unity: weird floating point recalcs
wah ptn unity... </3
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15ac78b26a
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@ -117,11 +117,10 @@ Material:
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 0.48507768, g: 0.67556465, b: 0.7830189, a: 1}
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- _Color: {r: 0.48507768, g: 0.67556465, b: 0.7830189, a: 1}
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- _Color: {r: 0.48507768, g: 0.6755646, b: 0.7830188, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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--- !u!114 &4411256995802845061
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MonoBehaviour:
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m_ObjectHideFlags: 11
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@ -132,8 +132,7 @@ Material:
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 0.27038085, g: 0.6601244, b: 0.8773585, a: 1}
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- _Color: {r: 0.27038085, g: 0.6601244, b: 0.8773585, a: 1}
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- _Color: {r: 0.27038082, g: 0.66012436, b: 0.8773585, a: 1}
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- _EmissionColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
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- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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