game: applying layer changes to prefabs
changed to AIWalkable layer to allow the ai to nav mesh over # Conflicts: # RunningLateGame/Assets/Scenes/Playgrounds/RyanAIPlaygroundA/playgroundTestingGround.asset
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externalObjects: {}
|
||||||
|
mainObjectFileID: 23800000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -91,11 +91,6 @@
|
||||||
"key": "editor.selectMode",
|
"key": "editor.selectMode",
|
||||||
"value": "{\"m_Value\":1}"
|
"value": "{\"m_Value\":1}"
|
||||||
},
|
},
|
||||||
{
|
|
||||||
"type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
|
||||||
"key": "editor.lastMeshSelectMode",
|
|
||||||
"value": "{\"m_Value\":2}"
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"type": "UnityEngine.ProBuilder.SelectionModifierBehavior, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
"type": "UnityEngine.ProBuilder.SelectionModifierBehavior, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
"key": "editor.rectSelectModifier",
|
"key": "editor.rectSelectModifier",
|
||||||
|
|
Reference in a new issue