19 lines
375 B
C#
19 lines
375 B
C#
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using System;
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using UnityEngine;
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public class AICar : MonoBehaviour
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{
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private CarController _carController;
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private void Awake()
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{
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_carController = GetComponent<CarController>();
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}
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private void Update()
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{
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float forwardAmount = 1f;
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float turnAmount = 1f;
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_carController.SetInputs(forwardAmount,turnAmount);
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}
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}
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