game: basic auth

This commit is contained in:
Mark Joshwel 2024-11-17 07:29:22 +08:00
parent 383431b965
commit 0d57d2b3a9
10 changed files with 985 additions and 185 deletions

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@ -0,0 +1,399 @@
using System;
using System.Net.Mail;
using UnityEngine;
using UnityEngine.Assertions;
using UnityEngine.UIElements;
/// <summary>
/// class to handle the account view ui
/// </summary>
public class AccountUI : MonoBehaviour
{
/// <summary>
/// state of the account view
/// </summary>
private enum State
{
UnassociatedState, // (start)
NotSignedIn, // initial
AfterContinue, // after
SignedIn // post
}
/// <summary>
/// current state of the account view
/// </summary>
[SerializeField] private State state = State.UnassociatedState;
/// <summary>
/// account view header text
/// </summary>
private Label _header;
/// <summary>
/// username text field
/// </summary>
private TextField _usernameField;
/// <summary>
/// email text field
/// </summary>
private TextField _emailField;
/// <summary>
/// password text field
/// </summary>
private TextField _passwordField;
/// <summary>
/// button to update the username
/// </summary>
private Button _usernameUpdateButton;
/// <summary>
/// button to update the email
/// </summary>
private Button _emailUpdateButton;
/// <summary>
/// button to update the password
/// </summary>
private Button _passwordUpdateButton;
/// <summary>
/// accompanying text for the account input fields, used when an error/notice is needed
/// </summary>
private Label _accompanyingText;
/// <summary>
/// either 'continue', 'log in', or 'sign out' button
/// (in order of 'initial', 'after', and 'post' states)
/// </summary>
private Button _primaryActionButton;
/// <summary>
/// either 'forgot password' or 'create an account'
/// (in order of 'initial' and 'after' states, is hidden in 'post' state)
/// </summary>
private Button _secondaryActionButton;
/// <summary>
/// function to subscribe button events to their respective functions
/// </summary>
public void OnEnable()
{
var ui = GetComponent<UIDocument>().rootVisualElement;
_header = ui.Q<Label>("AccountHeader");
_usernameField = ui.Q<TextField>("UsernameField");
_emailField = ui.Q<TextField>("EmailField");
_passwordField = ui.Q<TextField>("PasswordField");
_usernameUpdateButton = ui.Q<Button>("UsernameUpdateButton");
_usernameUpdateButton.clicked += OnUsernameUpdateButtonClick;
_emailUpdateButton = ui.Q<Button>("EmailUpdateButton");
_emailUpdateButton.clicked += OnEmailUpdateButtonClick;
_passwordUpdateButton = ui.Q<Button>("PasswordUpdateButton");
_passwordUpdateButton.clicked += OnPasswordUpdateButtonClick;
_accompanyingText = ui.Q<Label>("AccompanyingText");
_primaryActionButton = ui.Q<Button>("PrimaryActionButton");
_primaryActionButton.clicked += OnPrimaryActionButtonClick;
_secondaryActionButton = ui.Q<Button>("SecondaryActionButton");
_secondaryActionButton.clicked += OnSecondaryActionButtonClick;
TransitionStateTo(State.NotSignedIn);
}
public void Start()
{
if (state == State.UnassociatedState)
{
throw new Exception("unreachable state");
}
}
private void TransitionStateTo(State newState, bool keepAccompanyingText = false)
{
// if we're transitioning to the same state, do nothing
if (state == newState) return;
// else, hide the accompanying text
if (!keepAccompanyingText) _accompanyingText.style.display = DisplayStyle.None;
// hide update buttons if not signed in
if (newState != State.SignedIn)
{
_usernameUpdateButton.style.display = DisplayStyle.None;
_passwordUpdateButton.style.display = DisplayStyle.None;
_emailUpdateButton.style.display = DisplayStyle.None;
}
else
{
_usernameUpdateButton.style.display = DisplayStyle.Flex;
_passwordUpdateButton.style.display = DisplayStyle.Flex;
_emailUpdateButton.style.display = DisplayStyle.Flex;
}
Debug.Log($"transitioning to {newState}");
// set primary/secondary buttons
switch (newState)
{
case State.NotSignedIn:
_header.text = "You are not signed in.";
_usernameField.style.display = DisplayStyle.None;
_emailField.style.display = DisplayStyle.Flex;
_passwordField.style.display = DisplayStyle.Flex;
_primaryActionButton.style.display = DisplayStyle.Flex;
_secondaryActionButton.style.display = DisplayStyle.Flex;
_primaryActionButton.text = "Continue \u2192";
_secondaryActionButton.text = "Forgot Password \u2192";
break;
case State.AfterContinue:
_header.text = "You are not signed in.";
_usernameField.style.display = DisplayStyle.None;
_emailField.style.display = DisplayStyle.Flex;
_passwordField.style.display = DisplayStyle.Flex;
_primaryActionButton.style.display = DisplayStyle.Flex;
_secondaryActionButton.style.display = DisplayStyle.Flex;
_primaryActionButton.text = "Retry Log In \u2192";
_secondaryActionButton.text = "Create an Account \u2192";
break;
case State.SignedIn:
var username = GameManager.Instance.Backend.GetUsername();
_header.text = string.IsNullOrEmpty(username) ? "You are signed in." : $"Signed in as {username}";
_usernameField.style.display = DisplayStyle.Flex;
_emailField.style.display = DisplayStyle.Flex;
_passwordField.style.display = DisplayStyle.Flex;
_usernameField.value = GameManager.Instance.Backend.GetUsername();
_emailField.value = GameManager.Instance.Backend.GetUser().Email;
_passwordField.value = "";
_primaryActionButton.style.display = DisplayStyle.Flex;
_secondaryActionButton.style.display = DisplayStyle.None;
_primaryActionButton.text = "Sign Out \u2192";
break;
case State.UnassociatedState:
default:
throw new ArgumentOutOfRangeException();
}
state = newState;
}
/// <summary>
/// validate the email and password fields
/// </summary>
/// <param name="emailField">the email field to validate</param>
/// <param name="passwordField">the password field to validate</param>
/// <exception cref="Exception">if the email or password fields are invalid</exception>
private void ValidateFields(TextField emailField, TextField passwordField)
{
emailField.style.color = Color.black;
passwordField.style.color = Color.black;
// validate email
try
{
var dot = emailField.value.LastIndexOf(".", StringComparison.Ordinal);
// check if a dot exists
Assert.IsTrue(dot != -1);
// if a dot exists, check if the first part has the @ symbol
// so emails like 'hello.bro@domain' are invalid (I mean, they are, but not for this)
Assert.IsTrue(emailField.value.IndexOf("@", StringComparison.Ordinal) < dot);
_ = new MailAddress(emailField.value);
}
catch
{
emailField.style.color = Color.red;
throw new Exception("Invalid email.");
}
// validate password
if (passwordField.value.Length >= 10) return;
passwordField.style.color = Color.red;
throw new Exception("Invalid password.");
}
private void OnUsernameUpdateButtonClick()
{
// TODO
throw new NotImplementedException();
}
private void OnEmailUpdateButtonClick()
{
// TODO
throw new NotImplementedException();
}
private void OnPasswordUpdateButtonClick()
{
// TODO
throw new NotImplementedException();
}
private void OnPrimaryActionButtonClick()
{
switch (state)
{
// - continue button
// (attempt to figure out to log in or give the option to create an account)
// - log in button
case State.NotSignedIn:
case State.AfterContinue:
try
{
ValidateFields(_emailField, _passwordField);
}
catch (Exception e)
{
_accompanyingText.style.display = DisplayStyle.Flex;
_accompanyingText.text = e.Message;
return;
}
GameManager.Instance.Backend.AuthenticateUser(
_emailField.value,
_passwordField.value,
(result) =>
{
switch (result)
{
case Backend.AuthenticationResult.Ok:
case Backend.AuthenticationResult.AlreadyAuthenticated:
