diff --git a/RunningLateGame/Assets/Models/coffee_cup.fbx.meta b/RunningLateGame/Assets/Models/coffee_cup.fbx.meta
index 56b2357..422ff5d 100644
--- a/RunningLateGame/Assets/Models/coffee_cup.fbx.meta
+++ b/RunningLateGame/Assets/Models/coffee_cup.fbx.meta
@@ -40,7 +40,7 @@ ModelImporter:
isReadable: 0
meshes:
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@@ -95,7 +95,7 @@ ModelImporter:
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diff --git a/RunningLateGame/Assets/Prefabs/coffee_cup.prefab b/RunningLateGame/Assets/Prefabs/coffee_cup.prefab
index 743b0ab..2b35de0 100644
--- a/RunningLateGame/Assets/Prefabs/coffee_cup.prefab
+++ b/RunningLateGame/Assets/Prefabs/coffee_cup.prefab
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diff --git a/RunningLateGame/Assets/Scenes/Playgrounds/VendingMachinePlayground.unity b/RunningLateGame/Assets/Scenes/Playgrounds/VendingMachinePlayground.unity
new file mode 100644
index 0000000..6a1689d
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+++ b/RunningLateGame/Assets/Scenes/Playgrounds/VendingMachinePlayground.unity
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diff --git a/RunningLateGame/Assets/Scenes/Playgrounds/VendingMachinePlayground.unity.meta b/RunningLateGame/Assets/Scenes/Playgrounds/VendingMachinePlayground.unity.meta
new file mode 100644
index 0000000..caf4900
--- /dev/null
+++ b/RunningLateGame/Assets/Scenes/Playgrounds/VendingMachinePlayground.unity.meta
@@ -0,0 +1,7 @@
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diff --git a/RunningLateGame/Assets/Scripts/GameManager.cs b/RunningLateGame/Assets/Scripts/GameManager.cs
index c539ec9..4f148fa 100644
--- a/RunningLateGame/Assets/Scripts/GameManager.cs
+++ b/RunningLateGame/Assets/Scripts/GameManager.cs
@@ -84,7 +84,12 @@ public enum DisplayState
/// property to check if the game is paused based on the current DisplayState
///
public bool Paused => _state != DisplayState.Game;
-
+
+ ///
+ /// a property to check how many coffees the player has had
+ ///
+ public int hadCoffee = 0;
+
///
/// function to set doesn't destroy on load and checks for multiple instances
///
diff --git a/RunningLateGame/Assets/Scripts/VendingMachine.cs b/RunningLateGame/Assets/Scripts/VendingMachine.cs
new file mode 100644
index 0000000..fd1e153
--- /dev/null
+++ b/RunningLateGame/Assets/Scripts/VendingMachine.cs
@@ -0,0 +1,39 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Serialization;
+using Random = System.Random;
+
+
+public class VendingMachine : CommonInteractable
+{
+ ///
+ /// prefab to spawn when the player interacts with the vending machine
+ ///
+ public GameObject coffee;
+ ///
+ /// the amount of stock the vending machine has
+ ///
+ private int _stock;
+ private GameObject _instance;
+ public void Start()
+ {
+ var rand = new Random();
+ _stock = rand.Next(1, 3);
+ }
+
+ ///
+ /// to spawn the coffee prefab if there is stock
+ ///
+ public override void Interact()
+ {
+ if (_stock > 0)
+ {
+ _instance = Instantiate(coffee, transform.position, Quaternion.identity);
+ _instance.GetComponent().AddForce(Vector3.up * 5, ForceMode.Impulse);
+ _instance.GetComponent().AddForce(Vector3.forward * 5, ForceMode.Impulse);
+ _stock--;
+ }
+ }
+}
\ No newline at end of file
diff --git a/RunningLateGame/Assets/Scripts/VendingMachine.cs.meta b/RunningLateGame/Assets/Scripts/VendingMachine.cs.meta
new file mode 100644
index 0000000..d4d7fee
--- /dev/null
+++ b/RunningLateGame/Assets/Scripts/VendingMachine.cs.meta
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