/* * author: mark joshwel * date: 20/6/2024 * description: script for handling 'caught' and 'escaped' menu button functions */ using UnityEngine; using UnityEngine.UIElements; /// /// class managing the credits menu and button function invocations /// public class CaughtEscapedMenu : CommonMenu { /// /// button to exit the game /// public Button ButtonExit; /// /// function to associate a display state with the menu, /// and subscribe button events to their respective functions /// public override void OnEnable() { // set the associated state and call the base OnEnable base.OnEnable(); // get the exit button from the ui root and subscribe appropriate functions ButtonExit = UI.Q