developing dynamic applications assignment 1 — a simple color matching game using the OKLAB Colour Model
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Mark Joshwel f00abf2d9c game(scripts): I HATE COLORIMETRY
took me like too long to realise i needed to gamut clip or else i was getting what seemed like the illogical emulation of imaginary colours
2024-11-17 03:03:32 +08:00
ColourMeOKGame game(scripts): I HATE COLORIMETRY 2024-11-17 03:03:32 +08:00
Design game: add files 2024-11-15 02:26:55 +08:00
.gitattributes game: add files 2024-11-15 02:26:55 +08:00
.gitignore game: add files 2024-11-15 02:26:55 +08:00
README.md meta: big move 2024-11-15 07:54:43 +08:00

Colour Me OK

developing dynamic applications assignment 1 — a simple color matching game using the OKLCH/OKLab Colour Model (firebase auth + realtime database)

academic details

direct deliverables

  • firebase database export (of simulated full run)
    file: Deliverables/DDA_Assg1_MarkJoshwel_ColourMeOK.json

  • unity package
    file: Deliverables/DDA_Assg1_MarkJoshwel_ColourMeOK.unitypackage includes: assets (scenes, textures, materials, prefabs, scripts, etc.) + packages excludes: firebase sdk packages

  • documentation
    file: Deliverables/DDA_Assg1_MarkJoshwel_README.pdf

  • demo video
    file: `Deliverables/DDA_Assg1_MarkJoshwel_ColourMeOK.zip includes: sign up, play game, submit score, view leaderboard, log out

  • project zip
    file: Deliverables/DDA_Assg1_MarkJoshwel_ColourMeOK.zip includes: everything in the 'Game' unity project folder

indirect deliverables (features)

  • auth: sign up / log in / log out
  • database: score submission
  • game/database: user rating calculation for leaderboards
  • game: leaderboard
  • readme: all documentation and research done
    • meta
      • application purpose
      • what content is displayed
      • application audience
    • assets
      • external asset attribution
      • statement of original artwork/assets done
    • development process
      • design work and data modelling
      • wireframe/mockups/diagrams