From 8074991e1193c21cb8e727a25a76847fa09a5973 Mon Sep 17 00:00:00 2001 From: Sc0rch-thinks Date: Fri, 16 Aug 2024 23:27:30 +0800 Subject: [PATCH] game: ready to build --- .../Scenes/Playgrounds/FInalScene.unity | 62 ++++++++++++++++--- .../Assets/Scripts/LiftButtonInteractable.cs | 6 ++ 2 files changed, 61 insertions(+), 7 deletions(-) diff --git a/RunningLateGame/Assets/Scenes/Playgrounds/FInalScene.unity b/RunningLateGame/Assets/Scenes/Playgrounds/FInalScene.unity index 1b803f8..10a3e5f 100644 --- a/RunningLateGame/Assets/Scenes/Playgrounds/FInalScene.unity +++ b/RunningLateGame/Assets/Scenes/Playgrounds/FInalScene.unity @@ -58235,6 +58235,10 @@ PrefabInstance: type: 3} insertIndex: -1 addedObject: {fileID: 166574240} + - targetCorrespondingSourceObject: {fileID: 2873307280559283155, guid: 4727a0261e638a347b36b0a4c15200bd, + type: 3} + insertIndex: -1 + addedObject: {fileID: 166574245} m_SourcePrefab: {fileID: 100100000, guid: 4727a0261e638a347b36b0a4c15200bd, type: 3} --- !u!1 &166574239 stripped GameObject: @@ -58263,6 +58267,18 @@ BoxCollider: serializedVersion: 3 m_Size: {x: 0.10559394, y: 0.051575586, z: 0.014231677} m_Center: {x: -0.020941367, y: 0.025665773, z: 0} +--- !u!114 &166574245 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 166574239} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 770ec800e73f4df89e7c6a433fdf29a4, type: 3} + m_Name: + m_EditorClassIdentifier: --- !u!1001 &167665746 PrefabInstance: m_ObjectHideFlags: 0 @@ -116412,13 +116428,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 438254293} serializedVersion: 2 - 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target: {fileID: 5392767355865973163, guid: bce6f3764b10cd44592f7407c41a4210, + type: 3} + propertyPath: floorsMoved + value: -10 + objectReference: {fileID: 0} - target: {fileID: 5393186442576023534, guid: bce6f3764b10cd44592f7407c41a4210, type: 3} propertyPath: m_StaticEditorFlags @@ -740379,6 +740422,11 @@ PrefabInstance: propertyPath: m_StaticEditorFlags value: 0 objectReference: {fileID: 0} + - target: {fileID: 7271224173049035841, guid: bce6f3764b10cd44592f7407c41a4210, + type: 3} + propertyPath: levelHeight + value: 3.6 + objectReference: {fileID: 0} - target: {fileID: 7274612996606399156, guid: bce6f3764b10cd44592f7407c41a4210, type: 3} propertyPath: m_StaticEditorFlags diff --git a/RunningLateGame/Assets/Scripts/LiftButtonInteractable.cs b/RunningLateGame/Assets/Scripts/LiftButtonInteractable.cs index 2121300..9b171be 100644 --- a/RunningLateGame/Assets/Scripts/LiftButtonInteractable.cs +++ b/RunningLateGame/Assets/Scripts/LiftButtonInteractable.cs @@ -4,6 +4,7 @@ * description: lift button behaviour implementation */ +using System; using UnityEngine; /// @@ -30,4 +31,9 @@ public override void Interact() { if (!liftController.moving && !door.isOpen) StartCoroutine(liftController.Move(floorsMoved)); } + + public void Awake() + { + interactionPrompt = "Press [E] to go down"; + } } \ No newline at end of file