TransitionStateTo(State.SignedIn);
break;
case Backend.AuthenticationResult.NonExistentUser:
TransitionStateTo(State.AfterContinue);
break;
case Backend.AuthenticationResult.InvalidEmail:
_accompanyingText.style.display = DisplayStyle.Flex;
_accompanyingText.text = "Invalid email. Please try again.";
break;
case Backend.AuthenticationResult.InvalidCredentials:
_accompanyingText.style.display = DisplayStyle.Flex;
_accompanyingText.text = "Invalid credentials. Please try again.";
break;
case Backend.AuthenticationResult.AlreadyExistingUser:
case Backend.AuthenticationResult.GenericError:
default:
TransitionStateTo(State.AfterContinue);
_accompanyingText.style.display = DisplayStyle.Flex;
_accompanyingText.text = "Either the account does not exist, or there was an internal error. Try again.";
break;
}
});
break;
// sign out button
case State.SignedIn:
GameManager.Instance.Backend.SignOutUser();
TransitionStateTo(State.NotSignedIn);
break;
case State.UnassociatedState:
default:
throw new ArgumentOutOfRangeException();
}
}
private void OnSecondaryActionButtonClick()
{
switch (state)
{
// forgot password button
case State.NotSignedIn:
throw new NotImplementedException();
// create an account button
case State.AfterContinue:
try
{
ValidateFields(_emailField, _passwordField);
}
catch (Exception e)
{
_accompanyingText.style.display = DisplayStyle.Flex;
_accompanyingText.text = e.Message;
return;
}
// if the username field is hidden, show it and then immediately return
if (_usernameField.style.display == DisplayStyle.None)
{
_usernameField.style.display = DisplayStyle.Flex;
_accompanyingText.style.display = DisplayStyle.Flex;
_accompanyingText.text = "Set a username for your account.";
return;
}
GameManager.Instance.Backend.AuthenticateUser(
_emailField.value,
_passwordField.value,
(result) =>
{
switch (result)
{
case Backend.AuthenticationResult.Ok:
case Backend.AuthenticationResult.AlreadyAuthenticated:
TransitionStateTo(State.SignedIn);
break;
case Backend.AuthenticationResult.InvalidEmail:
_accompanyingText.style.display = DisplayStyle.Flex;
_accompanyingText.text = "Invalid email. Please try again.";
break;
case Backend.AuthenticationResult.InvalidCredentials:
_accompanyingText.style.display = DisplayStyle.Flex;
_accompanyingText.text = "Invalid credentials. Please try again.";
break;
case Backend.AuthenticationResult.NonExistentUser:
case Backend.AuthenticationResult.AlreadyExistingUser:
case Backend.AuthenticationResult.GenericError:
default:
_accompanyingText.style.display = DisplayStyle.Flex;
_accompanyingText.text = "An error occurred. Please try again.";
Debug.LogError(result);
break;
}
},
true,
_usernameField.value);
break;
case State.SignedIn:
case State.UnassociatedState:
default:
throw new ArgumentOutOfRangeException();
}
}
}

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@ -1,15 +1,17 @@
using System; using System;
using System.Collections.Generic;
using System.Threading.Tasks; using System.Threading.Tasks;
using Firebase; using Firebase;
using Firebase.Auth; using Firebase.Auth;
using Firebase.Database; using Firebase.Database;
using Firebase.Extensions;
using UnityEngine; using UnityEngine;
/// <summary> /// <summary>
/// the general managing class for handling communication with the firebase backend /// the general managing class for handling communication with the firebase backend
/// (to be initialised by GameManager) /// (to be initialised by GameManager)
/// </summary> /// </summary>
public class Backend : MonoBehaviour public class Backend
{ {
/// <summary> /// <summary>
/// enum for the result of the authentication process /// enum for the result of the authentication process
@ -20,6 +22,7 @@ public enum AuthenticationResult
AlreadyAuthenticated, AlreadyAuthenticated,
NonExistentUser, NonExistentUser,
AlreadyExistingUser, AlreadyExistingUser,
InvalidEmail,
InvalidCredentials, InvalidCredentials,
GenericError GenericError
} }
@ -48,9 +51,14 @@ public enum FirebaseConnectionStatus
} }
/// <summary> /// <summary>
/// whether the backend is connected to the firebase backend /// callback functions to be invoked when the user signs in
/// </summary> /// </summary>
public FirebaseConnectionStatus status = FirebaseConnectionStatus.NotConnected; private readonly List<Action<FirebaseUser>> _onSignInCallback = new();
/// <summary>
/// callback functions to be invoked when the user signs out
/// </summary>
private readonly List<Action<FirebaseUser>> _onSignOutCallback = new();
/// <summary> /// <summary>
/// the firebase authentication object /// the firebase authentication object
@ -62,44 +70,25 @@ public enum FirebaseConnectionStatus
/// </summary> /// </summary>
private DatabaseReference _db; private DatabaseReference _db;
/// <summary>
/// callback function to be invoked when the user signs in
/// </summary>
private Action<FirebaseUser> _onSignInCallback = user => { Debug.Log("signed in as" + user.UserId); };
/// <summary>
/// callback function to be invoked when the user signs out
/// </summary>
private Action<FirebaseUser> _onSignOutCallback = user => { Debug.Log("signed out" + user.UserId); };
/// <summary> /// <summary>
/// the current user object, if authenticated /// the current user object, if authenticated
/// </summary> /// </summary>
private FirebaseUser _user; private FirebaseUser _user;
/// <summary> /// <summary>
/// script load function /// the current user's username, if authenticated
/// </summary> /// </summary>
private void Awake() private string _username;
{
Debug.Log("firing firebase Initialise() invocation");
Initialise();
}
/// <summary> /// <summary>
/// deferred cleanup function /// whether the backend is connected to the firebase backend
/// </summary> /// </summary>
private void OnDestroy() public FirebaseConnectionStatus Status = FirebaseConnectionStatus.NotConnected;
{
SignOutUser();
_auth.StateChanged -= AuthStateChanged;
_auth = null;
}
/// <summary> /// <summary>
/// variable initialisation function /// variable initialisation function
/// </summary> /// </summary>
private void Initialise() public void Initialise()
{ {
FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task => FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task =>
{ {
@ -110,36 +99,55 @@ private void Initialise()
_auth = FirebaseAuth.GetAuth(FirebaseApp.DefaultInstance); _auth = FirebaseAuth.GetAuth(FirebaseApp.DefaultInstance);
_auth.StateChanged += AuthStateChanged; _auth.StateChanged += AuthStateChanged;
_db = FirebaseDatabase.DefaultInstance.RootReference; _db = FirebaseDatabase.DefaultInstance.RootReference;
status = FirebaseConnectionStatus.Connected; Status = FirebaseConnectionStatus.Connected;
break; break;
case DependencyStatus.UnavailableDisabled: case DependencyStatus.UnavailableDisabled:
case DependencyStatus.UnavailableInvalid: case DependencyStatus.UnavailableInvalid:
case DependencyStatus.UnavilableMissing: case DependencyStatus.UnavilableMissing:
case DependencyStatus.UnavailablePermission: case DependencyStatus.UnavailablePermission:
status = FirebaseConnectionStatus.ExternalError; Status = FirebaseConnectionStatus.ExternalError;
break; break;
case DependencyStatus.UnavailableUpdating: case DependencyStatus.UnavailableUpdating:
status = FirebaseConnectionStatus.Updating; Status = FirebaseConnectionStatus.Updating;
RetryInitialiseAfterDelay(); RetryInitialiseAfterDelay();
break; break;
case DependencyStatus.UnavailableUpdaterequired: case DependencyStatus.UnavailableUpdaterequired:
status = FirebaseConnectionStatus.UpdateRequired; Status = FirebaseConnectionStatus.UpdateRequired;
