### on Documentation (for All Modules)
-| Lead | kinda everyone moreso mark |
-| :--: | :------------------------: |
+| Lead | kinda everyone more so mark |
+|:----:|:---------------------------:|
-follow the brand guidelines at [Documents/sota staircase Brand Guidelines.pdf](Documents/sota%20staircase%20Brand%20Guidelines.pdf)
+follow the brand guidelines at [Documentation/sota staircase Brand Guidelines.pdf](Documentation/sota%20staircase%20Brand%20Guidelines.pdf)
-source files (.docx, .fig, etc) should be in the respective modules' directory,
+source files (.docx, .fig, etc.) should be in the respective modules' directory,
and then exported as .pdfs to `Documentation/*.pdf`
### on Repository Syncing
| Wizard | Mark |
-| :----: | :--: |
+|:------:|:----:|
instructions:
```text
-python sync.py
+python restepper.py
```
if it screams at you, fix them
@@ -133,11 +134,11 @@ development of the project
1. software source code
- software source code, unless otherwise stated, is licenced under the 0bsd licence.
+ software source code, unless otherwise stated, is licenced under the 0BSD licence.
for more information, see [LICENCE.0BSD](LICENCE.0BSD)
- considering how much youtube tutorials were used on ryans end,
- i doubt we extenstively used NP resources
+ considering how many YouTube tutorials were used on ryan's end,
+ I doubt we extensively used NP resources
2. models made with ["extensive use of NP resources"](https://www.np.edu.sg/student_ip):
@@ -157,11 +158,11 @@ development of the project
(_i mean mr q said this already lol_)
- the only exception to this is if the model was made in blender, and doesn't
+ the only exception to this is if the model was made in blender and doesn't
touch substance painter, in which it falls under the modified unsplash licence
noted below
-3. whatever's left
+3. whatever is left
everything else, from assets to documentation, unless otherwise stated,
is licenced under a modified unsplash licence.
@@ -169,20 +170,22 @@ development of the project
**disclaimer**: the creative lead (mark) has been using adobe software even
[before enrolling into np](https://github.com/markjoshwel/portfolio-eae/blob/main/public/assets/skill-adobe.png),
- so whether or not it's "extensive use" is fair game lol
+ so whether it's "extensive use" is fair game lol
- (_also yea i don't really have a better example than my eae portfolio oops_)
+ (_also yea I don't really have a better example than my eae portfolio oops_)
### Third-party Licences
-Exceptions to the above licences are as follows:
+exceptions to the above licences are as follows:
> Template:
> ```
-> - `path/to/file`: (Asset/Work Name) by (Author Name)
-> (Licence Name)
+> - (Asset/Work Name) by (Author Name): (Licence Name)
+> `directory path, file path or glob pattern`
> ```
> Example:
>
-> - `Game/Assets/Character/Frogman`: Frogman by Frog Creator
-> Standard Unity Asset Store EULA (Extension Asset)
+> - Frogman by Frog Creator: Standard Unity Asset Store EULA (Extension Asset)
+> `Assets/Characters/Frogman`
+>
+> comma-separate multiple licences, and use code blocks if you need to list multiple files/directories/patterns