game: edit bulb material
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@ -24,15 +24,20 @@ Material:
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m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_ValidKeywords:
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- _ALPHAPREMULTIPLY_ON
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- _EMISSION
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- _SURFACE_TYPE_TRANSPARENT
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_LightmapFlags: 2
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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m_CustomRenderQueue: 3000
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stringTagMap:
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RenderType: Opaque
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disabledShaderPasses: []
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RenderType: Transparent
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disabledShaderPasses:
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- DepthOnly
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- SHADOWCASTER
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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@ -106,8 +111,8 @@ Material:
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- _Cutoff: 0.5
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- _DetailAlbedoMapScale: 1
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _DstBlendAlpha: 0
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- _DstBlend: 10
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- _DstBlendAlpha: 10
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- _EnvironmentReflections: 1
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- _GlossMapScale: 0
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- _Glossiness: 0
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@ -122,12 +127,12 @@ Material:
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _SrcBlendAlpha: 1
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- _Surface: 0
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- _Surface: 1
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- _WorkflowMode: 1
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- _ZWrite: 1
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- _ZWrite: 0
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _BaseColor: {r: 0.99607843, g: 0.9921568, b: 0.7019608, a: 0.7019608}
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- _Color: {r: 0.99607843, g: 0.9921568, b: 0.7019608, a: 0.7019608}
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- _EmissionColor: {r: 0.92452836, g: 0.3999364, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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