break; break;
case DependencyStatus.UnavailableOther: case DependencyStatus.UnavailableOther:
default: default:
status = FirebaseConnectionStatus.InternalError; Status = FirebaseConnectionStatus.InternalError;
Debug.LogError("firebase ??? blew up or something," + task.Result); Debug.LogError("firebase ??? blew up or something," + task.Result);
break; break;
} }
Debug.Log("firebase status is" + status); Debug.Log("firebase status is" + Status);
}); });
} }
/// <summary>
/// async function to retry initialisation after a delay
/// </summary>
private async void RetryInitialiseAfterDelay()
{
await Task.Delay(TimeSpan.FromSeconds(10));
Initialise();
}
/// <summary>
/// cleanup function
/// </summary>
public void Cleanup()
{
SignOutUser();
_auth.StateChanged -= AuthStateChanged;
_auth = null;
}
/// <summary> /// <summary>
/// function to handle the authentication state change event /// function to handle the authentication state change event
/// </summary> /// </summary>
@ -154,69 +162,214 @@ private void AuthStateChanged(object sender, EventArgs eventArgs)
var signedIn = _user != _auth.CurrentUser && _auth.CurrentUser != null; var signedIn = _user != _auth.CurrentUser && _auth.CurrentUser != null;
// if we're not signed in, but we still hold _user locally, we've signed out // if we're not signed in, but we still hold _user locally, we've signed out
if (!signedIn && _user != null) _onSignOutCallback(_user); if (!signedIn && _user != null)
{
Debug.Log($"signed out successfully as {_user.UserId}");
foreach (var callback in _onSignOutCallback)
callback(_user);
}
// they have signed in, update _user // they have signed in, update _user
_user = _auth.CurrentUser; _user = _auth.CurrentUser;
if (signedIn) _onSignInCallback(_user); if (signedIn)
{
Debug.Log($"signed in successfully as {_user.UserId}");
RetrieveUsername();
foreach (var callback in _onSignInCallback) callback(_user);
}
} }
/// <summary> /// <summary>
/// function to register a callback for when the user signs in /// function to register a callback for when the user signs in
/// </summary> /// </summary>
/// <param name="callback">callback function that takes in a FirebaseUser argument</param> /// <param name="callback">callback function that takes in a FirebaseUser argument</param>
private void RegisterOnSignInCallback(Action<FirebaseUser> callback) public void RegisterOnSignInCallback(Action<FirebaseUser> callback)
{ {
_onSignInCallback = callback; _onSignInCallback.Add(callback);
} }
/// <summary> /// <summary>
/// function to register a callback for when the user signs out /// function to register a callback for when the user signs out
/// </summary> /// </summary>
/// <param name="callback">callback function that takes in a FirebaseUser argument</param> /// <param name="callback">callback function that takes in a FirebaseUser argument</param>
private void RegisterOnSignOutCallback(Action<FirebaseUser> callback) public void RegisterOnSignOutCallback(Action<FirebaseUser> callback)
{ {
_onSignOutCallback = callback; _onSignOutCallback.Add(callback);
}
/// <summary>
/// async function to retry initialisation after a delay
/// </summary>
private async void RetryInitialiseAfterDelay()
{
await Task.Delay(TimeSpan.FromSeconds(10));
Initialise();
} }
/// <summary> /// <summary>
/// abstraction function to authenticate the user /// abstraction function to authenticate the user
/// </summary> /// </summary>
/// <param name="username">user name string</param> /// <param name="email">email string</param>
/// <param name="password">user raw password string</param> /// <param name="password">user raw password string</param>
/// <param name="callback">callback function that takes in an AuthenticationResult argument</param> /// <param name="callback">callback function that takes in an AuthenticationResult argument</param>
/// <param name="registerUser">whether to treat authentication as registration</param> /// <param name="registerUser">whether to treat authentication as registration</param>
private void AuthenticateUser( /// <param name="registeringUsername">username string if registering</param>
string username, public void AuthenticateUser(
string email,
string password, string password,
Action<AuthenticationResult> callback, Action<AuthenticationResult> callback,
bool registerUser = false) bool registerUser = false,
string registeringUsername = "")
{ {
throw new NotImplementedException(); if (GameManager.Instance.Backend.GetUser() != null)
{
callback(AuthenticationResult.AlreadyAuthenticated);
return;
}
if (registerUser)
{
// register user
_auth.CreateUserWithEmailAndPasswordAsync(email, password)
.ContinueWithOnMainThread(createTask =>
{
if (createTask.IsCompletedSuccessfully)
{
// store username
_db.Child("users")
.Child(_user.UserId)
.Child("username")
.SetValueAsync(registeringUsername)
.ContinueWithOnMainThread(setUsernameTask =>
{
if (setUsernameTask.IsCompletedSuccessfully)
{
_username = registeringUsername;
callback(AuthenticationResult.Ok);
}
else
{
Debug.LogError(setUsernameTask.Exception);
callback(AuthenticationResult.GenericError);
}
});
return;
}
if (createTask.Exception?.InnerException == null)
{
callback(AuthenticationResult.GenericError);
return;
}
var error = (AuthError)((FirebaseException)createTask.Exception.InnerException).ErrorCode;
// ReSharper disable once SwitchStatementHandlesSomeKnownEnumValuesWithDefault
switch (error)
{
case AuthError.UserNotFound:
callback(AuthenticationResult.NonExistentUser);
return;
case AuthError.InvalidEmail:
callback(AuthenticationResult.InvalidEmail);
return;
case AuthError.WeakPassword:
case AuthError.InvalidCredential:
callback(AuthenticationResult.InvalidCredentials);
return;
case AuthError.AccountExistsWithDifferentCredentials:
case AuthError.EmailAlreadyInUse:
callback(AuthenticationResult.AlreadyExistingUser);
return;
case AuthError.Failure:
default:
Debug.LogError(error);
Debug.LogError(createTask.Exception);
callback(AuthenticationResult.GenericError);
break;
}
});
return;
}
_auth.SignInWithEmailAndPasswordAsync(email, password)
.ContinueWithOnMainThread(signInTask =>
{
if (signInTask.IsCompletedSuccessfully)
{
callback(AuthenticationResult.Ok);
return;
}
if (signInTask.Exception?.InnerException == null)
{
callback(AuthenticationResult.GenericError);
return;
}
var error = (AuthError)((FirebaseException)signInTask.Exception.InnerException).ErrorCode;
// ReSharper disable once SwitchStatementHandlesSomeKnownEnumValuesWithDefault
switch (error)
{
case AuthError.UserNotFound:
callback(AuthenticationResult.NonExistentUser);
return;
case AuthError.InvalidEmail:
callback(AuthenticationResult.InvalidEmail);
return;
case AuthError.WeakPassword:
case AuthError.InvalidCredential:
callback(AuthenticationResult.InvalidCredentials);
return;
case AuthError.AccountExistsWithDifferentCredentials:
case AuthError.EmailAlreadyInUse:
callback(AuthenticationResult.AlreadyExistingUser);
return;
case AuthError.Failure:
default:
Debug.LogError(error);
Debug.LogError(signInTask.Exception);
callback(AuthenticationResult.GenericError);
break;
}
});
}
/// <summary>
/// function to retrieve the user's username from the database
/// </summary>
private void RetrieveUsername()
{
if (!Status.Equals(FirebaseConnectionStatus.Connected)) return;
_db.Child("users").Child(_user.UserId).Child("username").GetValueAsync().ContinueWith(task =>
{
if (task.IsCompletedSuccessfully)
{
_username = task.Result.Value.ToString();
Debug.Log($"our username is {_username}");
}
else
{
_username = "???";
