Shader "Unlit/UnlitColor" {
    Properties {
        _Color ("Main Color", Color) = (1, 1, 1, 1)        
        _MainTex ("Base (RGB)", 2D) = "white" {}
    }

    SubShader {
        Tags { "RenderType"="Opaque" }
        LOD 100
        Pass {
            Lighting Off
            SetTexture [_MainTex] { 
                constantColor [_Color]
                combine constant * texture
            } 
        }
    }
}