game(ai): use System.Random directly in ChangeState

This commit is contained in:
Mark Joshwel 2024-08-10 12:30:51 +08:00
parent 0e6928ae37
commit 2c6ee68988

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@ -7,7 +7,6 @@
using System.Collections; using System.Collections;
using UnityEngine; using UnityEngine;
using UnityEngine.AI; using UnityEngine.AI;
using Random = System.Random;
/// <summary> /// <summary>
/// TODO /// TODO
@ -99,7 +98,7 @@ private void ChangeState()
/// </summary> /// </summary>
private void SearchWalkPoint() private void SearchWalkPoint()
{ {
var rand = new Random(); var rand = new System.Random();
float randomX = rand.Next(-movingRange * 100, movingRange * 100); float randomX = rand.Next(-movingRange * 100, movingRange * 100);
float randomZ = rand.Next(-movingRange * 100, movingRange * 100); float randomZ = rand.Next(-movingRange * 100, movingRange * 100);
destinationCoord = new Vector3( destinationCoord = new Vector3(