game(ui): attempt to use svgs
This commit is contained in:
parent
92aa45646c
commit
92d41c4170
8
RunningLateGame/Assets/UI Toolkit/Media.meta
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8
RunningLateGame/Assets/UI Toolkit/Media.meta
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RunningLateGame/Assets/UI Toolkit/Media/ss-logo-alt-horizontal-bordered-on_dark.png
(Stored with Git LFS)
Normal file
BIN
RunningLateGame/Assets/UI Toolkit/Media/ss-logo-alt-horizontal-bordered-on_dark.png
(Stored with Git LFS)
Normal file
Binary file not shown.
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BIN
RunningLateGame/Assets/UI Toolkit/Media/ss-runninglate-logo-on_dark.png
(Stored with Git LFS)
Normal file
BIN
RunningLateGame/Assets/UI Toolkit/Media/ss-runninglate-logo-on_dark.png
(Stored with Git LFS)
Normal file
Binary file not shown.
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@ -0,0 +1,114 @@
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fileFormatVersion: 2
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borderMipMap: 0
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vTOnly: 0
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buildTarget: Standalone
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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outline: []
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physicsShape: []
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bones: []
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spriteID:
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internalID: 0
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vertices: []
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File diff suppressed because one or more lines are too long
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script: {fileID: 11500000, guid: a57477913897c46af95d590f580878bd, type: 3}
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svgType: 0
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texturedSpriteMeshType: 0
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svgPixelsPerUnit: 100
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alignment: 0
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customPivot: {x: 0, y: 0}
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generatePhysicsShape: 0
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sampleCount: 4
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preserveSVGImageAspect: 0
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useSVGPixelsPerUnit: 0
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name:
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originalName:
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pivot: {x: 0, y: 0}
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spriteID: a1712ddc59d76db49839964881ac4887
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PhysicsOutlines: []
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