game: add working defaultView and empty resultsView
This commit is contained in:
parent
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commit
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@ -133,6 +133,7 @@ GameObject:
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- component: {fileID: 133964672}
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- component: {fileID: 133964672}
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- component: {fileID: 133964671}
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- component: {fileID: 133964671}
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- component: {fileID: 133964676}
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- component: {fileID: 133964677}
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- component: {fileID: 133964673}
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- component: {fileID: 133964673}
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- component: {fileID: 133964674}
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- component: {fileID: 133964674}
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- component: {fileID: 133964675}
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- component: {fileID: 133964675}
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@ -227,6 +228,21 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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state: 0
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state: 0
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--- !u!114 &133964677
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 133964670}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: f52665dbd9934a3cabe2e8a0d89059bd, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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lightness: 0
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chroma: 0
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hue: 0
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--- !u!1 &447905425
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--- !u!1 &447905425
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -341,6 +341,7 @@ public void RegisterOnSignOutCallback(Action callback)
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return;
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return;
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}
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}
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// logging in
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_auth.SignInWithEmailAndPasswordAsync(email, password)
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_auth.SignInWithEmailAndPasswordAsync(email, password)
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.ContinueWithOnMainThread(signInTask =>
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.ContinueWithOnMainThread(signInTask =>
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{
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{
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@ -1,7 +1,33 @@
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using System;
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using System;
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using UnityEngine;
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public static class Colorimetry
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public static class Colorimetry
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{
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{
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/// <summary>
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/// convert the oklch colour to a unity rgba colour object
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/// </summary>
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/// <returns>a unity rgba color object</returns>
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public static Color RawLchToColor(double lightness, double chroma, double hue)
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{
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// clamp values
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var cL = Math.Clamp(lightness / 100.0d, 0d, 1d);
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var cC = Math.Clamp(chroma, 0d, 0.5d);
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var cH = Math.Clamp(hue, 0d, 360d);
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// convert [OKL]Ch to [OKL]ab
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var hueRadians = cH * Math.PI / 180.0d;
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var a = cC * Math.Cos(hueRadians);
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var b = cC * Math.Sin(hueRadians);
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// bring it to linear sRGB, clip it, then bring it back to non-linear sRGB
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var lsrgb = oklab_to_linear_srgb(new Lab((float)cL, (float)a, (float)b));
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var clippedLsrgb = gamut_clip_preserve_chroma(lsrgb);
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return new Color(
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Math.Clamp((float)srgb_nonlinear_transform_f(clippedLsrgb.r), 0.0f, 1.0f),
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Math.Clamp((float)srgb_nonlinear_transform_f(clippedLsrgb.g), 0.0f, 1.0f),
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Math.Clamp((float)srgb_nonlinear_transform_f(clippedLsrgb.b), 0.0f, 1.0f));
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}
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/// <summary>
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/// <summary>
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/// transform a linear srgb value to a non-linear srgb value
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/// transform a linear srgb value to a non-linear srgb value
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/// </summary>
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/// </summary>
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23
ColourMeOKGame/Assets/Scripts/DemoOklchColourPicker.cs
Normal file
23
ColourMeOKGame/Assets/Scripts/DemoOklchColourPicker.cs
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@ -0,0 +1,23 @@
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using UnityEngine.UIElements;
