game: basic auth
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399
ColourMeOKGame/Assets/Scripts/AccountUI.cs
Normal file
399
ColourMeOKGame/Assets/Scripts/AccountUI.cs
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@ -0,0 +1,399 @@
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using System;
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using System.Net.Mail;
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using UnityEngine;
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using UnityEngine.Assertions;
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using UnityEngine.UIElements;
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/// <summary>
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/// class to handle the account view ui
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/// </summary>
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public class AccountUI : MonoBehaviour
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{
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/// <summary>
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/// state of the account view
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/// </summary>
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private enum State
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{
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UnassociatedState, // (start)
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NotSignedIn, // initial
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AfterContinue, // after
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SignedIn // post
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}
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/// <summary>
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/// current state of the account view
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/// </summary>
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[SerializeField] private State state = State.UnassociatedState;
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/// <summary>
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/// account view header text
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/// </summary>
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private Label _header;
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/// <summary>
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/// username text field
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/// </summary>
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private TextField _usernameField;
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/// <summary>
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/// email text field
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/// </summary>
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private TextField _emailField;
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/// <summary>
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/// password text field
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/// </summary>
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private TextField _passwordField;
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/// <summary>
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/// button to update the username
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/// </summary>
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private Button _usernameUpdateButton;
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/// <summary>
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/// button to update the email
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/// </summary>
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private Button _emailUpdateButton;
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/// <summary>
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/// button to update the password
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/// </summary>
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private Button _passwordUpdateButton;
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/// <summary>
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/// accompanying text for the account input fields, used when an error/notice is needed
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/// </summary>
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private Label _accompanyingText;
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/// <summary>
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/// either 'continue', 'log in', or 'sign out' button
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/// (in order of 'initial', 'after', and 'post' states)
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/// </summary>
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private Button _primaryActionButton;
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/// <summary>
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/// either 'forgot password' or 'create an account'
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/// (in order of 'initial' and 'after' states, is hidden in 'post' state)
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/// </summary>
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private Button _secondaryActionButton;
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/// <summary>
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/// function to subscribe button events to their respective functions
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/// </summary>
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public void OnEnable()
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{
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var ui = GetComponent<UIDocument>().rootVisualElement;
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_header = ui.Q<Label>("AccountHeader");
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_usernameField = ui.Q<TextField>("UsernameField");
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_emailField = ui.Q<TextField>("EmailField");
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_passwordField = ui.Q<TextField>("PasswordField");
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_usernameUpdateButton = ui.Q<Button>("UsernameUpdateButton");
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_usernameUpdateButton.clicked += OnUsernameUpdateButtonClick;
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_emailUpdateButton = ui.Q<Button>("EmailUpdateButton");
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_emailUpdateButton.clicked += OnEmailUpdateButtonClick;
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_passwordUpdateButton = ui.Q<Button>("PasswordUpdateButton");
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_passwordUpdateButton.clicked += OnPasswordUpdateButtonClick;
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_accompanyingText = ui.Q<Label>("AccompanyingText");
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_primaryActionButton = ui.Q<Button>("PrimaryActionButton");
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_primaryActionButton.clicked += OnPrimaryActionButtonClick;
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_secondaryActionButton = ui.Q<Button>("SecondaryActionButton");
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_secondaryActionButton.clicked += OnSecondaryActionButtonClick;
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TransitionStateTo(State.NotSignedIn);
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}
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public void Start()
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{
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if (state == State.UnassociatedState)
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{
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throw new Exception("unreachable state");
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}
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}
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private void TransitionStateTo(State newState, bool keepAccompanyingText = false)
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{
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// if we're transitioning to the same state, do nothing
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if (state == newState) return;
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// else, hide the accompanying text
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if (!keepAccompanyingText) _accompanyingText.style.display = DisplayStyle.None;
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// hide update buttons if not signed in
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if (newState != State.SignedIn)
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{
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_usernameUpdateButton.style.display = DisplayStyle.None;
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_passwordUpdateButton.style.display = DisplayStyle.None;
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_emailUpdateButton.style.display = DisplayStyle.None;
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}
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else
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{
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_usernameUpdateButton.style.display = DisplayStyle.Flex;
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_passwordUpdateButton.style.display = DisplayStyle.Flex;
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_emailUpdateButton.style.display = DisplayStyle.Flex;
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}
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Debug.Log($"transitioning to {newState}");
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// set primary/secondary buttons
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switch (newState)
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{
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case State.NotSignedIn:
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_header.text = "You are not signed in.";
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_usernameField.style.display = DisplayStyle.None;
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_emailField.style.display = DisplayStyle.Flex;
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_passwordField.style.display = DisplayStyle.Flex;
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_primaryActionButton.style.display = DisplayStyle.Flex;
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_secondaryActionButton.style.display = DisplayStyle.Flex;
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_primaryActionButton.text = "Continue \u2192";
