game: adding navigation to the car to a tagert position
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RunningLateGame/Assets/Prefabs/car.fbx
(Stored with Git LFS)
BIN
RunningLateGame/Assets/Prefabs/car.fbx
(Stored with Git LFS)
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||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1780227556}
|
||||
- component: {fileID: 1780227557}
|
||||
m_Layer: 0
|
||||
m_Name: front_l
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &1780227556
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1780227555}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0.7592659, y: -0.23072661, z: -0.9910543}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 682128552}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!146 &1780227557
|
||||
WheelCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1780227555}
|
||||
serializedVersion: 2
|
||||
m_Center: {x: 0.06, y: 0.15, z: 0}
|
||||
m_Radius: 0.32
|
||||
m_SuspensionSpring:
|
||||
spring: 3500
|
||||
damper: 450
|
||||
targetPosition: 0.5
|
||||
m_SuspensionDistance: 0.3
|
||||
m_ForceAppPointDistance: 0
|
||||
m_Mass: 20
|
||||
m_WheelDampingRate: 0.25
|
||||
m_ForwardFriction:
|
||||
m_ExtremumSlip: 0.4
|
||||
m_ExtremumValue: 1
|
||||
m_AsymptoteSlip: 0.8
|
||||
m_AsymptoteValue: 0.5
|
||||
m_Stiffness: 1
|
||||
m_SidewaysFriction:
|
||||
m_ExtremumSlip: 0.2
|
||||
m_ExtremumValue: 1
|
||||
m_AsymptoteSlip: 0.5
|
||||
m_AsymptoteValue: 0.75
|
||||
m_Stiffness: 1
|
||||
m_IncludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_ExcludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_LayerOverridePriority: 0
|
||||
m_Enabled: 1
|
||||
m_ProvidesContacts: 0
|
||||
>>>>>>> Stashed changes
|
||||
--- !u!1 &2031846085
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -878,12 +1276,20 @@ Transform:
|
|||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
<<<<<<< Updated upstream
|
||||
m_LocalScale: {x: 151.85318, y: 76.588165, z: 323.46393}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 4361362965383754916}
|
||||
- {fileID: 1024498421}
|
||||
- {fileID: 1125800493}
|
||||
=======
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 4361362965383754916}
|
||||
- {fileID: 682128552}
|
||||
>>>>>>> Stashed changes
|
||||
m_Father: {fileID: 543450651658663480}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!4 &543450651658663480
|
||||
|
@ -899,6 +1305,10 @@ Transform:
|
|||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
<<<<<<< Updated upstream
|
||||
=======
|
||||
- {fileID: 1527981080}
|
||||
>>>>>>> Stashed changes
|
||||
- {fileID: 175694171717526785}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
|
@ -932,6 +1342,7 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: 6da9430305b32f446a2517f4a73fdf57, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
<<<<<<< Updated upstream
|
||||
acceleration: 30
|
||||
turnAngle: 30
|
||||
wheels:
|
||||
|
@ -948,6 +1359,24 @@ MonoBehaviour:
|
|||
wheelCollider: {fileID: 1574385376}
|
||||
axel: 1
|
||||
brakeForce: 100
|
||||
=======
|
||||
acceleration: 60
|
||||
turnAngle: 45
|
||||
wheels:
|
||||
- wheelModel: {fileID: 7018000553910114355}
|
||||
wheelCollider: {fileID: 1780227557}
|
||||
axel: 0
|
||||
- wheelModel: {fileID: 3543920631802817220}
|
||||
wheelCollider: {fileID: 712463377}
|
||||
axel: 0
|
||||
- wheelModel: {fileID: 1041543500241701263}
|
||||
wheelCollider: {fileID: 946837643}
|
||||
axel: 1
|
||||
- wheelModel: {fileID: 1582988942254250249}
|
||||
wheelCollider: {fileID: 795338597}
|
||||
axel: 1
|
||||
brakeForce: 1000
|
||||
>>>>>>> Stashed changes
|
||||
braking: 0
|
||||
--- !u!114 &919132148007562372
|
||||
MonoBehaviour:
|
||||
|
@ -961,6 +1390,13 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: bc82a40176164f02897928bd573bc2ca, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
<<<<<<< Updated upstream
|
||||
=======
|
||||
carPosition: {fileID: 175694171717526785}
|
||||
stoppingDistance: 7
|
||||
slowingSpeed: 5
|
||||
slowingDistance: 30
|
||||
>>>>>>> Stashed changes
|
||||
--- !u!1 &1041543500241701263