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public class DemoOklchColourPicker : OklchColourPickerUI
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{
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/// <summary>
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/// initialise the ui elements and register change event callbacks functions
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/// </summary>
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public new void OnEnable()
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{
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var ui = GetComponent<UIDocument>().rootVisualElement;
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LightnessSlider = ui.Q<Slider>("DemoResponseLightnessSlider");
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LightnessSlider.RegisterCallback<ChangeEvent<float>>(OnLightnessChange);
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ChromaSlider = ui.Q<Slider>("DemoResponseChromaSlider");
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ChromaSlider.RegisterCallback<ChangeEvent<float>>(OnChromaChange);
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HueSlider = ui.Q<Slider>("DemoResponseHueSlider");
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HueSlider.RegisterCallback<ChangeEvent<float>>(OnHueChange);
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ResponseColour = ui.Q<VisualElement>("DemoResponseColour");
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: f52665dbd9934a3cabe2e8a0d89059bd
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timeCreated: 1731870685
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@ -25,31 +25,31 @@ public class OklchColourPickerUI : MonoBehaviour
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/// <summary>
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/// <summary>
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/// slider for the chroma value
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/// slider for the chroma value
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/// </summary>
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/// </summary>
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private Slider _chromaSlider;
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protected Slider ChromaSlider;
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/// <summary>
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/// <summary>
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/// slider for the hue value
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/// slider for the hue value
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/// </summary>
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/// </summary>
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private Slider _hueSlider;
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protected Slider HueSlider;
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/// <summary>
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/// <summary>
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/// slider for the lightness value
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/// slider for the lightness value
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/// </summary>
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/// </summary>
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private Slider _lightnessSlider;
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protected Slider LightnessSlider;
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/// <summary>
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/// <summary>
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/// visual element for the response colour preview
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/// visual element for the response colour preview
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/// </summary>
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/// </summary>
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private VisualElement _responseColour;
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protected VisualElement ResponseColour;
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/// <summary>
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/// <summary>
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/// modify state of initialised variables
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/// modify state of initialised variables
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/// </summary>
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/// </summary>
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private void Start()
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private void Start()
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{
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{
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_lightnessSlider.value = 74.61f;
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LightnessSlider.value = 74.61f;
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_chromaSlider.value = 0.0868f;
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ChromaSlider.value = 0.0868f;
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_hueSlider.value = 335.72f;
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HueSlider.value = 335.72f;
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}
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}
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/// <summary>
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/// <summary>
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@ -59,72 +59,45 @@ public void OnEnable()
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{
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{
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var ui = GetComponent<UIDocument>().rootVisualElement;
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var ui = GetComponent<UIDocument>().rootVisualElement;
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_lightnessSlider = ui.Q<Slider>("ResponseLightnessSlider");
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LightnessSlider = ui.Q<Slider>("ResponseLightnessSlider");
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_lightnessSlider.RegisterCallback<ChangeEvent<float>>(OnLightnessChange);
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LightnessSlider.RegisterCallback<ChangeEvent<float>>(OnLightnessChange);
