using UnityEngine;
using UnityEngine.UIElements;
///
/// singleton for a single source of truth game state and flow management
///
public class SideViewUI : MonoBehaviour
{
///
/// button to change to transition to the account view
///
private Button _accountButton;
///
/// text that displays the users stable chroma accuracy
///
private Label _chromaAccuracyText;
///
/// text that displays the connection status to the backend
///
private Label _connectionStatusText;
///
/// text that displays the users stable hue accuracy
///
private Label _hueAccuracyText;
///
/// button to transition to the leaderboard view
///
private Button _leaderboardButton;
///
/// text that displays the users stable lightness accuracy
///
private Label _lightnessAccuracyText;
///
/// button to transition to the game view
///
private Button _playButton;
///
/// text that displays the username
///
private Label _playerNameText;
///
/// text that displays the users' rating
///
private Label _playerRatingText;
private void Start()
{
GameManager.Instance.RegisterOnLocalPlayerDataUpdate(RenderFromPlayerData);
}
///
/// function to subscribe button events to their respective functions
///
private void OnEnable()
{
var ui = GetComponent().rootVisualElement;
_playButton = ui.Q