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_secondaryActionButton.text = "Forgot Password \u2192";
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break;
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case State.AfterContinue:
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_header.text = "You are not signed in.";
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_usernameField.style.display = DisplayStyle.None;
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_emailField.style.display = DisplayStyle.Flex;
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_passwordField.style.display = DisplayStyle.Flex;
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_primaryActionButton.style.display = DisplayStyle.Flex;
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_secondaryActionButton.style.display = DisplayStyle.Flex;
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_primaryActionButton.text = "Retry Log In \u2192";
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_secondaryActionButton.text = "Create an Account \u2192";
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break;
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case State.SignedIn:
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var username = GameManager.Instance.Backend.GetUsername();
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_header.text = string.IsNullOrEmpty(username) ? "You are signed in." : $"Signed in as {username}";
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_usernameField.style.display = DisplayStyle.Flex;
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_emailField.style.display = DisplayStyle.Flex;
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_passwordField.style.display = DisplayStyle.Flex;
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_usernameField.value = GameManager.Instance.Backend.GetUsername();
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_emailField.value = GameManager.Instance.Backend.GetUser().Email;
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_passwordField.value = "";
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_primaryActionButton.style.display = DisplayStyle.Flex;
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_secondaryActionButton.style.display = DisplayStyle.None;
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_primaryActionButton.text = "Sign Out \u2192";
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break;
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case State.UnassociatedState:
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default:
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throw new ArgumentOutOfRangeException();
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}
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state = newState;
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}
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/// <summary>
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/// validate the email and password fields
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/// </summary>
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/// <param name="emailField">the email field to validate</param>
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/// <param name="passwordField">the password field to validate</param>
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/// <exception cref="Exception">if the email or password fields are invalid</exception>
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private void ValidateFields(TextField emailField, TextField passwordField)
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{
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emailField.style.color = Color.black;
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passwordField.style.color = Color.black;
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// validate email
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try
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{
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var dot = emailField.value.LastIndexOf(".", StringComparison.Ordinal);
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// check if a dot exists
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Assert.IsTrue(dot != -1);
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// if a dot exists, check if the first part has the @ symbol
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// so emails like 'hello.bro@domain' are invalid (I mean, they are, but not for this)
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Assert.IsTrue(emailField.value.IndexOf("@", StringComparison.Ordinal) < dot);
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_ = new MailAddress(emailField.value);
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}
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catch
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{
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emailField.style.color = Color.red;
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throw new Exception("Invalid email.");
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}
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// validate password
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if (passwordField.value.Length >= 10) return;
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passwordField.style.color = Color.red;
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throw new Exception("Invalid password.");
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}
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private void OnUsernameUpdateButtonClick()
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{
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// TODO
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throw new NotImplementedException();
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}
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private void OnEmailUpdateButtonClick()
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{
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// TODO
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throw new NotImplementedException();
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}
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private void OnPasswordUpdateButtonClick()
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{
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// TODO
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throw new NotImplementedException();
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}
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private void OnPrimaryActionButtonClick()
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{
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switch (state)
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{
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// - continue button
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// (attempt to figure out to log in or give the option to create an account)
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// - log in button
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case State.NotSignedIn:
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case State.AfterContinue:
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try
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{
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ValidateFields(_emailField, _passwordField);
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}
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catch (Exception e)
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{
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_accompanyingText.style.display = DisplayStyle.Flex;
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_accompanyingText.text = e.Message;
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return;
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}
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GameManager.Instance.Backend.AuthenticateUser(
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_emailField.value,
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_passwordField.value,
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(result) =>
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{
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switch (result)
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{
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case Backend.AuthenticationResult.Ok:
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case Backend.AuthenticationResult.AlreadyAuthenticated:
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TransitionStateTo(State.SignedIn);
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break;
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|
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case Backend.AuthenticationResult.NonExistentUser:
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TransitionStateTo(State.AfterContinue);
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break;
|
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|
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case Backend.AuthenticationResult.InvalidEmail:
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_accompanyingText.style.display = DisplayStyle.Flex;
|
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_accompanyingText.text = "Invalid email. Please try again.";
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break;
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case Backend.AuthenticationResult.InvalidCredentials:
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_accompanyingText.style.display = DisplayStyle.Flex;
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_accompanyingText.text = "Invalid credentials. Please try again.";
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break;
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case Backend.AuthenticationResult.AlreadyExistingUser:
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case Backend.AuthenticationResult.GenericError:
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default:
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TransitionStateTo(State.AfterContinue);
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_accompanyingText.style.display = DisplayStyle.Flex;
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_accompanyingText.text = "Either the account does not exist, or there was an internal error. Try again.";
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break;
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}
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});
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break;
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// sign out button