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_chromaSlider = ui.Q<Slider>("ResponseChromaSlider");
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ChromaSlider = ui.Q<Slider>("ResponseChromaSlider");
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_chromaSlider.RegisterCallback<ChangeEvent<float>>(OnChromaChange);
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ChromaSlider.RegisterCallback<ChangeEvent<float>>(OnChromaChange);
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_hueSlider = ui.Q<Slider>("ResponseHueSlider");
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HueSlider = ui.Q<Slider>("ResponseHueSlider");
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_hueSlider.RegisterCallback<ChangeEvent<float>>(OnHueChange);
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HueSlider.RegisterCallback<ChangeEvent<float>>(OnHueChange);
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_responseColour = ui.Q<VisualElement>("ResponseColour");
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ResponseColour = ui.Q<VisualElement>("ResponseColour");
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}
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}
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/// <summary>
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/// <summary>
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/// handle lightness slider change
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/// handle lightness slider change
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/// </summary>
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/// </summary>
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/// <param name="evt">change event</param>
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/// <param name="evt">change event</param>
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private void OnLightnessChange(ChangeEvent<float> evt)
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protected void OnLightnessChange(ChangeEvent<float> evt)
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{
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{
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lightness = Math.Clamp(evt.newValue, 0d, 100d);
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lightness = Math.Clamp(evt.newValue, 0d, 100d);
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_responseColour.style.backgroundColor = ToColor();
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ResponseColour.style.backgroundColor = Colorimetry.RawLchToColor(lightness, chroma, hue);
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}
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}
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/// <summary>
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/// <summary>
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/// handle chroma slider change
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/// handle chroma slider change
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/// </summary>
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/// </summary>
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/// <param name="evt">change event</param>
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/// <param name="evt">change event</param>
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private void OnChromaChange(ChangeEvent<float> evt)
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protected void OnChromaChange(ChangeEvent<float> evt)
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{
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{
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chroma = Math.Clamp(evt.newValue, 0d, 0.5d);
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chroma = Math.Clamp(evt.newValue, 0d, 0.5d);
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_responseColour.style.backgroundColor = ToColor();
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ResponseColour.style.backgroundColor = Colorimetry.RawLchToColor(lightness, chroma, hue);
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}
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}
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/// <summary>
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/// <summary>
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/// handle hue slider change
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/// handle hue slider change
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/// </summary>
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/// </summary>
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/// <param name="evt">change event</param>
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/// <param name="evt">change event</param>
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private void OnHueChange(ChangeEvent<float> evt)
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protected void OnHueChange(ChangeEvent<float> evt)
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{
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{
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hue = Math.Clamp(evt.newValue, 0d, 360d);
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hue = Math.Clamp(evt.newValue, 0d, 360d);
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_responseColour.style.backgroundColor = ToColor();
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ResponseColour.style.backgroundColor = Colorimetry.RawLchToColor(lightness, chroma, hue);
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}
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/// <summary>
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/// convert the oklch colour to a unity rgba colour object
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/// </summary>
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/// <returns>a unity rgba color object</returns>
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private Color ToColor()
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{
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// clamp values
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var cL = Math.Clamp(lightness / 100.0d, 0d, 1d);
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var cC = Math.Clamp(chroma, 0d, 0.5d);
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var cH = Math.Clamp(hue, 0d, 360d);
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// convert [OKL]Ch to [OKL]ab