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -1005,9 +1441,15 @@ Transform:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7018000553910114355}
|
||||
serializedVersion: 2
|
||||
<<<<<<< Updated upstream
|
||||
m_LocalRotation: {x: 0, y: -0, z: -0.7071068, w: 0.7071068}
|
||||
m_LocalPosition: {x: 0.7592659, y: -0.23072661, z: -0.9910543}
|
||||
m_LocalScale: {x: 30.643345, y: 6.1144395, z: 30.643345}
|
||||
=======
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0.7592659, y: -0.23072661, z: -0.9910543}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
>>>>>>> Stashed changes
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 4361362965383754916}
|
||||
|
@ -1054,9 +1496,15 @@ Transform:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1041543500241701263}
|
||||
serializedVersion: 2
|
||||
<<<<<<< Updated upstream
|
||||
m_LocalRotation: {x: 0, y: -0, z: -0.7071068, w: 0.7071068}
|
||||
m_LocalPosition: {x: 0.7592659, y: -0.23072661, z: 0.9910559}
|
||||
m_LocalScale: {x: 30.643345, y: 6.1144395, z: 30.643345}
|
||||
=======
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0.7592659, y: -0.23072661, z: 0.9910559}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
>>>>>>> Stashed changes
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 4361362965383754916}
|
||||
|
@ -1071,7 +1519,11 @@ Transform:
|
|||
serializedVersion: 2
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
<<<<<<< Updated upstream
|
||||
m_LocalScale: {x: 0.0065853084, y: 0.013056847, z: 0.003091535}
|
||||
=======
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
>>>>>>> Stashed changes
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 4102084789518556337}
|
||||
|
@ -1196,9 +1648,15 @@ Transform:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1582988942254250249}
|
||||
serializedVersion: 2
|
||||
<<<<<<< Updated upstream
|
||||
m_LocalRotation: {x: 0, y: -0, z: -0.7071068, w: 0.7071068}
|
||||
m_LocalPosition: {x: -0.7592659, y: -0.23072661, z: 0.9910559}
|
||||
m_LocalScale: {x: 30.643345, y: 6.1144395, z: 30.643345}
|
||||
=======
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: -0.7592659, y: -0.23072661, z: 0.9910559}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
>>>>>>> Stashed changes
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 4361362965383754916}
|
||||
|
@ -1914,8 +2372,13 @@ BoxCollider:
|
|||
m_ProvidesContacts: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 3
|
||||
<<<<<<< Updated upstream
|
||||
m_Size: {x: 0.01, y: 0.014814308, z: 0.010120844}
|
||||
m_Center: {x: 0, y: 0.004394592, z: 0.00006042119}
|
||||
=======
|
||||
m_Size: {x: 1.5185318, y: 1.1346006, z: 3.2737274}
|
||||
m_Center: {x: 0, y: 0.33657372, z: -0.019544065}
|
||||
>>>>>>> Stashed changes
|
||||
--- !u!4 &8417055251110083872
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -1924,9 +2387,15 @@ Transform:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3543920631802817220}
|
||||
serializedVersion: 2
|
||||
<<<<<<< Updated upstream
|
||||
m_LocalRotation: {x: 0, y: -0, z: -0.7071068, w: 0.7071068}
|
||||
m_LocalPosition: {x: -0.7592659, y: -0.23072661, z: -0.9910543}
|
||||
m_LocalScale: {x: 30.643345, y: 6.1144395, z: 30.643345}
|
||||
=======
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: -0.7592659, y: -0.23072661, z: -0.9910543}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
>>>>>>> Stashed changes
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 4361362965383754916}
|
||||
|
@ -2015,6 +2484,10 @@ MeshRenderer:
|
|||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_AdditionalVertexStreams: {fileID: 0}
|
||||
<<<<<<< Updated upstream
|
||||
=======
|
||||
>>>>>>> Stashed changes
|
||||
>>>>>>> Stashed changes
|
||||
--- !u!1660057539 &9223372036854775807
|
||||
SceneRoots:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
@ -1,7 +1,11 @@
|
|||
/*
|
||||
* author: lin hengrui ryan
|
||||
* date: 30/7/2024
|
||||
<<<<<<< Updated upstream
|
||||
* description: ai code for the different ai in the game
|
||||
=======
|
||||
* description: AI code for the different AI in the game