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case State.SignedIn:
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GameManager.Instance.Backend.SignOutUser();
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TransitionStateTo(State.NotSignedIn);
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break;
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||||
case State.UnassociatedState:
|
||||
default:
|
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throw new ArgumentOutOfRangeException();
|
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}
|
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}
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private void OnSecondaryActionButtonClick()
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{
|
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switch (state)
|
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{
|
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// forgot password button
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case State.NotSignedIn:
|
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throw new NotImplementedException();
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|
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// create an account button
|
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case State.AfterContinue:
|
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try
|
||||
{
|
||||
ValidateFields(_emailField, _passwordField);
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||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
_accompanyingText.style.display = DisplayStyle.Flex;
|
||||
_accompanyingText.text = e.Message;
|
||||
return;
|
||||
}
|
||||
|
||||
// if the username field is hidden, show it and then immediately return
|
||||
if (_usernameField.style.display == DisplayStyle.None)
|
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{
|
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_usernameField.style.display = DisplayStyle.Flex;
|
||||
_accompanyingText.style.display = DisplayStyle.Flex;
|
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_accompanyingText.text = "Set a username for your account.";
|
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return;
|
||||
}
|
||||
|
||||
GameManager.Instance.Backend.AuthenticateUser(
|
||||
_emailField.value,
|
||||
_passwordField.value,
|
||||
(result) =>
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
case Backend.AuthenticationResult.Ok:
|
||||
case Backend.AuthenticationResult.AlreadyAuthenticated:
|
||||
TransitionStateTo(State.SignedIn);
|
||||
break;
|
||||
|
||||
case Backend.AuthenticationResult.InvalidEmail:
|
||||
_accompanyingText.style.display = DisplayStyle.Flex;
|
||||
_accompanyingText.text = "Invalid email. Please try again.";
|
||||
break;
|
||||
|
||||
case Backend.AuthenticationResult.InvalidCredentials:
|
||||
_accompanyingText.style.display = DisplayStyle.Flex;
|
||||
_accompanyingText.text = "Invalid credentials. Please try again.";
|
||||
break;
|
||||
|
||||
case Backend.AuthenticationResult.NonExistentUser:
|
||||
case Backend.AuthenticationResult.AlreadyExistingUser:
|
||||
case Backend.AuthenticationResult.GenericError:
|
||||
default:
|
||||
_accompanyingText.style.display = DisplayStyle.Flex;
|
||||
_accompanyingText.text = "An error occurred. Please try again.";
|
||||
Debug.LogError(result);
|
||||
break;
|
||||
}
|
||||
},
|
||||
true,
|
||||
_usernameField.value);
|
||||
break;
|
||||
|
||||
case State.SignedIn:
|
||||
case State.UnassociatedState:
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
}
|
||||
}
|
11
ColourMeOKGame/Assets/Scripts/AccountUI.cs.meta
Normal file
11
ColourMeOKGame/Assets/Scripts/AccountUI.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6149e386d290e7d4ea7ed651a5dd3551
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,15 +1,17 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using Firebase;
|
||||
using Firebase.Auth;
|
||||
using Firebase.Database;
|
||||
using Firebase.Extensions;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// the general managing class for handling communication with the firebase backend
|
||||
/// (to be initialised by GameManager)
|
||||
/// </summary>
|
||||
public class Backend : MonoBehaviour
|
||||
public class Backend
|
||||
{
|
||||
/// <summary>
|
||||
/// enum for the result of the authentication process
|
||||
|
@ -20,6 +22,7 @@ public enum AuthenticationResult
|
|||
AlreadyAuthenticated,
|
||||
NonExistentUser,
|
||||
AlreadyExistingUser,
|
||||
InvalidEmail,
|
||||
InvalidCredentials,
|
||||
GenericError
|
||||
}
|
||||
|
@ -48,9 +51,14 @@ public enum FirebaseConnectionStatus
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// whether the backend is connected to the firebase backend
|
||||
/// callback functions to be invoked when the user signs in
|
||||
/// </summary>
|
||||
public FirebaseConnectionStatus status = FirebaseConnectionStatus.NotConnected;
|
||||
private readonly List<Action<FirebaseUser>> _onSignInCallback = new();
|
||||
|
||||
/// <summary>
|
||||
/// callback functions to be invoked when the user signs out
|
||||
/// </summary>
|
||||
private readonly List<Action<FirebaseUser>> _onSignOutCallback = new();
|
||||
|
||||
/// <summary>
|
||||
/// the firebase authentication object
|
||||
|
@ -62,44 +70,25 @@ public enum FirebaseConnectionStatus
|
|||
/// </summary>
|
||||
private DatabaseReference _db;
|
||||
|
||||
/// <summary>
|
||||
/// callback function to be invoked when the user signs in
|
||||
/// </summary>
|
||||
private Action<FirebaseUser> _onSignInCallback = user => { Debug.Log("signed in as" + user.UserId); };
|
||||
|
||||
/// <summary>
|
||||
/// callback function to be invoked when the user signs out
|
||||
/// </summary>
|
||||
private Action<FirebaseUser> _onSignOutCallback = user => { Debug.Log("signed out" + user.UserId); };
|
||||
|
||||
/// <summary>
|
||||
/// the current user object, if authenticated
|
||||
/// </summary>
|
||||
private FirebaseUser _user;
|
||||
|
||||
/// <summary>
|
||||
/// script load function
|
||||
/// the current user's username, if authenticated
|
||||
/// </summary>
|
||||
private void Awake()
|
||||
{
|
||||
Debug.Log("firing firebase Initialise() invocation");
|
||||
Initialise();
|
||||
}
|
||||
private string _username;
|
||||
|
||||
/// <summary>
|
||||
/// deferred cleanup function
|
||||
/// whether the backend is connected to the firebase backend
|
||||
/// </summary>
|
||||
private void OnDestroy()
|
||||
{
|
||||
SignOutUser();
|
||||
_auth.StateChanged -= AuthStateChanged;
|
||||
_auth = null;
|
||||
}
|
||||
public FirebaseConnectionStatus Status = FirebaseConnectionStatus.NotConnected;
|
||||
|
||||
/// <summary>
|
||||
/// variable initialisation function
|
||||
/// </summary>
|
||||
private void Initialise()
|
||||
public void Initialise()
|
||||
{
|
||||
FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task =>
|
||||
{
|
||||
|
@ -110,36 +99,55 @@ private void Initialise()
|
|||
_auth = FirebaseAuth.GetAuth(FirebaseApp.DefaultInstance);
|
||||
_auth.StateChanged += AuthStateChanged;
|
||||
_db = FirebaseDatabase.DefaultInstance.RootReference;
|
||||
status = FirebaseConnectionStatus.Connected;
|
||||
Status = FirebaseConnectionStatus.Connected;
|
||||
break;
|
||||
|
||||
case DependencyStatus.UnavailableDisabled:
|
||||
case DependencyStatus.UnavailableInvalid:
|
||||
case DependencyStatus.UnavilableMissing:
|
||||
case DependencyStatus.UnavailablePermission:
|
||||
status = FirebaseConnectionStatus.ExternalError;
|
||||
Status = FirebaseConnectionStatus.ExternalError;
|
||||
break;
|
||||
|
||||
case DependencyStatus.UnavailableUpdating:
|
||||
status = FirebaseConnectionStatus.Updating;
|
||||
Status = FirebaseConnectionStatus.Updating;
|
||||
RetryInitialiseAfterDelay();
|
||||
break;
|
||||
|
||||
case DependencyStatus.UnavailableUpdaterequired:
|
||||
status = FirebaseConnectionStatus.UpdateRequired;
|
||||
Status = FirebaseConnectionStatus.UpdateRequired;
|
||||
break;
|
||||
|
||||
case DependencyStatus.UnavailableOther:
|
||||
default:
|
||||
status = FirebaseConnectionStatus.InternalError;
|
||||
Status = FirebaseConnectionStatus.InternalError;
|
||||
Debug.LogError("firebase ??? blew up or something," + task.Result);
|
||||
break;
|
||||
}
|
||||
|
||||
Debug.Log("firebase status is" + status);
|
||||
Debug.Log("firebase status is" + Status);
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// async function to retry initialisation after a delay
|
||||
/// </summary>
|
||||
private async void RetryInitialiseAfterDelay()
|
||||
{
|
||||
await Task.Delay(TimeSpan.FromSeconds(10));
|
||||
Initialise();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// cleanup function
|
||||
/// </summary>
|
||||
public void Cleanup()
|
||||
{
|
||||
SignOutUser();
|
||||
_auth.StateChanged -= AuthStateChanged;
|
||||
_auth = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// function to handle the authentication state change event
|
||||
/// </summary>
|
||||
|
@ -154,69 +162,214 @@ private void AuthStateChanged(object sender, EventArgs eventArgs)
|
|||
var signedIn = _user != _auth.CurrentUser && _auth.CurrentUser != null;
|
||||
|
||||
// if we're not signed in, but we still hold _user locally, we've signed out
|
||||
if (!signedIn && _user != null) _onSignOutCallback(_user);
|
||||
if (!signedIn && _user != null)
|
||||
{
|
||||
Debug.Log($"signed out successfully as {_user.UserId}");
|
||||
foreach (var callback in _onSignOutCallback)
|
||||
callback(_user);
|
||||
}
|
||||
|
||||
// they have signed in, update _user
|
||||
_user = _auth.CurrentUser;
|
||||
if (signedIn) _onSignInCallback(_user);
|
||||
if (signedIn)
|
||||
{
|
||||
Debug.Log($"signed in successfully as {_user.UserId}");
|
||||
RetrieveUsername();
|
||||
foreach (var callback in _onSignInCallback) callback(_user);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// function to register a callback for when the user signs in
|
||||
/// </summary>
|
||||
/// <param name="callback">callback function that takes in a FirebaseUser argument</param>
|
||||
private void RegisterOnSignInCallback(Action<FirebaseUser> callback)
|
||||
public void RegisterOnSignInCallback(Action<FirebaseUser> callback)
|
||||
{
|
||||
_onSignInCallback = callback;
|
||||
_onSignInCallback.Add(callback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// function to register a callback for when the user signs out
|
||||
/// </summary>
|
||||
/// <param name="callback">callback function that takes in a FirebaseUser argument</param>
|
||||
private void RegisterOnSignOutCallback(Action<FirebaseUser> callback)
|
||||
public void RegisterOnSignOutCallback(Action<FirebaseUser> callback)
|
||||
{
|
||||
_onSignOutCallback = callback;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// async function to retry initialisation after a delay
|
||||
/// </summary>
|
||||
private async void RetryInitialiseAfterDelay()
|
||||
{
|
||||
await Task.Delay(TimeSpan.FromSeconds(10));
|
||||
Initialise();