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var hueRadians = cH * Math.PI / 180.0d;
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var a = cC * Math.Cos(hueRadians);
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var b = cC * Math.Sin(hueRadians);
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// bring it to linear sRGB, clip it, then bring it back to non-linear sRGB
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var lsrgb = Colorimetry.oklab_to_linear_srgb(new Colorimetry.Lab((float)cL, (float)a, (float)b));
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var clippedLsrgb = Colorimetry.gamut_clip_preserve_chroma(lsrgb);
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var srgb = new Color(
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Math.Clamp((float)Colorimetry.srgb_nonlinear_transform_f(clippedLsrgb.r), 0.0f, 1.0f),
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Math.Clamp((float)Colorimetry.srgb_nonlinear_transform_f(clippedLsrgb.g), 0.0f, 1.0f),
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Math.Clamp((float)Colorimetry.srgb_nonlinear_transform_f(clippedLsrgb.b), 0.0f, 1.0f));
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return srgb;
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}
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}
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}
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}
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@ -88,7 +88,7 @@ private void OnEnable()
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/// </summary>
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/// </summary>
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private static void OnPlayButtonClicked()
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private static void OnPlayButtonClicked()
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{
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{
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GameManager.Instance.ui.SetDisplayState(UIManager.DisplayState.PlayView);
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GameManager.Instance.ui.SetDisplayState(UIManager.DisplayState.GameView);
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}
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}
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/// <summary>
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/// <summary>
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@ -1,5 +1,4 @@
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using System;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UIElements;
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using UnityEngine.UIElements;
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public class UIManager : MonoBehaviour
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public class UIManager : MonoBehaviour
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@ -10,8 +9,9 @@ public class UIManager : MonoBehaviour
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public enum DisplayState
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public enum DisplayState
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{
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{
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UnassociatedState,
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UnassociatedState,
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Nothing,
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DefaultView,
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PlayView,
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GameView,
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ResultsView,
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LeaderboardView,
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LeaderboardView,
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AccountView
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AccountView
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}
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}
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@ -56,7 +56,7 @@ private void Awake()
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/// </summary>
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/// </summary>
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private void Start()
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private void Start()
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{
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{
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SetDisplayState(DisplayState.Nothing);
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SetDisplayState(DisplayState.DefaultView);
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}
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}
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/// <summary>
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/// <summary>
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@ -85,39 +85,40 @@ public void SetDisplayState(DisplayState newDisplayState)
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Debug.Log($"switching from {currentDisplayState} to {newDisplayState}");
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Debug.Log($"switching from {currentDisplayState} to {newDisplayState}");
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var defaultView = UI.Q<VisualElement>("DefaultView");
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var gameView = UI.Q<VisualElement>("GameView");
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var gameView = UI.Q<VisualElement>("GameView");
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var resultsView = UI.Q<VisualElement>("ResultsView");
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var leaderboardView = UI.Q<VisualElement>("LeaderboardView");
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var leaderboardView = UI.Q<VisualElement>("LeaderboardView");
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var accountView = UI.Q<VisualElement>("AccountView");
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var accountView = UI.Q<VisualElement>("AccountView");
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switch (newDisplayState)
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defaultView.style.display = newDisplayState switch
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{
