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evermillion/Assets/Brick Project Studio/Apartment Kit/Common/Scripts & Animation/TableFlip/TableFlipL.cs
2024-06-05 11:10:54 +08:00

57 lines
954 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TableFlipL: MonoBehaviour {
public Animator FlipL;
public bool open;
public Transform Player;
void Start (){
open = false;
}
void OnMouseOver (){
{
if (Player) {
float dist = Vector3.Distance (Player.position, transform.position);
if (dist < 15) {
if (open == false) {
if (Input.GetMouseButtonDown (0)) {
StartCoroutine (opening ());
}
} else {
if (open == true) {
if (Input.GetMouseButtonDown (0)) {
StartCoroutine (closing ());
}
}
}
}
}
}
}
IEnumerator opening(){
print ("you are opening the door");
FlipL.Play ("Lup");
open = true;
yield return new WaitForSeconds (.5f);
}
IEnumerator closing(){
print ("you are closing the door");
FlipL.Play ("Ldown");
open = false;
yield return new WaitForSeconds (.5f);
}
}