|
||||
_onSignOutCallback.Add(callback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// abstraction function to authenticate the user
|
||||
/// </summary>
|
||||
/// <param name="username">user name string</param>
|
||||
/// <param name="email">email string</param>
|
||||
/// <param name="password">user raw password string</param>
|
||||
/// <param name="callback">callback function that takes in an AuthenticationResult argument</param>
|
||||
/// <param name="registerUser">whether to treat authentication as registration</param>
|
||||
private void AuthenticateUser(
|
||||
string username,
|
||||
/// <param name="registeringUsername">username string if registering</param>
|
||||
public void AuthenticateUser(
|
||||
string email,
|
||||
string password,
|
||||
Action<AuthenticationResult> callback,
|
||||
bool registerUser = false)
|
||||
bool registerUser = false,
|
||||
string registeringUsername = "")
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
if (GameManager.Instance.Backend.GetUser() != null)
|
||||
{
|
||||
callback(AuthenticationResult.AlreadyAuthenticated);
|
||||
return;
|
||||
}
|
||||
|
||||
if (registerUser)
|
||||
{
|
||||
// register user
|
||||
_auth.CreateUserWithEmailAndPasswordAsync(email, password)
|
||||
.ContinueWithOnMainThread(createTask =>
|
||||
{
|
||||
if (createTask.IsCompletedSuccessfully)
|
||||
{
|
||||
// store username
|
||||
_db.Child("users")
|
||||
.Child(_user.UserId)
|
||||
.Child("username")
|
||||
.SetValueAsync(registeringUsername)
|
||||
.ContinueWithOnMainThread(setUsernameTask =>
|
||||
{
|
||||
if (setUsernameTask.IsCompletedSuccessfully)
|
||||
{
|
||||
_username = registeringUsername;
|
||||
callback(AuthenticationResult.Ok);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError(setUsernameTask.Exception);
|
||||
callback(AuthenticationResult.GenericError);
|
||||
}
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
if (createTask.Exception?.InnerException == null)
|
||||
{
|
||||
callback(AuthenticationResult.GenericError);
|
||||
return;
|
||||
}
|
||||
|
||||
var error = (AuthError)((FirebaseException)createTask.Exception.InnerException).ErrorCode;
|
||||
|
||||
// ReSharper disable once SwitchStatementHandlesSomeKnownEnumValuesWithDefault
|
||||
switch (error)
|
||||
{
|
||||
case AuthError.UserNotFound:
|
||||
callback(AuthenticationResult.NonExistentUser);
|
||||
return;
|
||||
|
||||
case AuthError.InvalidEmail:
|
||||
callback(AuthenticationResult.InvalidEmail);
|
||||
return;
|
||||
|
||||
case AuthError.WeakPassword:
|
||||
case AuthError.InvalidCredential:
|
||||
callback(AuthenticationResult.InvalidCredentials);
|
||||
return;
|
||||
|
||||
case AuthError.AccountExistsWithDifferentCredentials:
|
||||
case AuthError.EmailAlreadyInUse:
|
||||
callback(AuthenticationResult.AlreadyExistingUser);
|
||||
return;
|
||||
|
||||
case AuthError.Failure:
|
||||
default:
|
||||
Debug.LogError(error);
|
||||
Debug.LogError(createTask.Exception);
|
||||
callback(AuthenticationResult.GenericError);
|
||||
break;
|
||||
}
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
_auth.SignInWithEmailAndPasswordAsync(email, password)
|
||||
.ContinueWithOnMainThread(signInTask =>
|
||||
{
|
||||
if (signInTask.IsCompletedSuccessfully)
|
||||
{
|
||||
callback(AuthenticationResult.Ok);
|
||||
return;
|
||||
}
|
||||
|
||||
if (signInTask.Exception?.InnerException == null)
|
||||
{
|
||||
callback(AuthenticationResult.GenericError);
|
||||
return;
|
||||
}
|
||||
|
||||
var error = (AuthError)((FirebaseException)signInTask.Exception.InnerException).ErrorCode;
|
||||
|
||||
// ReSharper disable once SwitchStatementHandlesSomeKnownEnumValuesWithDefault
|
||||
switch (error)
|
||||
{
|
||||
case AuthError.UserNotFound:
|
||||
callback(AuthenticationResult.NonExistentUser);
|
||||
return;
|
||||
case AuthError.InvalidEmail:
|
||||
callback(AuthenticationResult.InvalidEmail);
|
||||
return;
|
||||
case AuthError.WeakPassword:
|
||||
case AuthError.InvalidCredential:
|
||||
callback(AuthenticationResult.InvalidCredentials);
|
||||
return;
|
||||
case AuthError.AccountExistsWithDifferentCredentials:
|
||||
case AuthError.EmailAlreadyInUse:
|
||||
callback(AuthenticationResult.AlreadyExistingUser);
|
||||
return;
|
||||
case AuthError.Failure:
|
||||
default:
|
||||
Debug.LogError(error);
|
||||
Debug.LogError(signInTask.Exception);
|
||||
callback(AuthenticationResult.GenericError);
|
||||
break;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// function to retrieve the user's username from the database
|
||||
/// </summary>
|
||||
private void RetrieveUsername()
|
||||
{
|
||||
if (!Status.Equals(FirebaseConnectionStatus.Connected)) return;
|
||||
_db.Child("users").Child(_user.UserId).Child("username").GetValueAsync().ContinueWith(task =>
|
||||
{
|
||||
if (task.IsCompletedSuccessfully)
|
||||
{
|
||||
_username = task.Result.Value.ToString();
|
||||
Debug.Log($"our username is {_username}");
|
||||
}
|
||||
else
|
||||
{
|
||||
_username = "???";
|
||||
Debug.LogError("failed to get username");
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// abstraction function to retrieve the user
|
||||
/// </summary>
|
||||
/// <returns>the firebase user object</returns>
|
||||
private FirebaseUser GetUser()
|
||||
public FirebaseUser GetUser()
|
||||
{
|
||||
return _user;
|
||||
}
|
||||
|
||||
public string GetUsername()
|
||||
{
|
||||
return _username;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// abstraction function to sign out the user
|
||||
/// </summary>
|
||||
private void SignOutUser()
|
||||
public void SignOutUser()
|
||||
{
|
||||
_auth.SignOut();
|
||||
}
|
||||
|
@ -226,7 +379,7 @@ private void SignOutUser()
|
|||
/// </summary>
|
||||
/// <param name="playData">play data</param>
|
||||
/// <param name="callback">callback function that takes in one DatabaseTransactionResult argument</param>
|
||||
private void SubmitPlay(
|
||||
public void SubmitPlay(
|
||||
PlayData playData,
|
||||
Action<DatabaseTransactionResult> callback)
|
||||
{
|
||||
|
@ -238,7 +391,7 @@ private void SignOutUser()
|
|||
/// calculation is done locally, call UpdateUserRating to update the user's rating in the database
|
||||
/// </summary>
|
||||
/// <param name="callback">callback function that takes in a DatabaseTransactionResult and float (user rating) argument</param>
|
||||
private void CalculateUserRating(
|
||||
public void CalculateUserRating(
|
||||
Action<DatabaseTransactionResult, float> callback)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
|
@ -249,7 +402,7 @@ private void SignOutUser()
|
|||
/// </summary>
|
||||
/// <param name="newRating">new user rating value as a float</param>
|
||||
/// <param name="callback">callback function that takes in one DatabaseTransactionResult argument</param>
|
||||
private void UpdateUserRating(
|
||||
public void UpdateUserRating(
|
||||
float newRating,
|
||||
Action<DatabaseTransactionResult> callback)
|
||||
{
|
||||
|
@ -259,14 +412,30 @@ private void SignOutUser()
|
|||
/// <summary>
|
||||
/// abstraction function to get the leaderboard from the database
|
||||
/// </summary>
|
||||
/// <param name="callback"></param>
|
||||
/// <exception cref="NotImplementedException"></exception>
|
||||
private void GetLeaderboard(
|
||||
/// <param name="callback">
|
||||
/// callback function that takes in a DatabaseTransactionResult and LeaderboardEntry[] argument
|
||||
/// </param>
|
||||
public void GetLeaderboard(
|
||||
Action<DatabaseTransactionResult, LeaderboardEntry[]> callback)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
// private void Playground()
|
||||
// {
|
||||
// // update username
|
||||
// _db.Child("users").Child(_user.UserId).Child("username").SetValueAsync("newusername").ContinueWith(task => { });
|
||||
//
|
||||
// // update email
|
||||
// _user.SendEmailVerificationBeforeUpdatingEmailAsync("name@example.com").ContinueWith(task => { });
|
||||
//
|
||||
// // update password
|
||||
// _user.UpdatePasswordAsync("password").ContinueWith(task => { });
|
||||
//
|
||||
// // reset password
|
||||
// _auth.SendPasswordResetEmailAsync("name@example.com").ContinueWith(task => { });
|
||||
// }
|
||||
|
||||
/// <summary>
|
||||
/// struct for a leaderboard entry
|
||||
/// </summary>
|
||||
|
@ -275,6 +444,13 @@ public struct LeaderboardEntry
|
|||
public string Username;
|
||||
public float Rating;
|
||||
public int PlayCount;
|
||||
|
||||
public LeaderboardEntry(string username, float rating, int playCount)
|
||||
{
|
||||
Username = username;
|
||||
Rating = rating;
|
||||
PlayCount = playCount;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -284,8 +460,8 @@ public struct PlayData
|
|||
{
|
||||
public int RoundsPlayed;
|
||||
public float AverageOverallAccuracy;
|
||||
public float AverageLuminanceAccuracy;
|
||||
public float AverageRedGreenAccuracy;
|
||||
public float AverageBlueYellowAccuracy;
|
||||
public float AverageLightnessAccuracy;
|
||||
public float AverageChromaAccuracy;
|
||||
public float AverageHueAccuracy;
|
||||
}
|
||||
}
|
|
@ -62,7 +62,6 @@ public static RGB gamut_clip_preserve_chroma(RGB rgb)
|
|||
/// a and b must be normalized so a^2 + b^2 == 1
|
||||
/// </summary>
|
||||
// https://bottosson.github.io/posts/gamutclipping/ (MIT)
|
||||
// ReSharper disable once MemberCanBePrivate.Global
|
||||
public static float find_gamut_intersection(
|
||||
float a,
|
||||
float b,
|
||||
|
@ -165,7 +164,6 @@ public static RGB gamut_clip_preserve_chroma(RGB rgb)
|
|||
/// a and b must be normalized so a^2 + b^2 == 1
|
||||
/// </summary>
|
||||
// https://bottosson.github.io/posts/gamutclipping/ (MIT)
|
||||
// ReSharper disable once MemberCanBePrivate.Global
|
||||
public static LC find_cusp(float a, float b)
|
||||
{
|
||||
// First, find the maximum saturation (saturation S = C/L)
|
||||
|
@ -180,7 +178,7 @@ public static LC find_cusp(float a, float b)
|
|||
}
|
||||
|
||||
// https://bottosson.github.io/posts/oklab/#converting-from-linear-srgb-to-oklab (public domain)
|
||||
// ReSharper disable once MemberCanBePrivate.Global
|
||||
|
||||
public static Lab linear_srgb_to_oklab(RGB c)
|
||||
{
|
||||
var l = 0.4122214708f * c.r + 0.5363325363f * c.g + 0.0514459929f * c.b;
|
||||
|
@ -199,7 +197,6 @@ public static Lab linear_srgb_to_oklab(RGB c)
|
|||
}
|
||||
|
||||
// https://bottosson.github.io/posts/oklab/#converting-from-linear-srgb-to-oklab (public domain)
|
||||
// ReSharper disable once MemberCanBePrivate.Global
|
||||
public static RGB oklab_to_linear_srgb(Lab c)
|
||||
{
|
||||
var interimL = c.L + 0.3963377774f * c.a + 0.2158037573f * c.b;
|
||||
|
@ -223,7 +220,6 @@ public static RGB oklab_to_linear_srgb(Lab c)
|
|||
/// a and b must be normalized so a^2 + b^2 == 1
|
||||
/// </summary>
|
||||
// https://bottosson.github.io/posts/gamutclipping/ (MIT)
|
||||
// ReSharper disable once MemberCanBePrivate.Global
|
||||
public static float compute_max_saturation(float a, float b)
|
||||
{
|
||||
// Max saturation will be when one of r, g or b goes below zero.