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{
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case DisplayState.Nothing:
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DisplayState.DefaultView => DisplayStyle.Flex,
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gameView.style.display = DisplayStyle.None;
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_ => DisplayStyle.None
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leaderboardView.style.display = DisplayStyle.None;
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};
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accountView.style.display = DisplayStyle.None;
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break;
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case DisplayState.PlayView:
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gameView.style.display = newDisplayState switch
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gameView.style.display = DisplayStyle.Flex;
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{
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leaderboardView.style.display = DisplayStyle.None;
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DisplayState.GameView => DisplayStyle.Flex,
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accountView.style.display = DisplayStyle.None;
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_ => DisplayStyle.None
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break;
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};
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case DisplayState.LeaderboardView:
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resultsView.style.display = newDisplayState switch
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gameView.style.display = DisplayStyle.None;
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{
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leaderboardView.style.display = DisplayStyle.Flex;
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DisplayState.ResultsView => DisplayStyle.Flex,
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accountView.style.display = DisplayStyle.None;
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_ => DisplayStyle.None
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break;
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};
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case DisplayState.AccountView:
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leaderboardView.style.display = newDisplayState switch
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gameView.style.display = DisplayStyle.None;
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{
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leaderboardView.style.display = DisplayStyle.None;
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DisplayState.LeaderboardView => DisplayStyle.Flex,
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accountView.style.display = DisplayStyle.Flex;
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_ => DisplayStyle.None
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break;
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};
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case DisplayState.UnassociatedState:
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accountView.style.display = newDisplayState switch
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default:
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{
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throw new ArgumentOutOfRangeException(nameof(newDisplayState), newDisplayState, null);
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DisplayState.AccountView => DisplayStyle.Flex,
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}
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_ => DisplayStyle.None
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};
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}
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}
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}
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}
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<ui:VisualElement name="Content"
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<ui:VisualElement name="Content"
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style="flex-grow: 0; padding-right: 10%; padding-bottom: 10%; padding-left: 10%;">
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style="flex-grow: 0; padding-right: 10%; padding-bottom: 10%; padding-left: 10%;">
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<ui:Button text="Play ↗" parse-escape-sequences="true" display-tooltip-when-elided="true"
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<ui:Button text="Play ↗" parse-escape-sequences="true" display-tooltip-when-elided="true"
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name="PlayButton"/>
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name="PlayButton" style="display: flex;"/>
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<ui:Button text="Leaderboard ↗" parse-escape-sequences="true" display-tooltip-when-elided="true"
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<ui:Button text="Leaderboard ↗" parse-escape-sequences="true" display-tooltip-when-elided="true"
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name="LeaderboardButton"/>
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name="LeaderboardButton" style="display: flex;"/>
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<ui:Button text="Account ↗" parse-escape-sequences="true" display-tooltip-when-elided="true"
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<ui:Button text="Account ↗" parse-escape-sequences="true" display-tooltip-when-elided="true"
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name="AccountButton"/>
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name="AccountButton" style="display: flex;"/>
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<ui:VisualElement name="AccountSection"
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<ui:VisualElement name="AccountSection"
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style="flex-grow: 0; border-top-color: rgb(208, 152, 194); margin-top: 0; border-top-width: 1px; margin-right: 0; margin-bottom: 0; margin-left: 0; border-bottom-color: rgb(208, 152, 194); padding-bottom: 12px;">
