game(ui,scripts): interim options menu
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@ -16,6 +16,11 @@ public class ScreenOptionsMenu : CommonMenu
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/// </summary>
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public Button ButtonReturn;
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/// <summary>
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/// slider for master (music + sfx) volume
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/// </summary>
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public Slider SliderAudioMaster;
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/// <summary>
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/// slider for music volume
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/// </summary>
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@ -42,14 +47,21 @@ public override void OnEnable()
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ButtonReturn.clicked += OptionReturnToMainMenu;
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// get the music slider from the ui root
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SliderAudioMusic = UI.Q<Slider>("Music");
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SliderAudioMaster = UI.Q<Slider>("MasterSlider");
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// TODO: and set the initial value to the current music volume
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// SliderAudioMusic.value = Audio.GetMusicVolume() * 100;
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// and subscribe appropriate functions
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SliderAudioMaster.RegisterCallback<ChangeEvent<float>>(OptionSetMasterVolume);
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// get the music slider from the ui root
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SliderAudioMusic = UI.Q<Slider>("MusicSlider");
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// TODO: and set the initial value to the current music volume
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// SliderAudioMusic.value = Audio.GetMusicVolume() * 100;
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// and subscribe appropriate functions
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SliderAudioMusic.RegisterCallback<ChangeEvent<float>>(OptionSetMusicVolume);
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// get the sfx slider from the ui root
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SliderAudioSfx = UI.Q<Slider>("SFX");
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SliderAudioSfx = UI.Q<Slider>("SFXSlider");
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// TODO: and set the initial value to the current sfx volume
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// SliderAudioSfx.value = Audio.GetSfxVolume() * 100;
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// and subscribe appropriate functions
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@ -70,7 +82,18 @@ private void OptionReturnToMainMenu()
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/// handle music volume slider change,
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/// sets the music channel volume in the audio manager appropriately
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/// </summary>
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/// <param name="evt"></param>
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/// <param name="evt">change event</param>
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private void OptionSetMasterVolume(ChangeEvent<float> evt)
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{
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// TODO: slider is from 0 to 100, convert to 0 to 1, and set
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// Audio.SetMusicVolume(evt.newValue / 100);
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}
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/// <summary>
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/// handle music volume slider change,
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/// sets the music channel volume in the audio manager appropriately
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/// </summary>
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/// <param name="evt">change event</param>
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private void OptionSetMusicVolume(ChangeEvent<float> evt)
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{
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// TODO: slider is from 0 to 100, convert to 0 to 1, and set
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@ -81,7 +104,7 @@ private void OptionSetMusicVolume(ChangeEvent<float> evt)
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/// handle sfx volume slider change,
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/// sets the sfx channel volume in the audio manager appropriately
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/// </summary>
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/// <param name="evt"></param>
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/// <param name="evt">change event</param>
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private void OptionSetSfxVolume(ChangeEvent<float> evt)
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{
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// TODO: slider is from 0 to 100, convert to 0 to 1, and set
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@ -4,8 +4,9 @@
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<ui:VisualElement name="HoriHolder" style="flex-grow: 1; flex-direction: column; max-height: 60%; margin-left: 10%; margin-right: 10%;">
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<ui:VisualElement name="Logospace" style="flex-grow: 1; width: auto; flex-direction: row; padding-bottom: 6%; height: 50%; min-height: 50%;" />
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<ui:VisualElement name="Buttonspace" style="flex-grow: 1; width: 50%; min-width: 50%; height: 50%; min-height: 50%; align-items: center; justify-content: flex-end; align-self: center;">
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<ui:Slider label="Music" high-value="100" name="Music" style="justify-content: space-around; align-items: stretch; align-self: stretch;" />
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<ui:Slider label="Effects" high-value="100" name="SFX" style="align-self: stretch; padding-bottom: 0; margin-bottom: 10%; justify-content: space-around;" />
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<ui:Slider label="Master" high-value="100" name="MasterSlider" style="justify-content: space-around; align-items: stretch; align-self: stretch;" />
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<ui:Slider label="Music" high-value="100" name="MusicSlider" style="justify-content: space-around; align-items: stretch; align-self: stretch;" />
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<ui:Slider label="Effects" high-value="100" name="SFXSlider" style="align-self: stretch; padding-bottom: 0; margin-bottom: 10%; justify-content: space-around;" />
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<ui:Button text="Return" parse-escape-sequences="true" display-tooltip-when-elided="true" name="ButtonReturn" />
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</ui:VisualElement>
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</ui:VisualElement>
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