Debug.LogError("failed to get username");
}
});
} }
/// <summary> /// <summary>
/// abstraction function to retrieve the user /// abstraction function to retrieve the user
/// </summary> /// </summary>
/// <returns>the firebase user object</returns> /// <returns>the firebase user object</returns>
private FirebaseUser GetUser() public FirebaseUser GetUser()
{ {
return _user; return _user;
} }
public string GetUsername()
{
return _username;
}
/// <summary> /// <summary>
/// abstraction function to sign out the user /// abstraction function to sign out the user
/// </summary> /// </summary>
private void SignOutUser() public void SignOutUser()
{ {
_auth.SignOut(); _auth.SignOut();
} }
@ -226,7 +379,7 @@ private void SignOutUser()
/// </summary> /// </summary>
/// <param name="playData">play data</param> /// <param name="playData">play data</param>
/// <param name="callback">callback function that takes in one DatabaseTransactionResult argument</param> /// <param name="callback">callback function that takes in one DatabaseTransactionResult argument</param>
private void SubmitPlay( public void SubmitPlay(
PlayData playData, PlayData playData,
Action<DatabaseTransactionResult> callback) Action<DatabaseTransactionResult> callback)
{ {
@ -238,7 +391,7 @@ private void SignOutUser()
/// calculation is done locally, call UpdateUserRating to update the user's rating in the database /// calculation is done locally, call UpdateUserRating to update the user's rating in the database
/// </summary> /// </summary>
/// <param name="callback">callback function that takes in a DatabaseTransactionResult and float (user rating) argument</param> /// <param name="callback">callback function that takes in a DatabaseTransactionResult and float (user rating) argument</param>
private void CalculateUserRating( public void CalculateUserRating(
Action<DatabaseTransactionResult, float> callback) Action<DatabaseTransactionResult, float> callback)
{ {
throw new NotImplementedException(); throw new NotImplementedException();
@ -249,7 +402,7 @@ private void SignOutUser()
/// </summary> /// </summary>
/// <param name="newRating">new user rating value as a float</param> /// <param name="newRating">new user rating value as a float</param>
/// <param name="callback">callback function that takes in one DatabaseTransactionResult argument</param> /// <param name="callback">callback function that takes in one DatabaseTransactionResult argument</param>
private void UpdateUserRating( public void UpdateUserRating(
float newRating, float newRating,
Action<DatabaseTransactionResult> callback) Action<DatabaseTransactionResult> callback)
{ {
@ -259,14 +412,30 @@ private void SignOutUser()
/// <summary> /// <summary>
/// abstraction function to get the leaderboard from the database /// abstraction function to get the leaderboard from the database
/// </summary> /// </summary>
/// <param name="callback"></param> /// <param name="callback">
/// <exception cref="NotImplementedException"></exception> /// callback function that takes in a DatabaseTransactionResult and LeaderboardEntry[] argument
private void GetLeaderboard( /// </param>
public void GetLeaderboard(
Action<DatabaseTransactionResult, LeaderboardEntry[]> callback) Action<DatabaseTransactionResult, LeaderboardEntry[]> callback)
{ {
throw new NotImplementedException(); throw new NotImplementedException();
} }
// private void Playground()
// {
// // update username
// _db.Child("users").Child(_user.UserId).Child("username").SetValueAsync("newusername").ContinueWith(task => { });
//
// // update email
// _user.SendEmailVerificationBeforeUpdatingEmailAsync("name@example.com").ContinueWith(task => { });
//
// // update password
// _user.UpdatePasswordAsync("password").ContinueWith(task => { });
//
// // reset password
// _auth.SendPasswordResetEmailAsync("name@example.com").ContinueWith(task => { });
// }
/// <summary> /// <summary>
/// struct for a leaderboard entry /// struct for a leaderboard entry
/// </summary> /// </summary>
@ -275,6 +444,13 @@ public struct LeaderboardEntry
public string Username; public string Username;
public float Rating; public float Rating;
public int PlayCount; public int PlayCount;
public LeaderboardEntry(string username, float rating, int playCount)
{
Username = username;
Rating = rating;
PlayCount = playCount;
}
} }
/// <summary> /// <summary>
@ -284,8 +460,8 @@ public struct PlayData
{ {
public int RoundsPlayed; public int RoundsPlayed;
public float AverageOverallAccuracy; public float AverageOverallAccuracy;
public float AverageLuminanceAccuracy; public float AverageLightnessAccuracy;
public float AverageRedGreenAccuracy; public float AverageChromaAccuracy;
public float AverageBlueYellowAccuracy; public float AverageHueAccuracy;
} }
} }

View file

@ -62,7 +62,6 @@ public static RGB gamut_clip_preserve_chroma(RGB rgb)
/// a and b must be normalized so a^2 + b^2 == 1 /// a and b must be normalized so a^2 + b^2 == 1
/// </summary> /// </summary>
// https://bottosson.github.io/posts/gamutclipping/ (MIT) // https://bottosson.github.io/posts/gamutclipping/ (MIT)
// ReSharper disable once MemberCanBePrivate.Global
public static float find_gamut_intersection( public static float find_gamut_intersection(
float a, float a,
float b, float b,
@ -165,7 +164,6 @@ public static RGB gamut_clip_preserve_chroma(RGB rgb)
/// a and b must be normalized so a^2 + b^2 == 1 /// a and b must be normalized so a^2 + b^2 == 1
/// </summary> /// </summary>
// https://bottosson.github.io/posts/gamutclipping/ (MIT) // https://bottosson.github.io/posts/gamutclipping/ (MIT)
// ReSharper disable once MemberCanBePrivate.Global
public static LC find_cusp(float a, float b) public static LC find_cusp(float a, float b)
{ {
// First, find the maximum saturation (saturation S = C/L) // First, find the maximum saturation (saturation S = C/L)
@ -180,7 +178,7 @@ public static LC find_cusp(float a, float b)
} }
// https://bottosson.github.io/posts/oklab/#converting-from-linear-srgb-to-oklab (public domain) // https://bottosson.github.io/posts/oklab/#converting-from-linear-srgb-to-oklab (public domain)
// ReSharper disable once MemberCanBePrivate.Global
public static Lab linear_srgb_to_oklab(RGB c) public static Lab linear_srgb_to_oklab(RGB c)
{ {
var l = 0.4122214708f * c.r + 0.5363325363f * c.g + 0.0514459929f * c.b; var l = 0.4122214708f * c.r + 0.5363325363f * c.g + 0.0514459929f * c.b;
@ -199,7 +197,6 @@ public static Lab linear_srgb_to_oklab(RGB c)
} }
// https://bottosson.github.io/posts/oklab/#converting-from-linear-srgb-to-oklab (public domain) // https://bottosson.github.io/posts/oklab/#converting-from-linear-srgb-to-oklab (public domain)
// ReSharper disable once MemberCanBePrivate.Global
public static RGB oklab_to_linear_srgb(Lab c) public static RGB oklab_to_linear_srgb(Lab c)
{ {
var interimL = c.L + 0.3963377774f * c.a + 0.2158037573f * c.b; var interimL = c.L + 0.3963377774f * c.a + 0.2158037573f * c.b;
@ -223,7 +220,6 @@ public static RGB oklab_to_linear_srgb(Lab c)
/// a and b must be normalized so a^2 + b^2 == 1 /// a and b must be normalized so a^2 + b^2 == 1
/// </summary> /// </summary>
// https://bottosson.github.io/posts/gamutclipping/ (MIT) // https://bottosson.github.io/posts/gamutclipping/ (MIT)
// ReSharper disable once MemberCanBePrivate.Global
public static float compute_max_saturation(float a, float b) public static float compute_max_saturation(float a, float b)
{ {
// Max saturation will be when one of r, g or b goes below zero. // Max saturation will be when one of r, g or b goes below zero.

