game: add ai manager
This commit is contained in:
parent
00969e1238
commit
b92b3b5d75
9 changed files with 87 additions and 9 deletions
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@ -782,7 +782,7 @@ GameObject:
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@ -916,8 +922,9 @@ GameObject:
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m_Layer: 0
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m_Name: gameManager
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@ -963,12 +970,29 @@ Transform:
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player: {fileID: 165273286}
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cullingDistance: 150
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aiPrefab: {fileID: 3099361323485180504, guid: aebcdae242e01f94b8df85895a81a0ff,
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type: 3}
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maxAI: 0
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@ -1105,7 +1129,7 @@ PrefabInstance:
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@ -1,5 +1,5 @@
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42
RunningLateGame/Assets/Scripts/AiManager.cs
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42
RunningLateGame/Assets/Scripts/AiManager.cs
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@ -0,0 +1,42 @@
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using System.Collections;
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using UnityEngine;
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public class AiManager : MonoBehaviour
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{
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public Transform player;
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public float cullingDistance;
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public GameObject aiPrefab;
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private GameObject[] _ais;
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private float _distance;
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public int maxAI;
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private void Start()
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{
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StartCoroutine(Manager());
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}
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private void OnDrawGizmos()
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{
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Gizmos.color = Color.yellow;
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Gizmos.DrawWireSphere(player.position, cullingDistance);
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}
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private IEnumerator Manager()
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{
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while (true)
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{
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_ais = GameObject.FindGameObjectsWithTag("AIs");
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if (_ais.Length < maxAI )
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{
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var instance = Instantiate(aiPrefab, gameObject.transform);
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}
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foreach (var i in _ais)
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{
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_distance = Vector3.Distance(i.transform.position, player.position);
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if (_distance > cullingDistance) Destroy(i.gameObject);
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}
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yield return new WaitForSeconds(1);
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}
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}
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}
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11
RunningLateGame/Assets/Scripts/AiManager.cs.meta
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11
RunningLateGame/Assets/Scripts/AiManager.cs.meta
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@ -0,0 +1,11 @@
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@ -6,6 +6,7 @@ TagManager:
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tags:
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tags:
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- CinemachineTarget
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- CinemachineTarget
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- Interactable
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- Interactable
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- AIs
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layers:
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layers:
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- Default
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- Default
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- TransparentFX
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- TransparentFX
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