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
/// <summary>
|
||||
/// singleton for a single source of truth game state and flow management
|
||||
|
@ -23,6 +24,16 @@ public enum DisplayState
|
|||
/// </summary>
|
||||
public static GameManager Instance;
|
||||
|
||||
/// <summary>
|
||||
/// the visual element object for game ui (hud/prompts/tooltips)
|
||||
/// </summary>
|
||||
private VisualElement _ui;
|
||||
|
||||
/// <summary>
|
||||
/// backend object for handling communication with the firebase backend
|
||||
/// </summary>
|
||||
public Backend Backend;
|
||||
|
||||
/// <summary>
|
||||
/// enforces singleton behaviour; sets doesn't destroy on load and checks for multiple instances
|
||||
/// </summary>
|
||||
|
@ -42,4 +53,21 @@ private void Awake()
|
|||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// called when the game object is enabled
|
||||
/// </summary>
|
||||
private void OnEnable()
|
||||
{
|
||||
Backend = new Backend();
|
||||
Backend.Initialise();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// called when the game object is disabled
|
||||
/// </summary>
|
||||
private void OnDestroy()
|
||||
{
|
||||
Backend.Cleanup();
|
||||
}
|
||||
}
|
|
@ -2,7 +2,10 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
public class OklchColourPicker : MonoBehaviour
|
||||
/// <summary>
|
||||
/// class to handle the oklch colour picker ui
|
||||
/// </summary>
|
||||
public class OklchColourPickerUI : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// perceptual lightness value of the colour (0-100)
|
||||
|
@ -68,14 +71,6 @@ public void OnEnable()
|
|||
_responseColour = ui.Q<VisualElement>("ResponseColour");
|
||||
}
|
||||
|
||||
// /// <summary>
|
||||
// /// update the response preview colour
|
||||
// /// </summary>
|
||||
// private void Update()
|
||||
// {
|
||||
// _responseColour.style.backgroundColor = ToColor();
|
||||
// }
|
||||
|
||||
/// <summary>
|
||||
/// handle lightness slider change
|
||||
/// </summary>
|
|
@ -1,10 +1,3 @@
|
|||
Button {
|
||||
border-left-color: rgba(0, 0, 0, 0);
|
||||
border-right-color: rgba(0, 0, 0, 0);
|
||||
border-top-color: rgba(0, 0, 0, 0);
|
||||
border-bottom-color: rgba(0, 0, 0, 0);
|
||||
}
|
||||
|
||||
#Content > Button {
|
||||
border-top-color: rgb(208, 152, 194);
|
||||
border-right-color: rgba(208, 152, 194, 0);
|
||||
|
@ -15,14 +8,8 @@ #Content > Button {
|
|||
|
||||
#Content Button {
|
||||
background-color: rgba(0, 0, 0, 0);
|
||||
padding-left: 0;
|
||||
padding-right: 0;
|
||||
padding-top: 12px;
|
||||
padding-bottom: 12px;
|
||||
margin-left: 0;
|
||||
margin-right: 0;
|
||||
margin-top: 0;
|
||||
margin-bottom: 0;
|
||||
padding: 12px 0;
|
||||
margin: 0;
|
||||
font-size: 18px;
|
||||
color: rgb(208, 152, 194);
|
||||
-unity-text-align: upper-left;
|
||||
|
@ -34,14 +21,8 @@ #Content Label {
|
|||
color: rgb(208, 152, 194);
|
||||
text-overflow: ellipsis;
|
||||
-unity-text-align: upper-left;
|
||||
padding-top: 12px;
|
||||
padding-bottom: 12px;
|
||||
padding-left: 0;
|
||||
padding-right: 0;
|
||||
margin-left: 0;
|
||||
margin-right: 0;
|
||||
margin-top: 0;
|
||||
margin-bottom: 0;
|
||||
padding: 12px 0;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
#MainView Label {
|
||||
|
@ -49,28 +30,8 @@ #MainView Label {
|
|||
color: rgb(15, 13, 27);
|
||||
}
|
||||
|
||||
.stretch {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
top: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
}
|
||||
|
||||
.center {
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.circle {
|
||||
width: 70%;
|
||||
height: 0;
|
||||
padding-top: 70%;
|
||||
}
|
||||
|
||||
.lch-slider Label {
|
||||
display: flex;
|
||||
color: rgb(36, 0, 255);
|
||||
width: auto;
|
||||
min-width: 15%;
|
||||
}
|
||||
|
@ -94,18 +55,94 @@ .lch-slider #unity-tracker {
|
|||
|
||||
.lch-slider #unity-dragger {
|
||||
background-color: rgb(15, 13, 27);
|
||||
border-left-color: rgb(0, 0, 0);
|
||||
border-right-color: rgb(0, 0, 0);
|
||||
border-top-color: rgb(0, 0, 0);
|
||||
border-bottom-color: rgb(0, 0, 0);
|
||||
border-left-color: rgb(15, 13, 27);
|
||||
border-right-color: rgb(15, 13, 27);
|
||||
border-top-color: rgb(15, 13, 27);
|
||||
border-bottom-color: rgb(15, 13, 27);
|
||||
border-top-width: 12px;
|
||||
border-right-width: 12px;
|
||||
border-bottom-width: 12px;
|
||||
border-left-width: 12px;
|
||||
border-radius: 5px;
|
||||
height: 24px;
|
||||
width: 24px;
|
||||
}
|
||||
|
||||
#AccountFields TextField {
|
||||
flex-shrink: 0;
|
||||
flex-grow: 1;
|
||||
margin-top: 0.75%;
|
||||
margin-right: 0;
|
||||
margin-bottom: 0.75%;
|
||||
margin-left: 0;
|
||||
font-size: 22px;
|
||||
padding-top: 0;
|
||||
padding-bottom: 0;
|
||||
padding-right: 0;
|
||||
padding-left: 0;
|
||||
color: rgb(15, 13, 27);
|
||||
}
|
||||
|
||||
#AccountFields TextField Label {
|
||||
-unity-text-align: middle-left;
|
||||
flex-shrink: 0;
|
||||
width: 10%;
|
||||
color: rgb(15, 13, 27);
|
||||
}
|
||||
|
||||
#AccountFields TextField #unity-text-input {
|
||||
border-top-left-radius: 5px;
|
||||
border-top-right-radius: 5px;
|
||||
border-bottom-right-radius: 5px;
|
||||
border-bottom-left-radius: 5px;
|
||||
height: 24px;
|
||||
width: 24px;
|
||||
border-left-color: rgba(0, 0, 0, 0);
|
||||
border-right-color: rgba(0, 0, 0, 0);
|
||||
border-top-color: rgba(0, 0, 0, 0);
|
||||
border-bottom-color: rgba(0, 0, 0, 0);
|
||||
background-color: rgb(255, 232, 249);
|
||||
}
|
||||
|
||||
#AccountFields Button {
|
||||
flex-grow: 0;
|
||||
flex-shrink: 1;
|
||||
width: auto;
|
||||
padding-top: 0;
|
||||
padding-right: 0;
|
||||
padding-bottom: 0;
|
||||
padding-left: 0;
|
||||
margin-top: 0.75%;
|
||||
margin-right: 0;
|
||||
margin-bottom: 0.75%;
|
||||
margin-left: 1.5%;
|
||||
font-size: 22px;
|
||||
-unity-text-align: middle-center;
|
||||
background-color: rgb(15, 13, 27);
|
||||
border-left-color: rgba(0, 0, 0, 0);
|
||||
border-right-color: rgba(0, 0, 0, 0);
|
||||
border-top-color: rgba(0, 0, 0, 0);
|
||||
border-bottom-color: rgba(0, 0, 0, 0);
|
||||
border-top-left-radius: 5px;
|
||||
border-top-right-radius: 5px;
|
||||
border-bottom-right-radius: 5px;
|
||||
border-bottom-left-radius: 5px;
|
||||
color: rgb(208, 152, 194);
|
||||
min-width: 8.5%;
|
||||
}
|
||||
|
||||
#AccountButtons > Button {
|
||||
font-size: 22px;
|
||||
flex-shrink: 0;
|
||||
background-color: rgba(0, 0, 0, 0);
|
||||
border-left-color: rgba(0, 0, 0, 0);
|
||||
border-right-color: rgba(0, 0, 0, 0);
|
||||
border-top-color: rgba(0, 0, 0, 0);
|
||||
border-bottom-color: rgba(0, 0, 0, 0);
|
||||
padding-left: 0;
|
||||
padding-right: 0;
|
||||
margin-left: 0;
|
||||
margin-right: 0;
|
||||
margin-bottom: 0;
|
||||
padding-bottom: 0;
|
||||
padding-top: 0;
|
||||
margin-top: 0;
|
||||
}
|
||||
|
|
|
@ -1,67 +1,164 @@
|