View file

@ -1,4 +1,5 @@
using UnityEngine; using UnityEngine;
using UnityEngine.UIElements;
/// <summary> /// <summary>
/// singleton for a single source of truth game state and flow management /// singleton for a single source of truth game state and flow management
@ -23,6 +24,16 @@ public enum DisplayState
/// </summary> /// </summary>
public static GameManager Instance; public static GameManager Instance;
/// <summary>
/// the visual element object for game ui (hud/prompts/tooltips)
/// </summary>
private VisualElement _ui;
/// <summary>
/// backend object for handling communication with the firebase backend
/// </summary>
public Backend Backend;
/// <summary> /// <summary>
/// enforces singleton behaviour; sets doesn't destroy on load and checks for multiple instances /// enforces singleton behaviour; sets doesn't destroy on load and checks for multiple instances
/// </summary> /// </summary>
@ -42,4 +53,21 @@ private void Awake()
Destroy(gameObject); Destroy(gameObject);
} }
} }
/// <summary>
/// called when the game object is enabled
/// </summary>
private void OnEnable()
{
Backend = new Backend();
Backend.Initialise();
}
/// <summary>
/// called when the game object is disabled
/// </summary>
private void OnDestroy()
{
Backend.Cleanup();
}
} }

View file

@ -2,7 +2,10 @@
using UnityEngine; using UnityEngine;
using UnityEngine.UIElements; using UnityEngine.UIElements;
public class OklchColourPicker : MonoBehaviour /// <summary>
/// class to handle the oklch colour picker ui
/// </summary>
public class OklchColourPickerUI : MonoBehaviour
{ {
/// <summary> /// <summary>
/// perceptual lightness value of the colour (0-100) /// perceptual lightness value of the colour (0-100)
@ -68,14 +71,6 @@ public void OnEnable()
_responseColour = ui.Q<VisualElement>("ResponseColour"); _responseColour = ui.Q<VisualElement>("ResponseColour");
} }
// /// <summary>
// /// update the response preview colour
// /// </summary>
// private void Update()
// {
// _responseColour.style.backgroundColor = ToColor();
// }
/// <summary> /// <summary>
/// handle lightness slider change /// handle lightness slider change
/// </summary> /// </summary>

View file

@ -1,10 +1,3 @@
Button {
border-left-color: rgba(0, 0, 0, 0);
border-right-color: rgba(0, 0, 0, 0);
border-top-color: rgba(0, 0, 0, 0);
border-bottom-color: rgba(0, 0, 0, 0);
}
#Content > Button { #Content > Button {
border-top-color: rgb(208, 152, 194); border-top-color: rgb(208, 152, 194);
border-right-color: rgba(208, 152, 194, 0); border-right-color: rgba(208, 152, 194, 0);
@ -15,14 +8,8 @@ #Content > Button {
#Content Button { #Content Button {
background-color: rgba(0, 0, 0, 0); background-color: rgba(0, 0, 0, 0);
padding-left: 0; padding: 12px 0;
padding-right: 0; margin: 0;
padding-top: 12px;
padding-bottom: 12px;
margin-left: 0;
margin-right: 0;
margin-top: 0;
margin-bottom: 0;
font-size: 18px; font-size: 18px;
color: rgb(208, 152, 194); color: rgb(208, 152, 194);
-unity-text-align: upper-left; -unity-text-align: upper-left;
@ -34,14 +21,8 @@ #Content Label {
color: rgb(208, 152, 194); color: rgb(208, 152, 194);
text-overflow: ellipsis; text-overflow: ellipsis;
-unity-text-align: upper-left; -unity-text-align: upper-left;
padding-top: 12px; padding: 12px 0;
padding-bottom: 12px; margin: 0;
padding-left: 0;
padding-right: 0;
margin-left: 0;
margin-right: 0;
margin-top: 0;
margin-bottom: 0;
} }
#MainView Label { #MainView Label {
@ -49,28 +30,8 @@ #MainView Label {
color: rgb(15, 13, 27); color: rgb(15, 13, 27);
} }
.stretch {
position: absolute;
left: 0;
top: 0;
right: 0;
bottom: 0;
}
.center {
align-items: center;
justify-content: center;
}
.circle {
width: 70%;
height: 0;
padding-top: 70%;
}
.lch-slider Label { .lch-slider Label {
display: flex; display: flex;
color: rgb(36, 0, 255);
width: auto; width: auto;
min-width: 15%; min-width: 15%;
} }
@ -94,18 +55,94 @@ .lch-slider #unity-tracker {
.lch-slider #unity-dragger { .lch-slider #unity-dragger {
background-color: rgb(15, 13, 27); background-color: rgb(15, 13, 27);
border-left-color: rgb(0, 0, 0); border-left-color: rgb(15, 13, 27);
border-right-color: rgb(0, 0, 0); border-right-color: rgb(15, 13, 27);
border-top-color: rgb(0, 0, 0); border-top-color: rgb(15, 13, 27);
border-bottom-color: rgb(0, 0, 0); border-bottom-color: rgb(15, 13, 27);
border-top-width: 12px; border-top-width: 12px;
border-right-width: 12px; border-right-width: 12px;
border-bottom-width: 12px; border-bottom-width: 12px;
border-left-width: 12px; border-left-width: 12px;
border-radius: 5px;
height: 24px;
width: 24px;
}
#AccountFields TextField {
flex-shrink: 0;
flex-grow: 1;
margin-top: 0.75%;
margin-right: 0;
margin-bottom: 0.75%;
margin-left: 0;
font-size: 22px;
padding-top: 0;
padding-bottom: 0;
padding-right: 0;
padding-left: 0;
color: rgb(15, 13, 27);
}
#AccountFields TextField Label {
-unity-text-align: middle-left;
flex-shrink: 0;
width: 10%;
color: rgb(15, 13, 27);
}
#AccountFields TextField #unity-text-input {
border-top-left-radius: 5px; border-top-left-radius: 5px;
border-top-right-radius: 5px; border-top-right-radius: 5px;
border-bottom-right-radius: 5px; border-bottom-right-radius: 5px;
border-bottom-left-radius: 5px; border-bottom-left-radius: 5px;
height: 24px; border-left-color: rgba(0, 0, 0, 0);
width: 24px; border-right-color: rgba(0, 0, 0, 0);
border-top-color: rgba(0, 0, 0, 0);
border-bottom-color: rgba(0, 0, 0, 0);
background-color: rgb(255, 232, 249);
}
#AccountFields Button {
flex-grow: 0;
flex-shrink: 1;
width: auto;
padding-top: 0;
padding-right: 0;
padding-bottom: 0;
padding-left: 0;
margin-top: 0.75%;
margin-right: 0;
margin-bottom: 0.75%;
margin-left: 1.5%;
font-size: 22px;
-unity-text-align: middle-center;
background-color: rgb(15, 13, 27);
border-left-color: rgba(0, 0, 0, 0);
border-right-color: rgba(0, 0, 0, 0);
border-top-color: rgba(0, 0, 0, 0);
border-bottom-color: rgba(0, 0, 0, 0);
border-top-left-radius: 5px;
border-top-right-radius: 5px;
border-bottom-right-radius: 5px;
border-bottom-left-radius: 5px;
color: rgb(208, 152, 194);
min-width: 8.5%;
}
#AccountButtons > Button {
font-size: 22px;
flex-shrink: 0;
background-color: rgba(0, 0, 0, 0);
border-left-color: rgba(0, 0, 0, 0);
border-right-color: rgba(0, 0, 0, 0);
border-top-color: rgba(0, 0, 0, 0);
border-bottom-color: rgba(0, 0, 0, 0);
padding-left: 0;
padding-right: 0;
margin-left: 0;
margin-right: 0;
margin-bottom: 0;
padding-bottom: 0;
padding-top: 0;
margin-top: 0;
} }

View file

@ -1,67 +1,164 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False"> <ui:UXML xmlns:ui="UnityEngine.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance"
