game: editing AI
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RunningLateGame/Assets/New Physic Material.physicMaterial
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14
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Binary file not shown.
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@ -64,9 +64,7 @@ public class AI : MonoBehaviour
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/// </summary>
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public void Awake()
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@ -161,6 +181,58 @@ AnimatorStateTransition:
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m_CanTransitionToSelf: 1
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--- !u!1101 &-1241942381204629156
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m_CanTransitionToSelf: 1
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--- !u!91 &9100000
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AnimatorController:
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m_ObjectHideFlags: 0
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|
@ -175,31 +247,31 @@ AnimatorController:
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m_Controller: {fileID: 9100000}
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m_Controller: {fileID: 0}
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m_Controller: {fileID: 9100000}
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m_Name: Base Layer
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@ -238,6 +310,28 @@ AnimatorStateTransition:
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m_InterruptionSource: 2
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1101 &1705606405774109490
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AnimatorStateTransition:
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m_CanTransitionToSelf: 1
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--- !u!1102 &1725567275296691115
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AnimatorState:
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serializedVersion: 6
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|
@ -266,6 +360,56 @@ AnimatorState:
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m_TimeParameter:
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--- !u!1101 &1965893691485178243
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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--- !u!1102 &2316907928501487792
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m_CorrespondingSourceObject: {fileID: 0}
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1101 &2455683505482688366
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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@ -313,6 +457,34 @@ AnimatorStateTransition:
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m_CanTransitionToSelf: 0
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--- !u!1102 &6904719651407550685
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--- !u!1101 &7604687646627025577
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AnimatorStateTransition:
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@ -363,29 +535,112 @@ AnimatorStateTransition:
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--- !u!1101 &8635457214972911529
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|
|
@ -139,7 +139,7 @@ PlayerSettings:
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|
|
Reference in a new issue