game: edits before bouild for stld and 3rt
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@ -41,7 +41,7 @@ public enum DoorType
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/// <summary>
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/// <summary>
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/// a bool to check if the door is open
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/// a bool to check if the door is open
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/// </summary>
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/// </summary>
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[HideInInspector] public bool isOpen;
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[HideInInspector] public bool isOpen=false;
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/// <summary>
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/// <summary>
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/// a bool to check if the door is opening
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/// a bool to check if the door is opening
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@ -91,6 +91,7 @@ public IEnumerator Move(int floorsMoved)
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yield return null;
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yield return null;
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}
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}
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_liftDoor.StartCoroutine("OpenDoor");
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moving = false;
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moving = false;
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}
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}
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}
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}
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