using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; namespace SojaExiles { public class SceneSwitchGen : MonoBehaviour { // Use this for initialization void Start() { } // Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Alpha1)) { SceneManager.LoadScene("Structure_01"); } if (Input.GetKeyDown(KeyCode.Alpha2)) { SceneManager.LoadScene("Structure_02"); } if (Input.GetKeyDown(KeyCode.Alpha3)) { SceneManager.LoadScene("Structure_03"); } if (Input.GetKeyDown(KeyCode.Alpha4)) { SceneManager.LoadScene("Structure_04"); } if (Input.GetKeyDown(KeyCode.Alpha5)) { SceneManager.LoadScene("Structure_05"); } if (Input.GetKeyDown(KeyCode.Alpha6)) { SceneManager.LoadScene("Structure_06"); } if (Input.GetKeyDown(KeyCode.Alpha7)) { SceneManager.LoadScene("Props Furniture Showcase"); } if (Input.GetKeyDown(KeyCode.Escape)) { Application.Quit(); } } } }