62 lines
2.1 KiB
Text
62 lines
2.1 KiB
Text
// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
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Shader "Hidden/TerrainEngine/Splatmap/WCStandard-AddPass" {
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Properties {
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_ColorMap("ColorMap (RGB)", 2D) = "white"
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_OffsetSize("Offset / Size", Vector) = (0,0,0,0)
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}
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SubShader {
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Tags {
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"Queue" = "Geometry-99"
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"IgnoreProjector"="True"
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"RenderType" = "Opaque"
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}
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CGPROGRAM
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#pragma surface surf Standard decal:add vertex:SplatmapVert finalcolor:SplatmapFinalColor finalgbuffer:SplatmapFinalGBuffer fullforwardshadows nometa
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#pragma instancing_options assumeuniformscaling nomatrices nolightprobe nolightmap forwardadd
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#pragma multi_compile_fog
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#pragma target 3.0
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// needs more than 8 texcoords
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#pragma exclude_renderers gles
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#include "UnityPBSLighting.cginc"
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#pragma multi_compile_local __ _NORMALMAP
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#define TERRAIN_SPLAT_ADDPASS
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#define TERRAIN_STANDARD_SHADER
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#define TERRAIN_INSTANCED_PERPIXEL_NORMAL
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#define TERRAIN_SURFACE_OUTPUT SurfaceOutputStandard
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#include "WCTerrainSplatmapCommon.cginc"
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half _Metallic0;
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half _Metallic1;
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half _Metallic2;
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half _Metallic3;
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half _Smoothness0;
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half _Smoothness1;
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half _Smoothness2;
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half _Smoothness3;
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sampler2D _ColorMap;
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void surf (Input IN, inout SurfaceOutputStandard o) {
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half4 splat_control;
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half weight;
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fixed4 mixedDiffuse;
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half4 defaultSmoothness = half4(_Smoothness0, _Smoothness1, _Smoothness2, _Smoothness3);
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SplatmapMix(IN, defaultSmoothness, splat_control, weight, mixedDiffuse, o.Normal);
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o.Albedo = mixedDiffuse.rgb * tex2D(_ColorMap, IN.tc.xy * _OffsetSize.zw + _OffsetSize.xy).rgb;
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o.Alpha = weight;
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o.Smoothness = mixedDiffuse.a;
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o.Metallic = dot(splat_control, half4(_Metallic0, _Metallic1, _Metallic2, _Metallic3));
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}
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ENDCG
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}
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Fallback "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass"
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}
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