game: edit the player house and add lift
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|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -46,6 +46,7 @@ public class LiftController : MonoBehaviour
|
|||
/// the target position of the lift
|
||||
/// </summary>
|
||||
private Vector3 _target;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// initialisation function
|
||||
|
|
Reference in a new issue