|
||||
>>>>>>> Stashed changes
|
||||
*/
|
||||
|
||||
using System.Collections;
|
||||
|
@ -11,6 +15,7 @@
|
|||
|
||||
public class AI : MonoBehaviour
|
||||
{
|
||||
<<<<<<< Updated upstream
|
||||
/// <summary>
|
||||
/// the types of ai that this game object can be
|
||||
/// </summary>
|
||||
|
@ -29,6 +34,17 @@ public enum EntityType
|
|||
/// to show the entity types in the inspector as a dropdown
|
||||
/// </summary>
|
||||
public EntityType entityType;
|
||||
=======
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// to save resources when referring to the speed of this AI
|
||||
/// </summary>
|
||||
private static readonly int AnimatorSpeed = Animator.StringToHash("Speed");
|
||||
|
||||
|
||||
>>>>>>> Stashed changes
|
||||
|
||||
/// <summary>
|
||||
/// set the layers the AI can be on
|
||||
|
@ -70,35 +86,63 @@ public enum EntityType
|
|||
/// </summary>
|
||||
private string _nextState;
|
||||
|
||||
<<<<<<< Updated upstream
|
||||
=======
|
||||
|
||||
|
||||
|
||||
>>>>>>> Stashed changes
|
||||
/// <summary>
|
||||
/// to set initial values
|
||||
/// </summary>
|
||||
public void Awake()
|
||||
{
|
||||
<<<<<<< Updated upstream
|
||||
_agent = GetComponent<NavMeshAgent>();
|
||||
if (entityType == EntityType.Human)
|
||||
{
|
||||
_animator = GetComponent<Animator>();
|
||||
_currentState = "Strolling";
|
||||
}
|
||||
=======
|
||||
|
||||
_agent = GetComponent<NavMeshAgent>();
|
||||
_animator = GetComponent<Animator>();
|
||||
_currentState = "Strolling";
|
||||
|
||||
|
||||
|
||||
>>>>>>> Stashed changes
|
||||
|
||||
_nextState = _currentState;
|
||||
ChangeState();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
<<<<<<< Updated upstream
|
||||
/// to update the speed of the AI to the animator each frame and to update any state changes to the ai
|
||||
/// </summary>
|
||||
public void Update()
|
||||
{
|
||||
if (entityType == EntityType.Human) _animator.SetFloat(AnimatorSpeed, _agent.velocity.magnitude);
|
||||
=======
|
||||
/// to update the speed of the AI to the animator each frame and to update any state changes to the AI
|
||||
/// </summary>
|
||||
public void Update()
|
||||
{
|
||||
_animator.SetFloat(AnimatorSpeed, _agent.velocity.magnitude);
|
||||
>>>>>>> Stashed changes
|
||||
_currentState = _nextState;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// to change the scene when needed
|
||||
/// </summary>
|
||||
<<<<<<< Updated upstream
|
||||
public void ChangeState()
|
||||
=======
|
||||
private void ChangeState()
|
||||
>>>>>>> Stashed changes
|
||||
{
|
||||
StartCoroutine(_currentState);
|
||||
}
|
||||
|
@ -128,7 +172,10 @@ private IEnumerator Strolling()
|
|||
|
||||
while (_currentState == "Strolling")
|
||||
{
|
||||
<<<<<<< Updated upstream
|
||||
Debug.Log("strolling");
|
||||
=======
|
||||
>>>>>>> Stashed changes
|
||||
if (!_destinationPointSet)
|
||||
SearchWalkPoint();
|
||||
else
|
||||
|
@ -141,4 +188,9 @@ private IEnumerator Strolling()
|
|||
|
||||
ChangeState();
|
||||
}
|
||||
<<<<<<< Updated upstream
|
||||
=======
|
||||
|
||||
|
||||
>>>>>>> Stashed changes
|
||||
}
|
|
@ -13,12 +13,17 @@ public enum Axel
|
|||
public float acceleration;
|
||||
public float turnAngle;
|
||||
public List<Wheel> wheels;
|
||||
<<<<<<< Updated upstream
|
||||
public float brakeForce = 50.0f;
|
||||
=======
|
||||
public float brakeForce;
|
||||
>>>>>>> Stashed changes
|
||||
private float _currentAcceleration;
|
||||
private float _currentTurn;
|
||||
public bool braking;
|
||||
|
||||
|
||||
<<<<<<< Updated upstream
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
|
@ -32,6 +37,21 @@ public void SetInputs(float forwardAmount,float turnAmount)
|
|||
_currentAcceleration = forwardAmount*acceleration;
|
||||
_currentTurn = turnAmount*turnAngle;
|
||||
}
|
||||
=======
|
||||
private void FixedUpdate()
|
||||
{
|
||||
Brake();
|
||||
Move();
|
||||
Steering();
|
||||
}
|
||||
|
||||
public void SetInputs(float forwardAmount, float turnAmount)
|
||||
{
|
||||
_currentAcceleration = forwardAmount * acceleration;
|
||||
_currentTurn = turnAmount * turnAngle;