|||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
|
||||
<Style src="project://database/Assets/UI/GameUI.uss?fileID=7433441132597879392&guid=2c7ff79f21a3e8e408e76d75944d575b&type=3#GameUI" />
|
||||
<ui:VisualElement name="Root" style="flex-grow: 1; background-color: rgb(208, 152, 194); justify-content: space-around; align-items: stretch; align-self: stretch; flex-direction: row;">
|
||||
<ui:VisualElement name="SideView" style="flex-grow: 0; background-color: rgb(15, 13, 27); flex-shrink: 0; width: 25%; justify-content: space-between;">
|
||||
<ui:VisualElement name="Header" style="flex-grow: 0; margin-top: 10%; margin-right: 10%; margin-bottom: 0; margin-left: 10%; justify-content: space-between; align-items: flex-start; flex-direction: column;">
|
||||
<ui:Label tabindex="-1" text="Colour Me OK" parse-escape-sequences="true" display-tooltip-when-elided="true" name="Name" style="color: rgb(208, 152, 194); -unity-font-style: bold; font-size: 58px; white-space: normal;" />
|
||||
<ui:Label tabindex="-1" text="Color Me OK is a colour-matching game using the coordinates of the OKLCh colour model on the OKLab percepually uniform colour space." parse-escape-sequences="true" display-tooltip-when-elided="true" name="Description" style="font-size: 16px; white-space: normal; text-overflow: clip; color: rgb(208, 152, 194);" />
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance"
|
||||
engine="UnityEngine.UIElements" editor="UnityEditor.UIElements"
|
||||
noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
|
||||
<Style src="project://database/Assets/UI/GameUI.uss?fileID=7433441132597879392&guid=2c7ff79f21a3e8e408e76d75944d575b&type=3#GameUI"/>
|
||||
<ui:VisualElement name="Root"
|
||||
style="flex-grow: 1; background-color: rgb(208, 152, 194); justify-content: space-around; align-items: stretch; align-self: stretch; flex-direction: row;">
|
||||
<ui:VisualElement name="SideView"
|
||||
style="flex-grow: 0; background-color: rgb(15, 13, 27); flex-shrink: 0; width: 25%; justify-content: space-between;">
|
||||
<ui:VisualElement name="Header"
|
||||
style="flex-grow: 0; margin-top: 10%; margin-right: 10%; margin-bottom: 0; margin-left: 10%; justify-content: space-between; align-items: flex-start; flex-direction: column;">
|
||||
<ui:Label tabindex="-1" text="Colour Me OK" parse-escape-sequences="true"
|
||||
display-tooltip-when-elided="true" name="Name"
|
||||
style="color: rgb(208, 152, 194); -unity-font-style: bold; font-size: 58px; white-space: normal;"/>
|
||||
<ui:Label tabindex="-1"
|
||||
text="Color Me OK is a colour-matching game using the coordinates of the OKLCh colour model on the OKLab perceptually uniform colour space."
|
||||
parse-escape-sequences="true" display-tooltip-when-elided="true" name="Description"
|
||||
style="font-size: 16px; white-space: normal; text-overflow: clip; color: rgb(208, 152, 194);"/>
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="Content" style="flex-grow: 0; padding-right: 10%; padding-bottom: 10%; padding-left: 10%;">
|
||||
<ui:Button text="Play ↗" parse-escape-sequences="true" display-tooltip-when-elided="true" name="PlayButton" />
|
||||
<ui:Button text="Leaderboard ↗" parse-escape-sequences="true" display-tooltip-when-elided="true" name="LeaderboardButton" />
|
||||
<ui:Button text="Account ↗" parse-escape-sequences="true" display-tooltip-when-elided="true" name="AccountButton" />
|
||||
<ui:VisualElement name="AccountSection" style="flex-grow: 0; border-top-color: rgb(208, 152, 194); margin-top: 0; border-top-width: 1px; margin-right: 0; margin-bottom: 0; margin-left: 0; border-bottom-color: rgb(208, 152, 194); border-bottom-width: 1px; padding-bottom: 12px;">
|
||||
<ui:VisualElement name="UserDetails" style="flex-grow: 1; flex-direction: row; align-items: stretch; justify-content: space-between; font-size: 10px; align-self: stretch;">
|
||||
<ui:VisualElement name="Content"
|
||||
style="flex-grow: 0; padding-right: 10%; padding-bottom: 10%; padding-left: 10%;">
|
||||
<ui:Button text="Play ↗" parse-escape-sequences="true" display-tooltip-when-elided="true"
|
||||
name="PlayButton"/>
|
||||
<ui:Button text="Leaderboard ↗" parse-escape-sequences="true" display-tooltip-when-elided="true"
|
||||
name="LeaderboardButton"/>
|
||||
<ui:Button text="Account ↗" parse-escape-sequences="true" display-tooltip-when-elided="true"
|
||||
name="AccountButton"/>
|
||||
<ui:VisualElement name="AccountSection"
|
||||
style="flex-grow: 0; border-top-color: rgb(208, 152, 194); margin-top: 0; border-top-width: 1px; margin-right: 0; margin-bottom: 0; margin-left: 0; border-bottom-color: rgb(208, 152, 194); border-bottom-width: 1px; padding-bottom: 12px;">
|
||||
<ui:VisualElement name="PlayerDetails"
|
||||
style="flex-grow: 1; flex-direction: row; align-items: stretch; justify-content: space-between; font-size: 10px; align-self: stretch;">
|
||||
<ui:VisualElement name="PlayerNameDetail" style="flex-grow: 1;">
|
||||
<ui:Label tabindex="-1" text="Player" parse-escape-sequences="true" display-tooltip-when-elided="true" name="PlayerHeader" style="-unity-font-style: normal; font-size: 14px; padding-bottom: 0; -unity-text-align: lower-left;" />
|
||||
<ui:Label tabindex="-1" text="Not Signed In" parse-escape-sequences="true" display-tooltip-when-elided="true" name="PlayerText" style="-unity-font-style: normal; font-size: 18px; padding-top: 6px;" />
|
||||
<ui:Label tabindex="-1" text="Player" parse-escape-sequences="true"
|
||||
display-tooltip-when-elided="true" name="PlayerHeader"
|
||||
style="-unity-font-style: normal; font-size: 14px; padding-bottom: 0; -unity-text-align: lower-left;"/>
|
||||
<ui:Label tabindex="-1" text="Not Signed In" parse-escape-sequences="true"
|
||||
display-tooltip-when-elided="true" name="PlayerText"
|
||||
style="-unity-font-style: normal; font-size: 18px; padding-top: 6px;"/>
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="PlayerRatingDetail" style="flex-grow: 0;">
|
||||
<ui:Label tabindex="-1" text="Rating" parse-escape-sequences="true" display-tooltip-when-elided="true" name="RatingHeader" style="-unity-font-style: normal; font-size: 14px; padding-bottom: 0; -unity-text-align: lower-right;" />
|
||||
<ui:Label tabindex="-1" text="00.00%" parse-escape-sequences="true" display-tooltip-when-elided="true" name="RatingText" style="-unity-font-style: normal; font-size: 18px; padding-top: 6px; -unity-text-align: upper-right;" />
|
||||
<ui:Label tabindex="-1" text="Rating" parse-escape-sequences="true"
|
||||
display-tooltip-when-elided="true" name="RatingHeader"
|
||||
style="-unity-font-style: normal; font-size: 14px; padding-bottom: 0; -unity-text-align: lower-right;"/>
|
||||
<ui:Label tabindex="-1" text="00.00%" parse-escape-sequences="true"
|
||||
display-tooltip-when-elided="true" name="RatingText"
|
||||
