game(scripts): refmt door and player
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db13087900
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@ -32,17 +32,17 @@ public enum DoorType
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/// TODO
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/// TODO
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/// </summary>
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/// </summary>
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public float duration;
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public float duration;
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/// <summary>
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/// <summary>
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/// TODO
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/// TODO
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/// </summary>
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/// </summary>
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public AnimationCurve curve;
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public AnimationCurve curve;
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/// <summary>
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/// <summary>
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/// TODO
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/// TODO
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/// </summary>
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/// </summary>
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private bool _isOpen;
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private bool _isOpen;
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/// <summary>
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/// <summary>
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/// TODO
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/// TODO
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/// </summary>
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/// </summary>
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@ -15,32 +15,32 @@ public class Player : MonoBehaviour
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/// TODO
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/// TODO
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/// </summary>
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/// </summary>
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[SerializeField] private Transform playerPosition;
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[SerializeField] private Transform playerPosition;
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/// <summary>
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/// <summary>
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/// TODO
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/// TODO
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/// </summary>
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/// </summary>
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[SerializeField] private float seeDistance;
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[SerializeField] private float seeDistance;
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/// <summary>
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/// <summary>
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/// TODO
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/// TODO
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/// </summary>
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/// </summary>
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public LayerMask raycastLayers;
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public LayerMask raycastLayers;
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/// <summary>
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/// <summary>
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/// TODO
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/// TODO
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/// </summary>
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/// </summary>
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private bool _active;
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private bool _active;
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/// <summary>
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/// <summary>
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/// TODO
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/// TODO
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/// </summary>
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/// </summary>
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private CommonInteractable _currentInteractable;
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private CommonInteractable _currentInteractable;
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/// <summary>
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/// <summary>
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/// TODO
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/// TODO
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/// </summary>
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/// </summary>
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private bool _raycast;
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private bool _raycast;
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/// <summary>
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/// <summary>
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/// TODO
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/// TODO
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/// </summary>
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/// </summary>
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