/*
* author: mark joshwel
* date: 10/8/2024
* description: trigger to detect if the player has jumped out of play area
*/
using UnityEngine;
/// <summary>
/// detection behaviour class
/// </summary>
public class AerialFaithLeapTrigger : MonoBehaviour
{
/// bool to check if player is airborne
public bool isPlayerInAir;
/// detect if player has jumped out of the trigger
/// <param name="other">colliding game object</param>
private void OnTriggerExit(Collider other)
if (!other.CompareTag("Player")) return;
isPlayerInAir = true;
Debug.Log("AerialFaithLeapTrigger: player is airborne");
}