style="-unity-font-style: normal; font-size: 18px; padding-top: 6px; -unity-text-align: upper-right;"/>
|
||||
</ui:VisualElement>
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="AccuracyDetails" style="flex-grow: 1; flex-direction: row; align-items: stretch; justify-content: space-between; font-size: 10px; align-self: stretch; padding-top: 4px;">
|
||||
<ui:VisualElement name="AccuracyDetails"
|
||||
style="flex-grow: 1; flex-direction: row; align-items: stretch; justify-content: space-between; font-size: 10px; align-self: stretch; padding-top: 4px;">
|
||||
<ui:VisualElement name="LightnessAccuracyDetail" style="flex-grow: 0;">
|
||||
<ui:Label tabindex="-1" text="Lightness Accuracy" parse-escape-sequences="true" display-tooltip-when-elided="true" name="LightnessAccuracyHeader" style="-unity-font-style: normal; font-size: 14px; padding-bottom: 0; -unity-text-align: lower-left; padding-top: 0;" />
|
||||
<ui:Label tabindex="-1" text="00.0%" parse-escape-sequences="true" display-tooltip-when-elided="true" name="LightnessAccuracyText" style="-unity-font-style: normal; font-size: 18px; padding-top: 6px; padding-bottom: 0;" />
|
||||
<ui:Label tabindex="-1" text="Lightness Accuracy" parse-escape-sequences="true"
|
||||
display-tooltip-when-elided="true" name="LightnessAccuracyHeader"
|
||||
style="-unity-font-style: normal; font-size: 14px; padding-bottom: 0; -unity-text-align: lower-left; padding-top: 0;"/>
|
||||
<ui:Label tabindex="-1" text="00.0%" parse-escape-sequences="true"
|
||||
display-tooltip-when-elided="true" name="LightnessAccuracyText"
|
||||
style="-unity-font-style: normal; font-size: 18px; padding-top: 6px; padding-bottom: 0;"/>
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="ChromaAccuracyDetail" style="flex-grow: 0;">
|
||||
<ui:Label tabindex="-1" text="Chroma Accuracy" parse-escape-sequences="true" display-tooltip-when-elided="true" name="ChromaAccuracyHeader" style="-unity-font-style: normal; font-size: 14px; padding-bottom: 0; -unity-text-align: lower-center; padding-top: 0;" />
|
||||
<ui:Label tabindex="-1" text="00.0%" parse-escape-sequences="true" display-tooltip-when-elided="true" name="ChromaAccuracyText" style="-unity-font-style: normal; font-size: 18px; padding-top: 6px; -unity-text-align: upper-center; padding-bottom: 0;" />
|
||||
<ui:Label tabindex="-1" text="Chroma Accuracy" parse-escape-sequences="true"
|
||||
display-tooltip-when-elided="true" name="ChromaAccuracyHeader"
|
||||
style="-unity-font-style: normal; font-size: 14px; padding-bottom: 0; -unity-text-align: lower-center; padding-top: 0;"/>
|
||||
<ui:Label tabindex="-1" text="00.0%" parse-escape-sequences="true"
|
||||
display-tooltip-when-elided="true" name="ChromaAccuracyText"
|
||||
style="-unity-font-style: normal; font-size: 18px; padding-top: 6px; -unity-text-align: upper-center; padding-bottom: 0;"/>
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="HueAccuracyDetail" style="flex-grow: 0;">
|
||||
<ui:Label tabindex="-1" text="Hue Accuracy" parse-escape-sequences="true" display-tooltip-when-elided="true" name="HueAccuracyHeader" style="-unity-font-style: normal; font-size: 14px; padding-bottom: 0; -unity-text-align: lower-right; padding-top: 0;" />
|
||||
<ui:Label tabindex="-1" text="00.0%" parse-escape-sequences="true" display-tooltip-when-elided="true" name="HueAccuracyText" style="-unity-font-style: normal; font-size: 18px; padding-top: 6px; -unity-text-align: upper-right; padding-bottom: 0;" />
|
||||
<ui:Label tabindex="-1" text="Hue Accuracy" parse-escape-sequences="true"
|
||||
display-tooltip-when-elided="true" name="HueAccuracyHeader"
|
||||
style="-unity-font-style: normal; font-size: 14px; padding-bottom: 0; -unity-text-align: lower-right; padding-top: 0;"/>
|
||||
<ui:Label tabindex="-1" text="00.0%" parse-escape-sequences="true"
|
||||
display-tooltip-when-elided="true" name="HueAccuracyText"
|
||||
style="-unity-font-style: normal; font-size: 18px; padding-top: 6px; -unity-text-align: upper-right; padding-bottom: 0;"/>
|
||||
</ui:VisualElement>
|
||||
</ui:VisualElement>
|
||||
</ui:VisualElement>
|
||||
</ui:VisualElement>
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="MainView" style="flex-grow: 0; flex-shrink: 0; width: 75%; justify-content: space-between;">
|
||||
<ui:VisualElement name="GameView" style="flex-grow: 0; margin-top: 3.25%; margin-right: 3.25%; margin-bottom: 3.25%; margin-left: 3.25%; justify-content: space-between; height: 100%; align-self: stretch;">
|
||||
<ui:VisualElement name="GameHeader" style="flex-grow: 0; flex-direction: row; justify-content: space-between; align-self: stretch;">
|
||||
<ui:Label tabindex="-1" text="1/5" parse-escape-sequences="true" display-tooltip-when-elided="true" name="RoundText" style="font-size: 58px; -unity-font-style: normal;" />
|
||||
<ui:Label tabindex="-1" text="0.00s" parse-escape-sequences="true" display-tooltip-when-elided="true" name="TimeText" style="-unity-text-align: lower-right; font-size: 58px;" />
|
||||
<ui:VisualElement name="MainView"
|
||||
style="flex-grow: 0; flex-shrink: 0; width: 75%; justify-content: space-between;">
|
||||
<ui:VisualElement name="GameView"
|
||||
style="flex-grow: 0; margin-top: 3.25%; margin-right: 3.25%; margin-bottom: 3.25%; margin-left: 3.25%; justify-content: space-between; height: 100%; align-self: stretch; display: none;">
|
||||
<ui:VisualElement name="GameHeader"
|
||||
style="flex-grow: 0; flex-direction: row; justify-content: space-between; align-self: stretch;">
|
||||
<ui:Label tabindex="-1" text="1/5" parse-escape-sequences="true" display-tooltip-when-elided="true"
|
||||
name="RoundText" style="font-size: 58px; -unity-font-style: normal;"/>
|
||||
<ui:Label tabindex="-1" text="0.00s" parse-escape-sequences="true"
|
||||
display-tooltip-when-elided="true" name="TimeText"
|
||||
style="-unity-text-align: lower-right; font-size: 58px;"/>
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="ColourPreview" style="flex-grow: 0; height: 50%; background-color: rgb(255, 255, 255); border-top-left-radius: 8px; border-top-right-radius: 8px; border-bottom-right-radius: 8px; border-bottom-left-radius: 8px; flex-direction: row; padding-top: 2%; padding-right: 2%; padding-bottom: 2%; padding-left: 2%; justify-content: space-between;">
|
||||
<ui:VisualElement name="TemplatePreview" style="flex-grow: 0; flex-shrink: 0; height: 100%; width: 49%;">
|
||||
<ui:Label tabindex="-1" text="Template" parse-escape-sequences="true" display-tooltip-when-elided="true" name="TemplateText" style="margin-bottom: 12px; margin-top: 0; -unity-font-style: normal;" />
|
||||
<ui:VisualElement name="TemplateColour" style="flex-grow: 1; border-top-left-radius: 8px; border-top-right-radius: 8px; border-bottom-right-radius: 8px; border-bottom-left-radius: 8px; background-color: rgb(0, 0, 0);" />
|
||||
<ui:VisualElement name="ColourPreview"
|
