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evermillion/Assets/Table and chair/Standard Assets/Effects/Projectors/Guidelines.txt

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2024-06-05 03:10:54 +00:00
To use the Projector/Light and Projector/Shadow shaders properly:
Cookie texture:
1. Make sure texture wrap mode is set to "Clamp"
2. Turn on "Border Mipmaps" option in import settings
3. Use uncompressed texture format
4. Projector/Shadow also requires alpha channel to be present (typically Alpha from Grayscale option is ok)
Falloff texture (if present):
1. Data needs to be in alpha channel, so typically Alpha8 texture format
2. Make sure texture wrap mode is set to "Clamp"
3. Make sure leftmost pixel column is black; and "Border mipmaps" import setting is on.