game: commit home scene
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d9a38311e8
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261cd14368
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@ -11,9 +11,12 @@ Material:
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m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_ValidKeywords:
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- _EMISSION
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- _METALLICSPECGLOSSMAP
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- _NORMALMAP
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_LightmapFlags: 2
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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@ -25,11 +28,11 @@ Material:
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serializedVersion: 3
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m_TexEnvs:
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- _BaseMap:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: a8903b0e2d72c6341bdac9fe0254f59d, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: c20b547b023f2ea44afde28e6c87c158, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailAlbedoMap:
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@ -45,15 +48,15 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: a6b4316e557c7d84bbadfa6fb1c16cfc, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: a8903b0e2d72c6341bdac9fe0254f59d, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: 08c2bed82eca9e943bd4c9de207677e3, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
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@ -115,7 +118,7 @@ Material:
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _EmissionColor: {r: 2, g: 2, b: 2, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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--- !u!114 &1363793631004844065
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