||||
style="flex-grow: 0; height: 50%; background-color: rgb(255, 255, 255); border-top-left-radius: 8px; border-top-right-radius: 8px; border-bottom-right-radius: 8px; border-bottom-left-radius: 8px; flex-direction: row; padding-top: 2%; padding-right: 2%; padding-bottom: 2%; padding-left: 2%; justify-content: space-between;">
|
||||
<ui:VisualElement name="TemplatePreview"
|
||||
style="flex-grow: 0; flex-shrink: 0; height: 100%; width: 49%;">
|
||||
<ui:Label tabindex="-1" text="Template" parse-escape-sequences="true"
|
||||
display-tooltip-when-elided="true" name="TemplateText"
|
||||
style="margin-bottom: 12px; margin-top: 0; -unity-font-style: normal;"/>
|
||||
<ui:VisualElement name="TemplateColour"
|
||||
style="flex-grow: 1; border-top-left-radius: 8px; border-top-right-radius: 8px; border-bottom-right-radius: 8px; border-bottom-left-radius: 8px; background-color: rgb(0, 0, 0);"/>
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="ResponsePreview" style="flex-grow: 0; flex-shrink: 0; height: 100%; width: 49%;">
|
||||
<ui:Label tabindex="-1" text="Response" parse-escape-sequences="true" display-tooltip-when-elided="true" name="ResponseText" style="margin-bottom: 12px; margin-top: 0; -unity-font-style: normal; -unity-text-align: upper-right;" />
|
||||
<ui:VisualElement name="ResponseColour" style="flex-grow: 1; border-top-left-radius: 8px; border-top-right-radius: 8px; border-bottom-right-radius: 8px; border-bottom-left-radius: 8px; background-color: rgb(0, 0, 0);" />
|
||||
<ui:VisualElement name="ResponsePreview"
|
||||
style="flex-grow: 0; flex-shrink: 0; height: 100%; width: 49%;">
|
||||
<ui:Label tabindex="-1" text="Response" parse-escape-sequences="true"
|
||||
display-tooltip-when-elided="true" name="ResponseText"
|
||||
style="margin-bottom: 12px; margin-top: 0; -unity-font-style: normal; -unity-text-align: upper-right;"/>
|
||||
<ui:VisualElement name="ResponseColour"
|
||||
style="flex-grow: 1; border-top-left-radius: 8px; border-top-right-radius: 8px; border-bottom-right-radius: 8px; border-bottom-left-radius: 8px; background-color: rgb(0, 0, 0);"/>
|
||||
</ui:VisualElement>
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="ResponseSliders" style="flex-grow: 0; display: flex;">
|
||||
<ui:Slider label="Lightness" high-value="100" name="ResponseLightnessSlider" class="lch-slider" />
|
||||
<ui:Slider label="Chroma" high-value="0.5" name="ResponseChromaSlider" class="lch-slider" />
|
||||
<ui:Slider label="Hue" high-value="360" name="ResponseHueSlider" class="lch-slider" />
|
||||
<ui:Slider label="Lightness" high-value="100" name="ResponseLightnessSlider" class="lch-slider"/>
|
||||
<ui:Slider label="Chroma" high-value="0.5" name="ResponseChromaSlider" class="lch-slider"/>
|
||||
<ui:Slider label="Hue" high-value="360" name="ResponseHueSlider" class="lch-slider"/>
|
||||
</ui:VisualElement>
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="LeaderboardView"
|
||||
style="flex-grow: 1; display: none; padding-top: 0; padding-right: 0; padding-bottom: 0; padding-left: 0; margin-top: 3.25%; margin-right: 3.25%; margin-bottom: 3.25%; margin-left: 3.25%; flex-direction: column; justify-content: space-between;">
|
||||
<ui:VisualElement name="LeaderboardHeader" style="flex-grow: 0;">
|
||||
<ui:Label tabindex="-1" text="Leaderboard" parse-escape-sequences="true"
|
||||
display-tooltip-when-elided="true" name="RoundText"
|
||||
style="font-size: 58px; -unity-font-style: bold;"/>
|
||||
</ui:VisualElement>
|
||||
<ui:ListView name="LeaderboardListView"/>
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="AccountView"
|
||||
style="flex-grow: 1; display: flex; padding-top: 0; padding-right: 0; padding-bottom: 0; padding-left: 0; margin-top: 3.25%; margin-right: 3.25%; margin-bottom: 3.25%; margin-left: 3.25%; flex-direction: column; justify-content: space-between;">
|
||||
<ui:Label tabindex="-1" text="You are not signed in." parse-escape-sequences="true"
|
||||
display-tooltip-when-elided="true" name="AccountHeader"
|
||||
style="font-size: 58px; -unity-font-style: normal;"/>
|
||||
<ui:VisualElement name="AccountFields" style="flex-grow: 0;">
|
||||
<ui:VisualElement name="UsernameContainer"
|
||||
style="flex-grow: 1; flex-direction: row; justify-content: space-between;">
|
||||
<ui:TextField picking-mode="Ignore" label="Username" name="UsernameField"/>
|
||||
<ui:Button text="Update" parse-escape-sequences="true" display-tooltip-when-elided="true"
|
||||
name="UsernameUpdateButton"/>
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="EmailContainer"
|
||||
style="flex-grow: 1; flex-direction: row; justify-content: space-between;">
|
||||
<ui:TextField picking-mode="Ignore" label="Email" name="EmailField"
|
||||
keyboard-type="EmailAddress"/>
|
||||
<ui:Button text="Update" parse-escape-sequences="true" display-tooltip-when-elided="true"
|
||||
name="EmailUpdateButton"/>
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="PasswordContainer"
|
||||
style="flex-grow: 1; flex-direction: row; justify-content: space-between;">
|
||||
<ui:TextField picking-mode="Ignore" label="Password" name="PasswordField" password="true"/>
|
||||
<ui:Button text="Update" parse-escape-sequences="true" display-tooltip-when-elided="true"
|
||||
name="PasswordUpdateButton"/>
|
||||
</ui:VisualElement>
|
||||
<ui:Label tabindex="-1" text="A verification email has been sent. Check your inbox."
|
||||
parse-escape-sequences="true" display-tooltip-when-elided="true" name="AccompanyingText"
|
||||
style="padding-top: 0; padding-right: 0; padding-bottom: 0; padding-left: 0; margin-top: 1.5%; margin-right: 0; margin-bottom: 0.75%; margin-left: 0; -unity-text-align: upper-left; display: none;"/>
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="AccountButtons" style="flex-grow: 0; align-items: flex-start;">
|
||||
<ui:Button text="Primary Action Button →" parse-escape-sequences="true"
|
||||
display-tooltip-when-elided="true" name="PrimaryActionButton"
|
||||
style="-unity-text-align: middle-center; margin-bottom: 1%; margin-right: 1%; margin-top: 1%; -unity-font-style: bold;"/>
|
||||
<ui:Button text="Secondary Action Button →" parse-escape-sequences="true"
|
||||
display-tooltip-when-elided="true" name="SecondaryActionButton"
|
||||
style="margin-top: 1%; margin-right: 1%; -unity-font-style: bold;"/>
|
||||
</ui:VisualElement>
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="LeaderboardView" style="flex-grow: 1; visibility: visible; display: none; padding-top: 10%; padding-right: 10%; padding-bottom: 10%; padding-left: 10%;" />
|
||||
<ui:VisualElement name="AccountView" style="flex-grow: 1; display: none; padding-top: 10%; padding-right: 10%; padding-bottom: 10%; padding-left: 10%;" />
|
||||
</ui:VisualElement>
|
||||
</ui:VisualElement>
|
||||
</ui:UXML>
|
||||
|
|
Reference in a new issue