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style="flex-grow: 0; border-top-color: rgb(208, 152, 194); margin-top: 0; border-top-width: 1px; margin-right: 0; margin-bottom: 0; margin-left: 0; border-bottom-color: rgb(208, 152, 194); padding-bottom: 12px; border-bottom-width: 1px; display: flex;">
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<ui:VisualElement name="PlayerDetails"
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<ui:VisualElement name="PlayerDetails"
|
||||||
style="flex-grow: 1; flex-direction: row; align-items: stretch; justify-content: space-between; font-size: 10px; align-self: stretch;">
|
style="flex-grow: 1; flex-direction: row; align-items: stretch; justify-content: space-between; font-size: 10px; align-self: stretch;">
|
||||||
<ui:VisualElement name="PlayerNameDetail" style="flex-grow: 1;">
|
<ui:VisualElement name="PlayerNameDetail" style="flex-grow: 1;">
|
||||||
|
@ -74,15 +74,28 @@
|
||||||
</ui:VisualElement>
|
</ui:VisualElement>
|
||||||
</ui:VisualElement>
|
</ui:VisualElement>
|
||||||
<ui:VisualElement name="ConnectionStatusText"
|
<ui:VisualElement name="ConnectionStatusText"
|
||||||
style="flex-grow: 0; border-top-color: rgb(208, 152, 194); margin-top: 0; border-top-width: 1px; margin-right: 0; margin-bottom: 0; margin-left: 0; border-bottom-color: rgb(208, 152, 194); border-bottom-width: 1px; padding-bottom: 12px;">
|
style="flex-grow: 0; border-top-color: rgb(208, 152, 194); margin-top: 0; margin-right: 0; margin-bottom: 0; margin-left: 0; border-bottom-color: rgb(208, 152, 194); padding-bottom: 12px; display: flex; border-bottom-width: 1px;">
|
||||||
<ui:Label tabindex="-1" text="Status: Unknown" parse-escape-sequences="true"
|
<ui:Label tabindex="-1" text="Status: Unknown" parse-escape-sequences="true"
|
||||||
display-tooltip-when-elided="true" name="ConnectionStatusText"
|
display-tooltip-when-elided="true" name="ConnectionStatusText"
|
||||||
style="-unity-font-style: normal; font-size: 14px; padding-bottom: 0; -unity-text-align: lower-left;"/>
|
style="-unity-font-style: normal; font-size: 14px; padding-bottom: 0; -unity-text-align: lower-left; display: flex;"/>
|
||||||
</ui:VisualElement>
|
</ui:VisualElement>
|
||||||
</ui:VisualElement>
|
</ui:VisualElement>
|
||||||
</ui:VisualElement>
|
</ui:VisualElement>
|
||||||
<ui:VisualElement name="MainView"
|
<ui:VisualElement name="MainView"
|
||||||
style="flex-grow: 0; flex-shrink: 0; width: 75%; justify-content: space-between;">
|
style="flex-grow: 0; flex-shrink: 0; width: 75%; justify-content: space-between;">
|
||||||
|
<ui:VisualElement name="DefaultView"
|
||||||
|
style="flex-grow: 0; justify-content: space-around; height: 100%; align-self: stretch; display: flex;">
|
||||||
|
<ui:VisualElement name="DemoResponseColour"
|
||||||
|
style="flex-grow: 1; background-color: rgb(0, 0, 0); align-self: stretch; justify-content: center;">
|
||||||
|
<ui:VisualElement name="DemoResponseSliderContainer"
|
||||||
|
style="flex-grow: 0; margin-top: 3.25%; margin-right: 3.25%; margin-bottom: 3.25%; margin-left: 3.25%; padding-top: 2%; padding-right: 2%; padding-bottom: 2%; padding-left: 2%; border-top-left-radius: 8px; border-top-right-radius: 8px; border-bottom-right-radius: 8px; border-bottom-left-radius: 8px; background-color: rgb(208, 152, 194);">
|
||||||
|
<ui:Slider label="Lightness" high-value="100" name="DemoResponseLightnessSlider"
|
||||||
|
class="lch-slider"/>
|
||||||
|
<ui:Slider label="Chroma" high-value="0.5" name="DemoResponseChromaSlider" class="lch-slider"/>
|
||||||
|
<ui:Slider label="Hue" high-value="360" name="DemoResponseHueSlider" class="lch-slider"/>
|
||||||
|
</ui:VisualElement>
|
||||||
|
</ui:VisualElement>
|
||||||
|
</ui:VisualElement>
|
||||||
<ui:VisualElement name="GameView"
|
<ui:VisualElement name="GameView"
|
||||||
style="flex-grow: 0; margin-top: 3.25%; margin-right: 3.25%; margin-bottom: 3.25%; margin-left: 3.25%; justify-content: space-between; height: 100%; align-self: stretch; display: none;">
|
style="flex-grow: 0; margin-top: 3.25%; margin-right: 3.25%; margin-bottom: 3.25%; margin-left: 3.25%; justify-content: space-between; height: 100%; align-self: stretch; display: none;">
|
||||||
<ui:VisualElement name="GameHeader"
|
<ui:VisualElement name="GameHeader"
|
||||||
|
@ -118,6 +131,7 @@
|
||||||
<ui:Slider label="Hue" high-value="360" name="ResponseHueSlider" class="lch-slider"/>
|
<ui:Slider label="Hue" high-value="360" name="ResponseHueSlider" class="lch-slider"/>
|
||||||
</ui:VisualElement>
|
</ui:VisualElement>
|
||||||
</ui:VisualElement>
|
</ui:VisualElement>
|
||||||
|
<ui:VisualElement name="ResultsView" style="flex-grow: 1; display: none;"/>
|
||||||
<ui:VisualElement name="LeaderboardView"
|
<ui:VisualElement name="LeaderboardView"
|
||||||
style="flex-grow: 1; display: none; padding-top: 0; padding-right: 0; padding-bottom: 0; padding-left: 0; margin-top: 3.25%; margin-right: 3.25%; margin-bottom: 3.25%; margin-left: 3.25%; flex-direction: column; justify-content: space-between;">
|
style="flex-grow: 1; display: none; padding-top: 0; padding-right: 0; padding-bottom: 0; padding-left: 0; margin-top: 3.25%; margin-right: 3.25%; margin-bottom: 3.25%; margin-left: 3.25%; flex-direction: column; justify-content: space-between;">
|
||||||
<ui:Label tabindex="-1" text="Leaderboard" parse-escape-sequences="true"
|
<ui:Label tabindex="-1" text="Leaderboard" parse-escape-sequences="true"
|
||||||
|
@ -126,7 +140,7 @@
|
||||||
<ui:ListView name="LeaderboardListView"/>
|
<ui:ListView name="LeaderboardListView"/>
|
||||||
</ui:VisualElement>
|
</ui:VisualElement>
|
||||||
<ui:VisualElement name="AccountView"
|
<ui:VisualElement name="AccountView"
|
||||||
style="flex-grow: 1; display: flex; padding-top: 0; padding-right: 0; padding-bottom: 0; padding-left: 0; margin-top: 3.25%; margin-right: 3.25%; margin-bottom: 3.25%; margin-left: 3.25%; flex-direction: column; justify-content: space-between;">
|
style="flex-grow: 1; display: none; padding-top: 0; padding-right: 0; padding-bottom: 0; padding-left: 0; margin-top: 3.25%; margin-right: 3.25%; margin-bottom: 3.25%; margin-left: 3.25%; flex-direction: column; justify-content: space-between;">
|
||||||
<ui:Label tabindex="-1" text="You are not signed in." parse-escape-sequences="true"
|
<ui:Label tabindex="-1" text="You are not signed in." parse-escape-sequences="true"
|
||||||
display-tooltip-when-elided="true" name="AccountHeader"
|
display-tooltip-when-elided="true" name="AccountHeader"
|
||||||
style="font-size: 58px; -unity-font-style: normal;"/>
|
style="font-size: 58px; -unity-font-style: normal;"/>
|
||||||
|
|
Reference in a new issue