<Style src="project://database/Assets/UI/GameUI.uss?fileID=7433441132597879392&amp;guid=2c7ff79f21a3e8e408e76d75944d575b&amp;type=3#GameUI" /> engine="UnityEngine.UIElements" editor="UnityEditor.UIElements"
<ui:VisualElement name="Root" style="flex-grow: 1; background-color: rgb(208, 152, 194); justify-content: space-around; align-items: stretch; align-self: stretch; flex-direction: row;"> noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
<ui:VisualElement name="SideView" style="flex-grow: 0; background-color: rgb(15, 13, 27); flex-shrink: 0; width: 25%; justify-content: space-between;"> <Style src="project://database/Assets/UI/GameUI.uss?fileID=7433441132597879392&amp;guid=2c7ff79f21a3e8e408e76d75944d575b&amp;type=3#GameUI"/>
<ui:VisualElement name="Header" style="flex-grow: 0; margin-top: 10%; margin-right: 10%; margin-bottom: 0; margin-left: 10%; justify-content: space-between; align-items: flex-start; flex-direction: column;"> <ui:VisualElement name="Root"
<ui:Label tabindex="-1" text="Colour Me OK" parse-escape-sequences="true" display-tooltip-when-elided="true" name="Name" style="color: rgb(208, 152, 194); -unity-font-style: bold; font-size: 58px; white-space: normal;" /> style="flex-grow: 1; background-color: rgb(208, 152, 194); justify-content: space-around; align-items: stretch; align-self: stretch; flex-direction: row;">
<ui:Label tabindex="-1" text="Color Me OK is a colour-matching game using the coordinates of the OKLCh colour model on the OKLab percepually uniform colour space." parse-escape-sequences="true" display-tooltip-when-elided="true" name="Description" style="font-size: 16px; white-space: normal; text-overflow: clip; color: rgb(208, 152, 194);" /> <ui:VisualElement name="SideView"
style="flex-grow: 0; background-color: rgb(15, 13, 27); flex-shrink: 0; width: 25%; justify-content: space-between;">
<ui:VisualElement name="Header"
style="flex-grow: 0; margin-top: 10%; margin-right: 10%; margin-bottom: 0; margin-left: 10%; justify-content: space-between; align-items: flex-start; flex-direction: column;">
<ui:Label tabindex="-1" text="Colour Me OK" parse-escape-sequences="true"
display-tooltip-when-elided="true" name="Name"
style="color: rgb(208, 152, 194); -unity-font-style: bold; font-size: 58px; white-space: normal;"/>
<ui:Label tabindex="-1"
text="Color Me OK is a colour-matching game using the coordinates of the OKLCh colour model on the OKLab perceptually uniform colour space."
parse-escape-sequences="true" display-tooltip-when-elided="true" name="Description"
style="font-size: 16px; white-space: normal; text-overflow: clip; color: rgb(208, 152, 194);"/>
</ui:VisualElement> </ui:VisualElement>
<ui:VisualElement name="Content" style="flex-grow: 0; padding-right: 10%; padding-bottom: 10%; padding-left: 10%;"> <ui:VisualElement name="Content"
<ui:Button text="Play ↗" parse-escape-sequences="true" display-tooltip-when-elided="true" name="PlayButton" /> style="flex-grow: 0; padding-right: 10%; padding-bottom: 10%; padding-left: 10%;">
<ui:Button text="Leaderboard ↗" parse-escape-sequences="true" display-tooltip-when-elided="true" name="LeaderboardButton" /> <ui:Button text="Play ↗" parse-escape-sequences="true" display-tooltip-when-elided="true"
<ui:Button text="Account ↗" parse-escape-sequences="true" display-tooltip-when-elided="true" name="AccountButton" /> name="PlayButton"/>
<ui:VisualElement name="AccountSection" style="flex-grow: 0; border-top-color: rgb(208, 152, 194); margin-top: 0; border-top-width: 1px; margin-right: 0; margin-bottom: 0; margin-left: 0; border-bottom-color: rgb(208, 152, 194); border-bottom-width: 1px; padding-bottom: 12px;"> <ui:Button text="Leaderboard ↗" parse-escape-sequences="true" display-tooltip-when-elided="true"
<ui:VisualElement name="UserDetails" style="flex-grow: 1; flex-direction: row; align-items: stretch; justify-content: space-between; font-size: 10px; align-self: stretch;"> name="LeaderboardButton"/>
<ui:Button text="Account ↗" parse-escape-sequences="true" display-tooltip-when-elided="true"
name="AccountButton"/>
<ui:VisualElement name="AccountSection"
style="flex-grow: 0; border-top-color: rgb(208, 152, 194); margin-top: 0; border-top-width: 1px; margin-right: 0; margin-bottom: 0; margin-left: 0; border-bottom-color: rgb(208, 152, 194); border-bottom-width: 1px; padding-bottom: 12px;">
<ui:VisualElement name="PlayerDetails"
style="flex-grow: 1; flex-direction: row; align-items: stretch; justify-content: space-between; font-size: 10px; align-self: stretch;">
<ui:VisualElement name="PlayerNameDetail" style="flex-grow: 1;"> <ui:VisualElement name="PlayerNameDetail" style="flex-grow: 1;">
<ui:Label tabindex="-1" text="Player" parse-escape-sequences="true" display-tooltip-when-elided="true" name="PlayerHeader" style="-unity-font-style: normal; font-size: 14px; padding-bottom: 0; -unity-text-align: lower-left;" /> <ui:Label tabindex="-1" text="Player" parse-escape-sequences="true"
<ui:Label tabindex="-1" text="Not Signed In" parse-escape-sequences="true" display-tooltip-when-elided="true" name="PlayerText" style="-unity-font-style: normal; font-size: 18px; padding-top: 6px;" /> display-tooltip-when-elided="true" name="PlayerHeader"
style="-unity-font-style: normal; font-size: 14px; padding-bottom: 0; -unity-text-align: lower-left;"/>
<ui:Label tabindex="-1" text="Not Signed In" parse-escape-sequences="true"
display-tooltip-when-elided="true" name="PlayerText"
style="-unity-font-style: normal; font-size: 18px; padding-top: 6px;"/>
</ui:VisualElement> </ui:VisualElement>
<ui:VisualElement name="PlayerRatingDetail" style="flex-grow: 0;"> <ui:VisualElement name="PlayerRatingDetail" style="flex-grow: 0;">
<ui:Label tabindex="-1" text="Rating" parse-escape-sequences="true" display-tooltip-when-elided="true" name="RatingHeader" style="-unity-font-style: normal; font-size: 14px; padding-bottom: 0; -unity-text-align: lower-right;" /> <ui:Label tabindex="-1" text="Rating" parse-escape-sequences="true"
<ui:Label tabindex="-1" text="00.00%" parse-escape-sequences="true" display-tooltip-when-elided="true" name="RatingText" style="-unity-font-style: normal; font-size: 18px; padding-top: 6px; -unity-text-align: upper-right;" /> display-tooltip-when-elided="true" name="RatingHeader"
style="-unity-font-style: normal; font-size: 14px; padding-bottom: 0; -unity-text-align: lower-right;"/>
<ui:Label tabindex="-1" text="00.00%" parse-escape-sequences="true"
display-tooltip-when-elided="true" name="RatingText"
style="-unity-font-style: normal; font-size: 18px; padding-top: 6px; -unity-text-align: upper-right;"/>
</ui:VisualElement> </ui:VisualElement>
