/*
* author: mark joshwel
* date: 27/5/2024
* description: script for handling player interactivity
*/
using UnityEngine;
/// <summary>
/// class for handling player interactivity
/// </summary>
public class MarkPlayer : MonoBehaviour
{
/// game manager instance
private GameManager _game;
/// initialisation function
private void Start()
_game = GameManager.Instance;
}
/// function called by the input system when escape is paused
public void OnPause()
Debug.Log("escape pressed");
_game.SetDisplayState(_game.Paused ? GameManager.DisplayState.Game : GameManager.DisplayState.OverlayPauseMenu);