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everellia/SheKnowsWhatYouAreToHerGame/Assets/WorldCreatorBridge/Content/Shaders/Standard/DiffuseBase.shader

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// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
Shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
_MainTex ("Base (RGB)", 2D) = "white" {}
_ColorMap("ColorMap (RGB)", 2D) = "white"
_OffsetSize("Offset / Size", Vector) = (0,0,0,0)
}
SubShader {
Tags { "RenderType"="Opaque" }
LOD 200
CGPROGRAM
#pragma surface surf Lambert vertex:SplatmapVert addshadow fullforwardshadows
#pragma instancing_options assumeuniformscaling nomatrices nolightprobe nolightmap forwardadd
#define TERRAIN_BASE_PASS
#include "WCTerrainSplatmapCommon.cginc"
sampler2D _MainTex;
fixed4 _Color;
void surf (Input IN, inout SurfaceOutput o) {
fixed4 c = tex2D(_MainTex, IN.tc.xy * _OffsetSize.zw + _OffsetSize.xy) * _Color;
o.Albedo = c.rgb;
o.Alpha = c.a;
}
ENDCG
UsePass "Hidden/Nature/Terrain/Utilities/PICKING"
UsePass "Hidden/Nature/Terrain/Utilities/SELECTION"
}
Fallback "Legacy Shaders/VertexLit"
}