</ui:VisualElement> </ui:VisualElement>
<ui:VisualElement name="AccuracyDetails" style="flex-grow: 1; flex-direction: row; align-items: stretch; justify-content: space-between; font-size: 10px; align-self: stretch; padding-top: 4px;"> <ui:VisualElement name="AccuracyDetails"
style="flex-grow: 1; flex-direction: row; align-items: stretch; justify-content: space-between; font-size: 10px; align-self: stretch; padding-top: 4px;">
<ui:VisualElement name="LightnessAccuracyDetail" style="flex-grow: 0;"> <ui:VisualElement name="LightnessAccuracyDetail" style="flex-grow: 0;">
<ui:Label tabindex="-1" text="Lightness&#10;Accuracy" parse-escape-sequences="true" display-tooltip-when-elided="true" name="LightnessAccuracyHeader" style="-unity-font-style: normal; font-size: 14px; padding-bottom: 0; -unity-text-align: lower-left; padding-top: 0;" /> <ui:Label tabindex="-1" text="Lightness&#10;Accuracy" parse-escape-sequences="true"
<ui:Label tabindex="-1" text="00.0%" parse-escape-sequences="true" display-tooltip-when-elided="true" name="LightnessAccuracyText" style="-unity-font-style: normal; font-size: 18px; padding-top: 6px; padding-bottom: 0;" /> display-tooltip-when-elided="true" name="LightnessAccuracyHeader"
style="-unity-font-style: normal; font-size: 14px; padding-bottom: 0; -unity-text-align: lower-left; padding-top: 0;"/>
<ui:Label tabindex="-1" text="00.0%" parse-escape-sequences="true"
display-tooltip-when-elided="true" name="LightnessAccuracyText"
style="-unity-font-style: normal; font-size: 18px; padding-top: 6px; padding-bottom: 0;"/>
</ui:VisualElement> </ui:VisualElement>
<ui:VisualElement name="ChromaAccuracyDetail" style="flex-grow: 0;"> <ui:VisualElement name="ChromaAccuracyDetail" style="flex-grow: 0;">
<ui:Label tabindex="-1" text="Chroma&#10;Accuracy" parse-escape-sequences="true" display-tooltip-when-elided="true" name="ChromaAccuracyHeader" style="-unity-font-style: normal; font-size: 14px; padding-bottom: 0; -unity-text-align: lower-center; padding-top: 0;" /> <ui:Label tabindex="-1" text="Chroma&#10;Accuracy" parse-escape-sequences="true"
<ui:Label tabindex="-1" text="00.0%" parse-escape-sequences="true" display-tooltip-when-elided="true" name="ChromaAccuracyText" style="-unity-font-style: normal; font-size: 18px; padding-top: 6px; -unity-text-align: upper-center; padding-bottom: 0;" /> display-tooltip-when-elided="true" name="ChromaAccuracyHeader"
style="-unity-font-style: normal; font-size: 14px; padding-bottom: 0; -unity-text-align: lower-center; padding-top: 0;"/>
<ui:Label tabindex="-1" text="00.0%" parse-escape-sequences="true"
display-tooltip-when-elided="true" name="ChromaAccuracyText"
style="-unity-font-style: normal; font-size: 18px; padding-top: 6px; -unity-text-align: upper-center; padding-bottom: 0;"/>
</ui:VisualElement> </ui:VisualElement>
<ui:VisualElement name="HueAccuracyDetail" style="flex-grow: 0;"> <ui:VisualElement name="HueAccuracyDetail" style="flex-grow: 0;">
<ui:Label tabindex="-1" text="Hue&#10;Accuracy" parse-escape-sequences="true" display-tooltip-when-elided="true" name="HueAccuracyHeader" style="-unity-font-style: normal; font-size: 14px; padding-bottom: 0; -unity-text-align: lower-right; padding-top: 0;" /> <ui:Label tabindex="-1" text="Hue&#10;Accuracy" parse-escape-sequences="true"
<ui:Label tabindex="-1" text="00.0%" parse-escape-sequences="true" display-tooltip-when-elided="true" name="HueAccuracyText" style="-unity-font-style: normal; font-size: 18px; padding-top: 6px; -unity-text-align: upper-right; padding-bottom: 0;" /> display-tooltip-when-elided="true" name="HueAccuracyHeader"
style="-unity-font-style: normal; font-size: 14px; padding-bottom: 0; -unity-text-align: lower-right; padding-top: 0;"/>
<ui:Label tabindex="-1" text="00.0%" parse-escape-sequences="true"
display-tooltip-when-elided="true" name="HueAccuracyText"
style="-unity-font-style: normal; font-size: 18px; padding-top: 6px; -unity-text-align: upper-right; padding-bottom: 0;"/>
</ui:VisualElement> </ui:VisualElement>
</ui:VisualElement> </ui:VisualElement>
</ui:VisualElement> </ui:VisualElement>
</ui:VisualElement> </ui:VisualElement>
</ui:VisualElement> </ui:VisualElement>
<ui:VisualElement name="MainView" style="flex-grow: 0; flex-shrink: 0; width: 75%; justify-content: space-between;"> <ui:VisualElement name="MainView"
<ui:VisualElement name="GameView" style="flex-grow: 0; margin-top: 3.25%; margin-right: 3.25%; margin-bottom: 3.25%; margin-left: 3.25%; justify-content: space-between; height: 100%; align-self: stretch;"> style="flex-grow: 0; flex-shrink: 0; width: 75%; justify-content: space-between;">
<ui:VisualElement name="GameHeader" style="flex-grow: 0; flex-direction: row; justify-content: space-between; align-self: stretch;"> <ui:VisualElement name="GameView"
<ui:Label tabindex="-1" text="1/5" parse-escape-sequences="true" display-tooltip-when-elided="true" name="RoundText" style="font-size: 58px; -unity-font-style: normal;" /> style="flex-grow: 0; margin-top: 3.25%; margin-right: 3.25%; margin-bottom: 3.25%; margin-left: 3.25%; justify-content: space-between; height: 100%; align-self: stretch; display: none;">
<ui:Label tabindex="-1" text="0.00s" parse-escape-sequences="true" display-tooltip-when-elided="true" name="TimeText" style="-unity-text-align: lower-right; font-size: 58px;" /> <ui:VisualElement name="GameHeader"
style="flex-grow: 0; flex-direction: row; justify-content: space-between; align-self: stretch;">
<ui:Label tabindex="-1" text="1/5" parse-escape-sequences="true" display-tooltip-when-elided="true"
name="RoundText" style="font-size: 58px; -unity-font-style: normal;"/>
<ui:Label tabindex="-1" text="0.00s" parse-escape-sequences="true"
display-tooltip-when-elided="true" name="TimeText"
style="-unity-text-align: lower-right; font-size: 58px;"/>
</ui:VisualElement> </ui:VisualElement>
<ui:VisualElement name="ColourPreview" style="flex-grow: 0; height: 50%; background-color: rgb(255, 255, 255); border-top-left-radius: 8px; border-top-right-radius: 8px; border-bottom-right-radius: 8px; border-bottom-left-radius: 8px; flex-direction: row; padding-top: 2%; padding-right: 2%; padding-bottom: 2%; padding-left: 2%; justify-content: space-between;"> <ui:VisualElement name="ColourPreview"
<ui:VisualElement name="TemplatePreview" style="flex-grow: 0; flex-shrink: 0; height: 100%; width: 49%;"> style="flex-grow: 0; height: 50%; background-color: rgb(255, 255, 255); border-top-left-radius: 8px; border-top-right-radius: 8px; border-bottom-right-radius: 8px; border-bottom-left-radius: 8px; flex-direction: row; padding-top: 2%; padding-right: 2%; padding-bottom: 2%; padding-left: 2%; justify-content: space-between;">
