unity: weird floating point recalcs

wah ptn unity... </3
This commit is contained in:
Mark Joshwel 2024-08-10 02:43:30 +08:00
parent 15ac78b26a
commit a125803f52
2 changed files with 2 additions and 4 deletions

View file

@ -117,11 +117,10 @@ Material:
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.48507768, g: 0.67556465, b: 0.7830189, a: 1}
- _Color: {r: 0.48507768, g: 0.67556465, b: 0.7830189, a: 1}
- _Color: {r: 0.48507768, g: 0.6755646, b: 0.7830188, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &4411256995802845061
MonoBehaviour:
m_ObjectHideFlags: 11

View file

@ -132,8 +132,7 @@ Material:
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.27038085, g: 0.6601244, b: 0.8773585, a: 1}
- _Color: {r: 0.27038085, g: 0.6601244, b: 0.8773585, a: 1}
- _Color: {r: 0.27038082, g: 0.66012436, b: 0.8773585, a: 1}
- _EmissionColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1