|
||||
}
|
||||
|
||||
>>>>>>> Stashed changes
|
||||
public void Move()
|
||||
{
|
||||
foreach (var wheel in wheels) wheel.wheelCollider.motorTorque = _currentAcceleration;
|
||||
|
@ -61,4 +81,9 @@ public struct Wheel
|
|||
public WheelCollider wheelCollider;
|
||||
public Axel axel;
|
||||
}
|
||||
<<<<<<< Updated upstream
|
||||
=======
|
||||
|
||||
|
||||
>>>>>>> Stashed changes
|
||||
}
|
|
@ -1,19 +1,137 @@
|
|||
<<<<<<< Updated upstream
|
||||
using System;
|
||||
=======
|
||||
using System.Collections;
|
||||
>>>>>>> Stashed changes
|
||||
using UnityEngine;
|
||||
|
||||
public class AICar : MonoBehaviour
|
||||
{
|
||||
<<<<<<< Updated upstream
|
||||
private CarController _carController;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_carController = GetComponent<CarController>();
|
||||
=======
|
||||
[SerializeField] private Transform carPosition;
|
||||
[SerializeField] private float stoppingDistance;
|
||||
[SerializeField] private float slowingSpeed;
|
||||
[SerializeField] private float slowingDistance;
|
||||
[SerializeField] private float reverseDist;
|
||||
private CarController _car;
|
||||
private string _currentState;
|
||||
private Transform _driveTarget;
|
||||
private string _nextState;
|
||||
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
var hasChild = false;
|
||||
var i = 0;
|
||||
GameObject test;
|
||||
while (!hasChild)
|
||||
{
|
||||
test = gameObject.transform.GetChild(i).gameObject;
|
||||
if (test.name == "Target")
|
||||
{
|
||||
_driveTarget = test.transform;
|
||||
hasChild = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
_car = GetComponent<CarController>();
|
||||
_currentState = "Driving";
|
||||
_nextState = _currentState;
|
||||
ChangeState();
|
||||
>>>>>>> Stashed changes
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
<<<<<<< Updated upstream
|
||||
float forwardAmount = 1f;
|
||||
float turnAmount = 1f;
|
||||
_carController.SetInputs(forwardAmount,turnAmount);
|
||||
=======
|
||||
_currentState = _nextState;
|
||||
}
|
||||
|
||||
private void ChangeState()
|
||||
{
|
||||
StartCoroutine(_currentState);
|
||||
}
|
||||
|
||||
private IEnumerator Driving()
|
||||
{
|
||||
_car = GetComponent<CarController>();
|
||||
|
||||
while (_currentState == "Driving")
|
||||
{
|
||||
var accelerationAmount = 0f;
|
||||
var turnAmount = 0f;
|
||||
var targetPosition = _driveTarget.position;
|
||||
var dirToMove = (targetPosition - carPosition.transform.position).normalized;
|
||||
var forwardsAmount = Vector3.Dot(carPosition.transform.forward, dirToMove);
|
||||
var directionToDrive = Vector3.SignedAngle(carPosition.transform.forward, dirToMove, Vector3.up);
|
||||
var distanceToTarget = Vector3.Distance(carPosition.position, targetPosition);
|
||||
if (distanceToTarget >= stoppingDistance)
|
||||
{
|
||||
_car.braking = false;
|
||||
//in front of target position
|
||||
if (forwardsAmount > 0)
|
||||
{
|
||||
//closer than the slowing distance
|
||||
if (distanceToTarget <= slowingDistance)
|
||||
{
|
||||
//the car is very fast
|
||||
if (carPosition.GetComponent<Rigidbody>().velocity.magnitude > slowingSpeed)
|
||||
accelerationAmount = -2;
|
||||
else
|
||||
accelerationAmount = 1;
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
accelerationAmount = 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (distanceToTarget < reverseDist)
|
||||
{
|
||||
accelerationAmount = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
accelerationAmount = 1;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
if (directionToDrive < 0)
|
||||
turnAmount = 1;
|
||||
else if (directionToDrive > 0)
|
||||
turnAmount = -1;
|
||||
else
|
||||
turnAmount = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
_car.braking = true;
|
||||
accelerationAmount = 0f;
|
||||
turnAmount = 0f;
|
||||
}
|
||||
|
||||
Debug.Log(carPosition.GetComponent<Rigidbody>().velocity.magnitude);
|
||||
_car.SetInputs(accelerationAmount, turnAmount);
|
||||
yield return new WaitForEndOfFrame();
|
||||
}
|
||||
>>>>>>> Stashed changes
|
||||
}
|
||||
}
|
Reference in a new issue