<ui:Label tabindex="-1" text="Template" parse-escape-sequences="true" display-tooltip-when-elided="true" name="TemplateText" style="margin-bottom: 12px; margin-top: 0; -unity-font-style: normal;" /> <ui:VisualElement name="TemplatePreview"
<ui:VisualElement name="TemplateColour" style="flex-grow: 1; border-top-left-radius: 8px; border-top-right-radius: 8px; border-bottom-right-radius: 8px; border-bottom-left-radius: 8px; background-color: rgb(0, 0, 0);" /> style="flex-grow: 0; flex-shrink: 0; height: 100%; width: 49%;">
<ui:Label tabindex="-1" text="Template" parse-escape-sequences="true"
display-tooltip-when-elided="true" name="TemplateText"
style="margin-bottom: 12px; margin-top: 0; -unity-font-style: normal;"/>
<ui:VisualElement name="TemplateColour"
style="flex-grow: 1; border-top-left-radius: 8px; border-top-right-radius: 8px; border-bottom-right-radius: 8px; border-bottom-left-radius: 8px; background-color: rgb(0, 0, 0);"/>
</ui:VisualElement> </ui:VisualElement>
<ui:VisualElement name="ResponsePreview" style="flex-grow: 0; flex-shrink: 0; height: 100%; width: 49%;"> <ui:VisualElement name="ResponsePreview"
<ui:Label tabindex="-1" text="Response" parse-escape-sequences="true" display-tooltip-when-elided="true" name="ResponseText" style="margin-bottom: 12px; margin-top: 0; -unity-font-style: normal; -unity-text-align: upper-right;" /> style="flex-grow: 0; flex-shrink: 0; height: 100%; width: 49%;">
<ui:VisualElement name="ResponseColour" style="flex-grow: 1; border-top-left-radius: 8px; border-top-right-radius: 8px; border-bottom-right-radius: 8px; border-bottom-left-radius: 8px; background-color: rgb(0, 0, 0);" /> <ui:Label tabindex="-1" text="Response" parse-escape-sequences="true"
display-tooltip-when-elided="true" name="ResponseText"
style="margin-bottom: 12px; margin-top: 0; -unity-font-style: normal; -unity-text-align: upper-right;"/>
<ui:VisualElement name="ResponseColour"
style="flex-grow: 1; border-top-left-radius: 8px; border-top-right-radius: 8px; border-bottom-right-radius: 8px; border-bottom-left-radius: 8px; background-color: rgb(0, 0, 0);"/>
</ui:VisualElement> </ui:VisualElement>
</ui:VisualElement> </ui:VisualElement>
<ui:VisualElement name="ResponseSliders" style="flex-grow: 0; display: flex;"> <ui:VisualElement name="ResponseSliders" style="flex-grow: 0; display: flex;">
<ui:Slider label="Lightness" high-value="100" name="ResponseLightnessSlider" class="lch-slider" /> <ui:Slider label="Lightness" high-value="100" name="ResponseLightnessSlider" class="lch-slider"/>
<ui:Slider label="Chroma" high-value="0.5" name="ResponseChromaSlider" class="lch-slider" /> <ui:Slider label="Chroma" high-value="0.5" name="ResponseChromaSlider" class="lch-slider"/>
<ui:Slider label="Hue" high-value="360" name="ResponseHueSlider" class="lch-slider" /> <ui:Slider label="Hue" high-value="360" name="ResponseHueSlider" class="lch-slider"/>
</ui:VisualElement>
</ui:VisualElement>
<ui:VisualElement name="LeaderboardView"
style="flex-grow: 1; display: none; padding-top: 0; padding-right: 0; padding-bottom: 0; padding-left: 0; margin-top: 3.25%; margin-right: 3.25%; margin-bottom: 3.25%; margin-left: 3.25%; flex-direction: column; justify-content: space-between;">
<ui:VisualElement name="LeaderboardHeader" style="flex-grow: 0;">
<ui:Label tabindex="-1" text="Leaderboard" parse-escape-sequences="true"
display-tooltip-when-elided="true" name="RoundText"
style="font-size: 58px; -unity-font-style: bold;"/>
</ui:VisualElement>
<ui:ListView name="LeaderboardListView"/>
</ui:VisualElement>
<ui:VisualElement name="AccountView"
style="flex-grow: 1; display: flex; padding-top: 0; padding-right: 0; padding-bottom: 0; padding-left: 0; margin-top: 3.25%; margin-right: 3.25%; margin-bottom: 3.25%; margin-left: 3.25%; flex-direction: column; justify-content: space-between;">
<ui:Label tabindex="-1" text="You are not signed in." parse-escape-sequences="true"
display-tooltip-when-elided="true" name="AccountHeader"
style="font-size: 58px; -unity-font-style: normal;"/>
<ui:VisualElement name="AccountFields" style="flex-grow: 0;">
<ui:VisualElement name="UsernameContainer"
style="flex-grow: 1; flex-direction: row; justify-content: space-between;">
<ui:TextField picking-mode="Ignore" label="Username" name="UsernameField"/>
<ui:Button text="Update" parse-escape-sequences="true" display-tooltip-when-elided="true"
name="UsernameUpdateButton"/>
</ui:VisualElement>
<ui:VisualElement name="EmailContainer"
style="flex-grow: 1; flex-direction: row; justify-content: space-between;">
<ui:TextField picking-mode="Ignore" label="Email" name="EmailField"
keyboard-type="EmailAddress"/>
<ui:Button text="Update" parse-escape-sequences="true" display-tooltip-when-elided="true"
name="EmailUpdateButton"/>
</ui:VisualElement>
<ui:VisualElement name="PasswordContainer"
style="flex-grow: 1; flex-direction: row; justify-content: space-between;">
<ui:TextField picking-mode="Ignore" label="Password" name="PasswordField" password="true"/>
<ui:Button text="Update" parse-escape-sequences="true" display-tooltip-when-elided="true"
name="PasswordUpdateButton"/>
</ui:VisualElement>
<ui:Label tabindex="-1" text="A verification email has been sent. Check your inbox."
parse-escape-sequences="true" display-tooltip-when-elided="true" name="AccompanyingText"
style="padding-top: 0; padding-right: 0; padding-bottom: 0; padding-left: 0; margin-top: 1.5%; margin-right: 0; margin-bottom: 0.75%; margin-left: 0; -unity-text-align: upper-left; display: none;"/>
</ui:VisualElement>
<ui:VisualElement name="AccountButtons" style="flex-grow: 0; align-items: flex-start;">
<ui:Button text="Primary Action Button →" parse-escape-sequences="true"
display-tooltip-when-elided="true" name="PrimaryActionButton"
style="-unity-text-align: middle-center; margin-bottom: 1%; margin-right: 1%; margin-top: 1%; -unity-font-style: bold;"/>
<ui:Button text="Secondary Action Button →" parse-escape-sequences="true"
display-tooltip-when-elided="true" name="SecondaryActionButton"
style="margin-top: 1%; margin-right: 1%; -unity-font-style: bold;"/>
</ui:VisualElement> </ui:VisualElement>
</ui:VisualElement> </ui:VisualElement>
<ui:VisualElement name="LeaderboardView" style="flex-grow: 1; visibility: visible; display: none; padding-top: 10%; padding-right: 10%; padding-bottom: 10%; padding-left: 10%;" />
<ui:VisualElement name="AccountView" style="flex-grow: 1; display: none; padding-top: 10%; padding-right: 10%; padding-bottom: 10%; padding-left: 10%;" />
</ui:VisualElement> </ui:VisualElement>
</ui:VisualElement> </ui:VisualElement>
</ui:UXML> </ui:UXML>