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evermillion/Assets/Table and chair/Standard Assets/Effects/ImageEffects/Scripts/Grayscale.cs
2024-06-05 11:10:54 +08:00

22 lines
643 B
C#

using System;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Color Adjustments/Grayscale")]
public class Grayscale : ImageEffectBase {
public Texture textureRamp;
[Range(-1.0f,1.0f)]
public float rampOffset;
// Called by camera to apply image effect
void OnRenderImage (RenderTexture source, RenderTexture destination) {
material.SetTexture("_RampTex", textureRamp);
material.SetFloat("_RampOffset", rampOffset);
Graphics.Blit (source, destination, material);
}
}
}