using System.Collections; using System.Collections.Generic; using UnityEngine; namespace CTI { public static class CTI_Utils { // Function to adjust the translucent lighting fade according to the given shadow distance – or any othe distance that is passed in // @params: // (float) TranslucentLightingRange : Range in which translucent lighting will be applied – most likely the shadow distance as set in Quality Settings // (float) FadeLengthFactor : Lenth relative to TranslucentLightingRange over which the fade will take place (0.0 - 1.0 range) public static void SetTranslucentLightingFade(float TranslucentLightingRange, float FadeLengthFactor) { TranslucentLightingRange *= 0.9f; // Add some padding as real time shadows fade out as well var FadeLength = TranslucentLightingRange * FadeLengthFactor; // Pleae note: We use sqr distances here! Shader.SetGlobalVector ("_CTI_TransFade", new Vector2( TranslucentLightingRange * TranslucentLightingRange, FadeLength * FadeLength * ( (TranslucentLightingRange / FadeLength) * 2.0f ) ) ); } } }