/*
* author: mark joshwel
* date: 30/5/2024
* description: credits menu script for handling credits menu button functions
*/
using UnityEngine.UIElements;
/// <summary>
/// class managing the credits menu and button function invocations
/// </summary>
public class CreditsMenu : CommonMenu
{
/// button to return to main menu
public Button ButtonReturn;
/// function to associate a display state with the menu,
/// and subscribe button events to their respective functions
public override void OnEnable()
associatedState = GameManager.DisplayState.ScreenCreditsMenu;
base.OnEnable();
// get the start button from the ui root and subscribe appropriate functions
ButtonReturn = UI.Q<Button>("ButtonReturn");
ButtonReturn.clicked += PlayClick;
ButtonReturn.clicked += OptionReturnToMainMenu;
}
/// handles return to main menu button press,
/// signals the game manager appropriately
private void OptionReturnToMainMenu()
// return to main menu
Game.SetDisplayState(GameManager.DisplayState.ScreenMainMenu);